Once Human

Once Human

Deathfromace Jun 12, 2024 @ 5:00pm
2
Seasonal Gameplay (Not a persistant MMO)
I played through an hour or so and really enjoyed my time. Found the part where they explain the seasons in-game and then dipped out.

FYI: The game is seasonal and will wipe almost everything each season (6 week!) but some things cross over. I found it odd one of those was weapon blueprints and the like as it seems that will just snowball and give people a weird/unfair advantage over others on a pvp server but MAYBE that is only for pve.

Either way I am not going to speculate and probably be wrong on this but wanted to let others know this is not a persistent MMO.

Edit: Unless I missed it, this is not explained anywhere on the Steam page and you only find it in-game while looking through menus.

Edit 7/10/24: They finally added mention of seasons in a FAQ released on the 9th. No mention of it on the store still.

Edit 7/11/24: They FINALLY added a news article explaining seasons.
https://store.steampowered.com/news/app/2139460/view/4230650600765346781
Still not on the store page as it needs to be but it's a good step. Does a poor job at justifying the reset. I have to relevel all the way back to max because...why? End-game sucks and it's a way to drag out the game and same areas. Dragon Age 2 anyone?
Last edited by Deathfromace; Jul 11, 2024 @ 6:21am
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Showing 1-15 of 49 comments
DarlingLionheart Jun 12, 2024 @ 5:23pm 
Here's an official page with out-of-game explanation: https://www.oncehuman.game/update/20240305/37494_1141357.html
"In-game tokens, Weapon and Gear Blueprints, Mods, skins, Building Blueprints, titles, in-game friends, etc., will all be inherited directly. Other more basic inventory resources such as materials, components, medicines, ammo, gear, etc. will be transferred to the Eternaland Depot. Before the next season begins, players can decide which resources they want to bring with them as they embark upon their new journey."

As others have mentioned, I'm not really sure how they balance new/old player experience across seasons, OR how well the "choose what to bring" will play out. And folks have mentioned there's no way there will be a new map because it's gigantic & handmade. The "challenges" seem to be arbitrary community goals which don't really have an impact on the game from what I could see in CBT3. They make it sound like WoW-level community-driven lore impacts, but it mostly just felt like a timed gating of content (weekly unlocks of fixed stuff the community had no impact on).

Would love to hear if someone experienced differently; I didn't see it impact my CBT3 experience at all and I was there from end of week 1 until closing day.
Tomatokek Jun 12, 2024 @ 5:24pm 
Yeah this is confirmed the devs want to do this. You can let your voices be heard ont he discord for your distaste on this. They seem to really listen to suggestions. Your blueprints for gear and weapons will cross over, this way everything isnt for nothing, but I still agree its lame. Im really hoping they add an option to save your house blueprints as well. I am really hoping our deviants cross over too.
Last edited by Tomatokek; Jun 12, 2024 @ 5:27pm
Tomatokek Jun 12, 2024 @ 5:37pm 
Originally posted by DarlingLionheart:
Here's an official page with out-of-game explanation: https://www.oncehuman.game/update/20240305/37494_1141357.html
"In-game tokens, Weapon and Gear Blueprints, Mods, skins, Building Blueprints, titles, in-game friends, etc., will all be inherited directly. Other more basic inventory resources such as materials, components, medicines, ammo, gear, etc. will be transferred to the Eternaland Depot. Before the next season begins, players can decide which resources they want to bring with them as they embark upon their new journey."

As others have mentioned, I'm not really sure how they balance new/old player experience across seasons, OR how well the "choose what to bring" will play out. And folks have mentioned there's no way there will be a new map because it's gigantic & handmade. The "challenges" seem to be arbitrary community goals which don't really have an impact on the game from what I could see in CBT3. They make it sound like WoW-level community-driven lore impacts, but it mostly just felt like a timed gating of content (weekly unlocks of fixed stuff the community had no impact on).

Would love to hear if someone experienced differently; I didn't see it impact my CBT3 experience at all and I was there from end of week 1 until closing day.
oh this is actually pretty neat. So nothing is really wiped, we always have our own personal world with all our stuff. thats cool
Vichax Jun 12, 2024 @ 5:39pm 
After completing a season, Meta-Humans can bring the resources and blueprints they have accumulated with them when they sign up to a new season.

In-game tokens, Weapon and Gear Blueprints, Mods, skins, Building Blueprints, titles, in-game friends, etc., will all be inherited directly. Other more basic inventory resources such as materials, components, medicines, ammo, gear, etc. will be transferred to the Eternaland Depot. Before the next season begins, players can decide which resources they want to bring with them as they embark upon their new journey. Think strategically about which resources will give you the biggest advantage."

You do get to bring stuff into the new season but with limited space so you gotta plan what all you want to bring into the next season.
Last edited by Vichax; Jun 12, 2024 @ 5:40pm
Deathfromace Jun 12, 2024 @ 7:32pm 
Originally posted by Vichax:
After completing a season, Meta-Humans can bring the resources and blueprints they have accumulated with them when they sign up to a new season.

In-game tokens, Weapon and Gear Blueprints, Mods, skins, Building Blueprints, titles, in-game friends, etc., will all be inherited directly. Other more basic inventory resources such as materials, components, medicines, ammo, gear, etc. will be transferred to the Eternaland Depot. Before the next season begins, players can decide which resources they want to bring with them as they embark upon their new journey. Think strategically about which resources will give you the biggest advantage."

You do get to bring stuff into the new season but with limited space so you gotta plan what all you want to bring into the next season.

They really need to add this major feature to the store page. It's fairly shady IMO that a crux of the game is not being talked about and finding information is from players. Fairly few people go to a games website as it's almost never needed nowadays so it being there is not good enough.

The game is clearly not for me with a seasonal approach and I suspect that will turn a lot of people off. Hopefully they do a better job at showing that on release, before people get invested or I just feel a review storm happening.
Last edited by Deathfromace; Jun 12, 2024 @ 7:33pm
Jyria Jun 12, 2024 @ 7:36pm 
Simple solution, make some servers that are "Persistent" so they don't reset. While having all the seasonal servers on the side every 6 weeks. So people can choose what to play. The ones that wanna take is slow and chill can play on the "Persistent" server while the ones that like the seasonal stuff with new twists can play those
DarlingLionheart Jun 12, 2024 @ 7:54pm 
Originally posted by Jyria:
Simple solution, make some servers that are "Persistent" so they don't reset. While having all the seasonal servers on the side every 6 weeks. So people can choose what to play. The ones that wanna take is slow and chill can play on the "Persistent" server while the ones that like the seasonal stuff with new twists can play those

I would love this, been one of those people since Diablo II who HATES leagues, seasons, etc. Many games with full wipes (like RUST) are a full Nope for me. This one has potential to sit in the grey area. I have recognized that for player engagement this is just a thing that will keep happening. So I'll run it for at least two seasons because CBT was really fun AND I support some out of the box ideas like this to split the difference between full wipes and no wipes. If it's still too repetitive, well...it was free :)
Gyson Jun 12, 2024 @ 10:49pm 
Originally posted by Tomatokek:
oh this is actually pretty neat. So nothing is really wiped, we always have our own personal world with all our stuff. thats cool

To participate in a season you have to restart a character from level 1, progress through the memetic tree again, progression on the world map (points of interest and the such) is lost, that sort of thing. So I wouldn't say "nothing is really wiped". Certainly all sense of character attachment will be lost as they just become disposable tools to pursue the latest seasonal FOMO reward.

The seasons are 6 weeks long, not 6 months as was mentioned in a post above.
DarlingLionheart Jun 17, 2024 @ 9:56pm 
Originally posted by Gyson:
Originally posted by Tomatokek:
oh this is actually pretty neat. So nothing is really wiped, we always have our own personal world with all our stuff. thats cool

To participate in a season you have to restart a character from level 1, progress through the memetic tree again, progression on the world map (points of interest and the such) is lost, that sort of thing. So I wouldn't say "nothing is really wiped". Certainly all sense of character attachment will be lost as they just become disposable tools to pursue the latest seasonal FOMO reward.

The seasons are 6 weeks long, not 6 months as was mentioned in a post above.

Mostly true, except the implication that FOMO rewards are the only thing to work toward. You keep stuff that's actually useful; arguably the *most* useful. Many of the materials are exceedingly easy to acquire, as was leveling up (at least in the CBTs). The long-term progression is maxxed out mods and blueprints, which you *do* keep. So the wipes, while dumb, do have seasoned players starting out ahead by already having leveled-up BPs and mods. All you have to do is reacquire the mats for them. And guess what, you're finding more BPs due to all the reset POIs, so you can level them further.

So in theory it seems that every loop thru can be a bit faster because you'll have better stats. I'm one who definitely doesn't see the point of the looping (other than in the "recycle content instead of making more" vein of roguelites) and who likes to take games slow, so this time limit is definitely not my style. But I'm gonna try to embrace it and see how it goes, while hoping they do put enough extra in to add freshness each loop.

Honestly it just seems like a different spin on usual endgame content. If you're around that late in any game, you're grinding the same stuff for diminishing returns.
ShaffGT Jun 17, 2024 @ 10:07pm 
i for once welcome this season wipe , and different between new and old player already big if u compare 1 old month player vs 6 month player, time spend itself already a reward to old player
Deathfromace Jul 9, 2024 @ 1:28pm 
Bumping this up as the devs are still misleading players on not making this known. It's still missing from the store page.
Last edited by Deathfromace; Jul 9, 2024 @ 1:54pm
densley Jul 9, 2024 @ 1:30pm 
seasonal wipes as an idea isn't too bad but every 6 weeks is way too extreme.
Deathfromace Jul 9, 2024 @ 1:55pm 
Originally posted by densley:
seasonal wipes as an idea isn't too bad but every 6 weeks is way too extreme.

To extreme for the base game that everyone is involved on. It's insane it's not on the store page and they are not making this a known thing. It's such a massive part of the game that them not putting it on the page is a huge red flag.
Jyria Jul 9, 2024 @ 5:18pm 
Originally posted by densley:
seasonal wipes as an idea isn't too bad but every 6 weeks is way too extreme.
You progress quite fast in this game so it's not really a huge setback. Especially since u keep your blueprints and your star's quality on weapons ect
Highspy Jul 9, 2024 @ 5:21pm 
Uninstalling. Wish I knew this before I started .. can't get that time back.
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Date Posted: Jun 12, 2024 @ 5:00pm
Posts: 47