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"In-game tokens, Weapon and Gear Blueprints, Mods, skins, Building Blueprints, titles, in-game friends, etc., will all be inherited directly. Other more basic inventory resources such as materials, components, medicines, ammo, gear, etc. will be transferred to the Eternaland Depot. Before the next season begins, players can decide which resources they want to bring with them as they embark upon their new journey."
As others have mentioned, I'm not really sure how they balance new/old player experience across seasons, OR how well the "choose what to bring" will play out. And folks have mentioned there's no way there will be a new map because it's gigantic & handmade. The "challenges" seem to be arbitrary community goals which don't really have an impact on the game from what I could see in CBT3. They make it sound like WoW-level community-driven lore impacts, but it mostly just felt like a timed gating of content (weekly unlocks of fixed stuff the community had no impact on).
Would love to hear if someone experienced differently; I didn't see it impact my CBT3 experience at all and I was there from end of week 1 until closing day.
In-game tokens, Weapon and Gear Blueprints, Mods, skins, Building Blueprints, titles, in-game friends, etc., will all be inherited directly. Other more basic inventory resources such as materials, components, medicines, ammo, gear, etc. will be transferred to the Eternaland Depot. Before the next season begins, players can decide which resources they want to bring with them as they embark upon their new journey. Think strategically about which resources will give you the biggest advantage."
You do get to bring stuff into the new season but with limited space so you gotta plan what all you want to bring into the next season.
They really need to add this major feature to the store page. It's fairly shady IMO that a crux of the game is not being talked about and finding information is from players. Fairly few people go to a games website as it's almost never needed nowadays so it being there is not good enough.
The game is clearly not for me with a seasonal approach and I suspect that will turn a lot of people off. Hopefully they do a better job at showing that on release, before people get invested or I just feel a review storm happening.
I would love this, been one of those people since Diablo II who HATES leagues, seasons, etc. Many games with full wipes (like RUST) are a full Nope for me. This one has potential to sit in the grey area. I have recognized that for player engagement this is just a thing that will keep happening. So I'll run it for at least two seasons because CBT was really fun AND I support some out of the box ideas like this to split the difference between full wipes and no wipes. If it's still too repetitive, well...it was free :)
To participate in a season you have to restart a character from level 1, progress through the memetic tree again, progression on the world map (points of interest and the such) is lost, that sort of thing. So I wouldn't say "nothing is really wiped". Certainly all sense of character attachment will be lost as they just become disposable tools to pursue the latest seasonal FOMO reward.
The seasons are 6 weeks long, not 6 months as was mentioned in a post above.
Mostly true, except the implication that FOMO rewards are the only thing to work toward. You keep stuff that's actually useful; arguably the *most* useful. Many of the materials are exceedingly easy to acquire, as was leveling up (at least in the CBTs). The long-term progression is maxxed out mods and blueprints, which you *do* keep. So the wipes, while dumb, do have seasoned players starting out ahead by already having leveled-up BPs and mods. All you have to do is reacquire the mats for them. And guess what, you're finding more BPs due to all the reset POIs, so you can level them further.
So in theory it seems that every loop thru can be a bit faster because you'll have better stats. I'm one who definitely doesn't see the point of the looping (other than in the "recycle content instead of making more" vein of roguelites) and who likes to take games slow, so this time limit is definitely not my style. But I'm gonna try to embrace it and see how it goes, while hoping they do put enough extra in to add freshness each loop.
Honestly it just seems like a different spin on usual endgame content. If you're around that late in any game, you're grinding the same stuff for diminishing returns.
To extreme for the base game that everyone is involved on. It's insane it's not on the store page and they are not making this a known thing. It's such a massive part of the game that them not putting it on the page is a huge red flag.