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Not 100% sure if there is a way you can build in super deep water away from land making it so nothing can attack your base, tho I imagine the devs in the future might patch it out.
Water will help you keep the base a live long tho since there will not be a conga line of death, since it seems most melee based enemies run to the front door at least they use to, then break into your base and smash everything.
There are flying enemies and ones that are several feet tall that can and do wade in to deeper water. Almost other enemy unit can wade in to shallow water, as shown by the town with crocodiles and deviants in the same depth of water. And you cannot build in deep water, where as crocodiles can swim in any depth. Hence why they can chase you out in to rivers before giving up.
You cannot build a house and think it wont be attacked if its in the water. Enemies will simply spawn different variants to get to you. It cannot be exploited to stop your base getting attacked indefinitely.
Now I wonder if my main base foundations are attached to the foundation where my Resonant filter is will they think that they have to carve through my main base to get to the filter if they spawn on the opposite side? That's pretty much what happened to me last wave. I bet if I disconnect the foundations maybe they will just spawn closer to the filter. Which is on one edge of my territory.
They did however also attack my deviants, but that is because I did not close the door and they wandered out in front of them.