Once Human

Once Human

Deviant Jul 15, 2024 @ 4:22pm
2
is this game gonna stay easy forever?
15 lvl higher enemies barely do dmg to me and i can 2 hit them with my melee weapon this game doesnt provide any challenge at all wich ends up making it not fun to play either you dont have to work for anything its like playing single player games on the easiest difficulity
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Showing 46-60 of 111 comments
HeartPurity Jul 15, 2024 @ 10:22pm 
There are tough dungeons and raid in end game. (lvl 50+) e.g. Prime War you need 10 players to succeed.
Elf Angel Jul 15, 2024 @ 10:24pm 
Originally posted by Bottle of Acid:
1. This is a mobile game, so expecting Dark Souls boss difficulty or sweaty raids is silly.
2. If you are the type of person that goes for minmaxed meta builds and then complain about bosses dying too fast you are the problem, not the game.
3. Casual MMOs allow for more variety of playstyles. This is similar to FO76, where players there enjoy chilling with different weapons and taking the game slow.

This isn't a game for the 20 hour a day hardcore sweat that eats at the computer desk and only leaves to take a dump once in a while.

There is nothing wrong with a casual MMO. Since we are comparing it to First Descendant, TFD is downright hostile to anyone who wants their time respected. Unless you are a premade Ajax + 3 Gley squad with farmed sets and modules you are going to be butting your head against the wall many times with pugs and abysmal drop rates, which lead to you dying to bosses because your gear is bad.
Ive not spent a penny outside 2 cosmetic items i bought and ive beat the entire game of first descendant. The game is difficult but not impossible. Grinding isn't really that bad plus they are listening to their players and increasing loot for vaults. Plus if your play on hard mode drop rates double. Now you can argue that hard bosses are actually challenging yes but thats cause its hard mode but its not impossible. You don't need a premade team either to beat them but it does help, just knowing how to properly put in modules, upgrade them and building your character to not hit like a paper towel which you can easily pick up on is how you proceed through the end game and hard mode. Does the game have issues yes but its def a way way way better game then once human.
TAI Jul 15, 2024 @ 10:26pm 
Originally posted by Mythical:
Originally posted by Deviant:
15 lvl higher enemies barely do dmg to me and i can 2 hit them with my melee weapon this game doesnt provide any challenge at all wich ends up making it not fun to play either you dont have to work for anything its like playing single player games on the easiest difficulity

The first season is "novice" season. What's more, I'm not sure where you are or what weapons you're using, but I'm level 35, enemies at level 42 in an area I wasn't supposed to be in were nearly one shotting me, the elite enemies of the area did one shot me. I also had to mag dump over 100 rounds from a legendary LMG into him to bring him down.

That being said, most common enemies are pretty easy game, and only a handful of bosses will give you trouble and that's typically only if you solo them. I haven't died since Treant laser beamed me from across the arena.

LOL That was me yesterday with my fiancee when the next place got unlocked. We're lvl30+ and the enemies are 40+. The stardust pollution was CRAZY high that it halfed our hp bar instantly. So one or two hits from the enemies is death to us. The enemies would take a few hits to drop, so we had to farm for higher lvl mats to maker a tier 4 weapon(and I opt to use a legendary AWS.338 sniper) and armor set to survive there. Yes, we weren't supposed to, but it was near our home base, and we like to explore... XD

OFC the first season is effen easy, it's the season of the nubs. Wait until these people start at the higher tier places with low tier crap on hand. First season you can totally go an area with barely anything on and come out on top. But this season, in the higher lvls.. Might not be as easy as the nub areas. Ya the basic enemies are always easy, but there are some that are a bit of a handful, especially when they start throwing in Elemental dmg...
Even after all of that, my only first death was falling because V didn't come out even after I smacked my keyboard "space" button to infinity and beyond.
TwistedXenos Jul 15, 2024 @ 10:26pm 
Games do not have to be hard, if you want sense of accomplishment you can do that in real world, there is no need to search that in video games.
TAI Jul 15, 2024 @ 10:33pm 
Originally posted by Bottle of Acid:
1. This is a mobile game, so expecting Dark Souls boss difficulty or sweaty raids is silly.
2. If you are the type of person that goes for minmaxed meta builds and then complain about bosses dying too fast you are the problem, not the game.
3. Casual MMOs allow for more variety of playstyles. This is similar to FO76, where players there enjoy chilling with different weapons and taking the game slow.

This isn't a game for the 20 hour a day hardcore sweat that eats at the computer desk and only leaves to take a dump once in a while.

There is nothing wrong with a casual MMO. Since we are comparing it to First Descendant, TFD is downright hostile to anyone who wants their time respected. Unless you are a premade Ajax + 3 Gley squad with farmed sets and modules you are going to be butting your head against the wall many times with pugs and abysmal drop rates, which lead to you dying to bosses because your gear is bad.


Um... IF you ever played any kuro games, you would actually sweat coz the difficulties be real there. I'm playing both their games and they're both on mobile and gachas. For those screamin for a hard mobile game to cry about, try out PGR going against Gabriel phase 2 without a time lord character to save your bacon. And even then, he's still annoying. Don't get me started on the evil twins. In wuwa, good luck at the higher lvl Holograms, especially Crownless. He's like Gabriel Phase 2 on crack. 1 combo hit from the boss and it's game over. Along with Scar.

I'm ok with this game, I see no issues here. I've seen more bugs in FO76 and the abhorrently fugly characters we're stuck with with their creation menu...

I'm confused here, what advertisement did these people saw that screamed that Once Human is challenging or similar to the challenge of souls-like games? All I saw was me shootin stuff, hording stuff and building stuff in the ads. Which I'm doing in the game. And building my base is what I've been doing most.

So where did you people get that idea?
Deklatis Jul 15, 2024 @ 10:37pm 
I love how chill it is. It's great.
the game is certainly easy, but there's obviously more detail that isn't being talked about.
The second boss will one shot you, and the third boss is a well known nightmare. This is likely because the bosses are balanced around duos, so if you're trying to solo it's going to be more of a challenge. Since you're limited by your level as to what gear you can equip, you won't be able to "punch down" unless you just don't do content until you overleveled.

On the flip side, with the new phase we can finally go into the level 40-50 area. And since we couldn't previously get tier 4 gear reliably, that means you're completely free to run into the end game area with your level 30 gear. Killing enemies with a fish in 1 hit suddenly becomes myth. Several full clips of headshots still don't bring down even average enemies, and the fodder zombies still take 1 full clip of headshots with a full calibrated tier 3 sniper rifle. On top of this, your sanity cuts your health to half and enemies will deal about 1/4th of your total health per hit. Compound that with all the invisible enemies that can permanently attack you while you can't even see them, and then the large number of new mini-bosses that are in the high level areas, and now suddenly enemies are quite a problem. In fact, after dumping over 1000 rounds into an enemy in a public zone, not even part of an event, just a normal mini boss, i still couldnt push him below half health.


If you're not feeling challenged, then go to the areas that are challenging.
Otherwise, expect the same treatment as any other MMO. Take WoW for example, as the most successful MMORPG to ever exist, where you literally just 1-shot everything thats your level. The challenge in these games lies in the instance and world bosses that are balanced around Co-Op.

In this game, you can 1v1 normal zombies in melee and they will be perma-stunned, unable to do anything until they die to you. Or you can just snipe everything without ever drawing aggro. and its only going to get crazier.

But for now, there -is- challenge, you just have to seek it out. If they raised the level of normal mobs to a higher level it would deter casual players. This is why games prefer to have easy content as the standard and put the harder content in the more specific events/raids/dungeons/instances/world bosses
Trans Kitty Ellie Jul 16, 2024 @ 1:00am 
I'm honestly glad I quit the game after realizing that after completing phase twos story I have to wait two more weeks for more quests to do. I'm sorry but I'm not waiting two weeks to be able to continue something that should've been fully out in phase two. Like what the hell, they expect this game to survive a six week cycle when you can't even complete the story in the first two weeks.
BD Jul 16, 2024 @ 1:05am 
25+ zones are a bit more difficult, or errm... they hit "harder" but still easy. And when you meet human enemies, they become much more aggressive, but still dumb. :steamsad:
Deviant Jul 16, 2024 @ 3:10am 
Originally posted by Bottle of Acid:
1. This is a mobile game, so expecting Dark Souls boss difficulty or sweaty raids is silly.
2. If you are the type of person that goes for minmaxed meta builds and then complain about bosses dying too fast you are the problem, not the game.
3. Casual MMOs allow for more variety of playstyles. This is similar to FO76, where players there enjoy chilling with different weapons and taking the game slow.

This isn't a game for the 20 hour a day hardcore sweat that eats at the computer desk and only leaves to take a dump once in a while.

There is nothing wrong with a casual MMO. Since we are comparing it to First Descendant, TFD is downright hostile to anyone who wants their time respected. Unless you are a premade Ajax + 3 Gley squad with farmed sets and modules you are going to be butting your head against the wall many times with pugs and abysmal drop rates, which lead to you dying to bosses because your gear is bad.

1. mobile games cant be challenging?
2. if you are type of person who like casual chill games where players kill everything without effort then you are the problem
3. no one is asking for 20 hour grind a day game with difficulity as dark souls stop exxegerating
Cataclysm™ Jul 16, 2024 @ 4:20am 
Originally posted by Deviant:
15 lvl higher enemies barely do dmg to me and i can 2 hit them with my melee weapon this game doesnt provide any challenge at all wich ends up making it not fun to play either you dont have to work for anything its like playing single player games on the easiest difficulity

LOL dont worry you will start dying later :D and a lot
НЕСТИНАР Jul 16, 2024 @ 4:34am 
If you wanna go hard use no gear and it will be hard
i like eazy its not time consuming and enjoyable!
Carlosxbbc Jul 16, 2024 @ 4:38am 
Originally posted by Shibdib:
Originally posted by Angry Cat:
I feel the lifespan of this game might be just 2 weeks. I mean playerbase on steam is like 100k lower today then it was yesterday.

Player count is definitely going to fall off a cliff. The game is a ton of fun at the start but once you reach level 20ish you realize that the combat doesn't get any more enjoyable, you can still just melee chain your way thru POI's. NPC's still have weirdly slow and inconsistent reaction times. Etc.. Etc..

This. I love the game and I even bought the battle pass to support them but it's honestly not fun, I'm lv 30 and gunplay is horrible, snipers have a huge hitbox you cant even miss headshots, even if you aim to the right or left, you still hit it. Enemies barely do any damage to you, their guns are useless and "novice level" is just an excuse, I expected the game to be easy in the first levels like any similar games, but even in the actual "endgame" (I know it's still phase 1) there's barely any threat.

They should simply improve enemy AI and increase their damage and accuracy, and buff some weapons since melee is way too strong that there's no point in using guns in the open world
DarkEternal Jul 16, 2024 @ 4:47am 
Originally posted by TwistedXenos:
Games do not have to be hard, if you want sense of accomplishment you can do that in real world, there is no need to search that in video games.

You wouldn't have survived gaming in the 80's.
Where do you think the phrase "Nintendo hard" came from?
That was my generation. We may have complained, but that didn't stop us from spending hours, days, sometimes WEEKS trying to beat a single boss. And then doing it.
And don't even get me started on the convoluted mechanics and level design that we had to contend with.
Go get the game Golgo 13 and give it a whirl.
You'll be a crying mess in the corner by the end of the 2nd stage. I promise.
Deklatis Jul 16, 2024 @ 11:03am 
The difference is it's an online game with limited time events. Time is already an issue just in general to focus on only one game each day. Each week is a phase and they want to reset the game every six weeks. People don't want a hard online survival game as a second job. There's no single player or private servers so difficulty effects everyone. Not only that but keep in mind every server is set at 'Novice'. They will release other difficulties but right now it's set like this which is great for release and testing. I definitely know that if the game is 'hard' for everyone and they make you replay the game every 6 weeks, I bet 80% of the players won't play after this season.

There are actual issues and concerns that need to be addressed with the game. Not being hard enough for some people should be on the back burner for now.
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Date Posted: Jul 15, 2024 @ 4:22pm
Posts: 111