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Ein Übersetzungsproblem melden
Even POE 2 will die to season wipes.
People have jobs and a life, no one has time to restart over and redo everything all over again,
After the wipe, we will just move on to the next new game,
and then maybe we will come back for season 5
your character maybe reset to 1 but you keep all your previous blueprints cosmetics etc, you can take a chunk of materials ,ammo ,healies with you into the new season already throwing you ahead of " the grind" , you can blueprint your house and just dump it down with enough resources collected.
the map changes and resets with each season and gives a new story and experience. not all locations are the same and not all quests are the same. id rather it wipe and get new content then hit 50 , have it all unlocked and then just go cut trees down for 60 hours or farm that same boss over and over.
not to mention just doing the side quests as you are doing the main quests gets you like 75% of the way to max lvl anyway
Are we using trust-me-bro logic here or do you have an actual sensible pro-wipe argument to put forward?
The wipe is a little over 5 weeks away. That seems pretty soon.
five weeks is plenty of time , its not meant to be a long haul survival game like every other survival game. its meant to change as the season goes on with its phases then wipe , go into a new season and new story.
there is honestly not enough content to keep this game alive if seasons wasnt a thing, especially since the pvp side of things isnt real pvp like other games you have lost all the pvp people as well without the wipe
I don't think it is a good idea to wipe Progress. Neither i think that Progress should be capped per Phases.
Only Reason this is a thing is to hide the fact that there is no Endgame and they won't be able to bring enough new Content, and a MMO without Content/Endgame will die.
There is plenty of content.
Here's what you're missing: How quickly we can max out and burn through all the existing content is not a reason for needing seasonal resets. Rather, seasonal resets ARE the reason we can max out and burn through all the content so quickly.
The game has been balanced around the concept of getting the player through all the content as quickly as possible so they can move on to the next season and do it all over again. If it were balanced around being a persistent world instead then obviously the design would not be throwing progression at us so readily.
Consider this as an example: they have all these wonderful points of interests with backstories/lore built into them, all gradually increasing in level and difficulty to encourage moving from one to the other. But then they discourage us from bothering with any of them because 1) progress in clearing them from the map is lost with each season, 2) they throw so much XP at the player from a range of other sources that we quickly out-level the POIs and they become largely pointless, 3) they nerfed the requirements for clearing the POIs, and now all you have to do is dart in, grab the chest that is no longer locked behind any form of progression, dart out and you're done.
The content is there for this game to be a much longer burn, but they aren't encouraging players to play that way with the current design because everything is tuned around the idea of seasons. They could easily slow down the rate of progression (which is ludicrously high at this moment - so much so that every pro-wipe arguer loves to point out how trivial re-leveling characters back up is), which in turn would stretch out the existing content.
And no one is suggesting that what is currently in the game is all the content we should ever have. We don't have access to a majority of the map this season, it's all being reserved for later seasonal scenarios. That can be released as content updates - you don't need to wipe progression to update the content of the game. Persistent MMOs have shown this for decades, and the good ones even manage to add content without invalidating older content.
i think the phases are just there to slow down the season in turn giving them more time to design the next one and so on and so forth other wise itd go too quick and get super stale with or without a wipe
The phases are already designed. For those of us that played the various betas we have run through this same seasonal scenario multiple times already. If you're expecting some dramatic changes each phase of this season you are going to be sorely disappointed.
The developers claim phases exists to prevent players from playing too much; at unhealthy levels. It's safety issue, they state.
Let's look at each scenario;
A) The lead designer is so concerned about your health, and so badly wants you to have a proper game/life balance, that he ordered his team to build progression gates into the game.
B) A company doesn't want you to consume all the content within a product within a handful of days and then vanish until the next content update. They need you to return frequently because that's the only reliable way to repeatedly get the various microtransaction stores in front of your eyes.
Which of those do you genuinely suspect it is?