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With the dungeons though, we're in novice servers now, I'm sure the difficulty will go way up. If anything I'm worried it'll be like Lost Ark where you need to watch a 6 hour tutorial just to understand stage 1.
I mean the repetitiveness its just too much. I understand that we need those crates to progress, but make it interesting and different.
Put some go to that building rooftop and make a stand for 5 minutes against swarm of flying enemies. Or 3-4 rooftops if you want us to explore the town.
Put some go blow these objectives tasks.
Put some save this guy and escort him from town to the outpost.
Go blow these key "things" in this town. Attack and steal something from 3-4 places in the town then go give it to someone. Then give us the same rewards. And thats just from top of my head on 10 beers.
Put some world events, and I'm not talking go fish there for the next 15 minutes.
Make them zombies go on the offensive and disable some (2-3, we don't want the whole server on the same spot) teleportation antennas and people will have to go and rescue it.
Make them attack the outpost and disable (capture?) the NPC's there if you don't defend it or until you take it back (free them). Make it random timings so people are not just waiting for them every 3 hours.
Make the dungeons long and interesting with different mechanics. Maybe the ones coming next are, I don't know.
It has so much potential, because the core gameplay is good. But don't make it feel like the next grind for anime skins.
How long you've been sitting on that information?
Thats going to bite you in the ass eventually as those Mystical Chests is where you get BP's from for gear other then the whack a mole machine.
Oh my bad then, its all good. It's not that boring if you don't do it. How didn't I thought of that.
Sims fans will love this game, they can just build their houses and not do anything else that's boring (assuming they fix the snapping).
These are not quests, but achievements for completing locations. I'm not saying that the real quests are 10/10, but it is what it is...