Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When this same scenario returns it will be exactly the same as it is now, and you'll be back at level 1 again (as you will be when entering any scenario/season).
Other scenarios/seasons will take place on other parts of the map that are not accessible in this season. If you look at the current map in the game, we only get access to about 20% of it this season. Different scenarios will take place on different parts of the map.
But the depth and complexity from the older beta tests is gone, because everything is built around the idea of getting you through the season as quickly as possible because you only have 6 weeks (from the start) before the season concludes. Granted, some seasons can be longer but some can be even shorter.
I guess they viewed anything that could slow you down (like a puzzle) as not fitting in well with that schedule.
Unless you can provide a link to that information, that sounds like copium.