Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are plenty of topics on this subject already. We didn't need a new one. I suggest reading some of the other ones so you can understand what you're missing.
That misleading list from the developers is presented in the best possible light because their game is so heavily built around the seasonal concept and it's vital to them that the players be willing to accept it. Otherwise the game may fail and all of their development effort was for nothing.
However, anyone with an understanding of the game should be able to see the obvious issues with what they're saying.
Let's start with house blueprints, and the idea of using it in followup seasons as an example. To use your territory blueprint you need both the materials AND access to the same memetic skills used to unlock various base components that are part of your design. You can't just will a biomass generator, refrigerator, and water purifier station into existence without first having the requisite memetic skills unlocked and access to the materials used in their construction.
And if you're thinking you'll be able to use your materials from the previous season to help speed things up, then you're forgetting that their promise to transfer your possessions from the previous season comes with a huge caveat.
If you aren't aware, while your gear and materials are transferred to Eternaland storage at the end of the season, you can not necessarily bring it with you into the next seasonal scenario. There is a point budget you're allotted for transferring items from Eternaland storage to your backpack, and that budget creates a limit on the number of items you can bring with you when entering a new season. They paint this as a tactical decision you're expected to make. And if you're spending all of that budget on building materials then you're not spending it any armor or weapons you may wish to bring with you.
So, what happens to the rest of your items stuck in Eternaland? At that point they're only useful as construction currency specifically for and only usable in Eternaland, which (being a glorified lobby that some players don't really care about) is not the great pro-wipe argument many paint it as.
In the end, the housing blueprint is just a saved design. It is not as simple as arriving on the new seasonal server and plopping your house back down. And all the materials and equipment you collected from the previous season are not going to be coming with you to the next server, despite what the advertising suggests.
I hope you now understand why parroting whatever spin the developers are posting is not helping to clarify reality for players. It is completely understandable that the developers are always going to paint their decisions in the best light possible, while at the same time omitting the details that don't. It's less understandable when fellow players do it for them.
Deviants auch? also sowas wie digby boy pet?
funny wie leute des immer noch erklären .... es gibt "ingame" sogar die ,möglichkeit zu checken was passiert bei einem Seasonwechsel
https://steamcommunity.com/sharedfiles/filedetails/?id=3293261385