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Yeah, it doesn't make much sense to me, buffing the Novice scenario. Like ok buff the next difficulty ones tomorrow or whatever in the future. But the Novice ones? With all the new players? Doesn't seem very fair to me and a bit questionable because people were already saying they were struggling with clearing content and now they've gone and made it even harder for the people still struggling to clear it. I've cleared it all myself and can solo alot of it etc etc...but it doesn't seem fair to newer players or people new to the endgame. Imagine logging out a day or two ago, coming back on and boom the mobs are suddenly 2x as tanky
Thing is it will not work here. Rust is toxic grief-fest game that requires very specific type of players that are basically all there and will not leave.
I have 3-4 friends with 15k+ hours on rust that play OH with me now and no one wants to have anything to do with the PvP in this game.
VRising (one of my all time favorite games) copied that system (for PvP servers) thinking it will have the same result and now has like 5k concurrent players. Managed to kill couple of weapons for PvE in the process. Good thing the game is such a PvE masterpiece with 57 amazing bosses
Lets hope the devs will start making the right decisions and will stop listening to every whiny player they have
This won't ever be that "impossibly hard game" that some are calling for. When you can farm resources, any way to make the game challenging will just result in making fights and activities boring since you're fighting against mechanics and damage gating, or requiring an excessive amount of resource farming. The challenge seekers will leave eventually, no matter what is done.