Once Human

Once Human

ShiroN3K0 Aug 16, 2024 @ 12:52pm
Please stop nerfing things before buffing others, and please don't nerf things in PvE because of PvP.
A tale as old as games themselves.

I understand the developers want to make a PvP focused game, but the fact is the majority of players want to play PvE, yet you've already started nerfing various builds hard in PvE, which is already a bad case when you're not even two months from release.

However it's even worse in this game for one reason - The gear acquisition system, we have limited starchrom and people will spend weeks worth of currency to get the equipment even to make a build and you just go and nerf it, making it worthless.

It's a terrible choice, people will quit, even harder if they've put effort grinding to get perfect mods for the build, being nerf heavy is a net negative for the game because it removes the fun people are having, we don't play PvE games for balance, we play them to have fun.

Also, PvE and PvP balancing should be entirely different, for example the recent maximum limit to reload speed directed towards PvP hit plenty of PvE builds hard and made them a lot worse, there should be seperate balance for PvE and PvP server.

I just wish the developers would realise that PvE is the way forward for this game, they can have PvP as a side thing but with how bad the servers are, the general balancing and design this game simply doesn't have a future as a PvP focused game. There are plenty PvP survival games out there, but the amount of PvE looter survivals of this design are very little to none.
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Showing 1-15 of 21 comments
Wolf Aug 16, 2024 @ 1:02pm 
100% agree with you but the Purple Xbow giving +30% crit was just too ♥♥♥♥♥♥' boring mate. Literally every single PVE build was using it was a secondary because... why the hell not? 30% crit was insane, now it's +15% which is still quite strong but hopefully will encourage people to actually try out different secondary weapons to round out a build.

The power surge cradle modification got BUFFED imho, sure it doesn't trigger itself on its own now but it also gives +18% elemental damage(and lasts MUCH longer now), whereas before it didn't do that. It does now requires you to kill something but that's ridiculously easy to fulfill in PVE, especially most boss fights spawn loads of ads.

Only other major weapon change I saw was to Doombringer, another overly popular meta gun that didn't even really get nerfed. It performs BETTER in close range than it even did beforehand but performs noticeably worse at range. I mean, it's a shotgun so this change seems totally acceptable - especially considering everyone's using this silly gun.
Wizdum Aug 16, 2024 @ 2:01pm 
i mean doing pvp events in pve is annoying every one just runs around with sniper an pistol 1 shot kills which kills any interest in playing the pvp events on the pve servers. unless your speced deep into the build. all my gear is lvl 2 legendary bps atm so its that im not geared enough to be doing them pvp events. its just bad balance.

so ya they got a choir on there hands there to fix that.. s
Last edited by Wizdum; Aug 16, 2024 @ 2:08pm
ShiroN3K0 Aug 16, 2024 @ 2:20pm 
Originally posted by Wolf:
100% agree with you but the Purple Xbow giving +30% crit was just too ♥♥♥♥♥♥' boring mate. Literally every single PVE build was using it was a secondary because... why the hell not? 30% crit was insane, now it's +15% which is still quite strong but hopefully will encourage people to actually try out different secondary weapons to round out a build.

The power surge cradle modification got BUFFED imho, sure it doesn't trigger itself on its own now but it also gives +18% elemental damage(and lasts MUCH longer now), whereas before it didn't do that. It does now requires you to kill something but that's ridiculously easy to fulfill in PVE, especially most boss fights spawn loads of ads.

Only other major weapon change I saw was to Doombringer, another overly popular meta gun that didn't even really get nerfed. It performs BETTER in close range than it even did beforehand but performs noticeably worse at range. I mean, it's a shotgun so this change seems totally acceptable - especially considering everyone's using this silly gun.

I agree with the crossbow, it's easy to use and gave a massive buff, still good after nerf.

For Doombring I do think it was. Alittle heavy handed, 5m is really short in game where you can die pretty damn fast if you get too close to enemies. Should be at least 8-10m.

There's also the fact they buffed enemies in the rookie server for some reason, like for me or anyone else that knows what they're doing it doesn't make a difference but for lower level players it's just an unnecessary change while they're learning the game.
Gorillasy Aug 16, 2024 @ 2:24pm 
Originally posted by Wolf:
100% agree with you but the Purple Xbow giving +30% crit was just too ♥♥♥♥♥♥' boring mate. Literally every single PVE build was using it was a secondary because... why the hell not? 30% crit was insane, now it's +15% which is still quite strong but hopefully will encourage people to actually try out different secondary weapons to round out a build.

The power surge cradle modification got BUFFED imho, sure it doesn't trigger itself on its own now but it also gives +18% elemental damage(and lasts MUCH longer now), whereas before it didn't do that. It does now requires you to kill something but that's ridiculously easy to fulfill in PVE, especially most boss fights spawn loads of ads.

Only other major weapon change I saw was to Doombringer, another overly popular meta gun that didn't even really get nerfed. It performs BETTER in close range than it even did beforehand but performs noticeably worse at range. I mean, it's a shotgun so this change seems totally acceptable - especially considering everyone's using this silly gun.

The change that has pissed everybody off about the doombringer is nothing to do with range. It's entirely to do with reload speed now being capped at 100%. There is a calibration for the doombringer which gives 150% reload speed, if it's capped at 100% then that is a 50% reduction and yes it is very noticeable. It also makes the calibration pointless.
Last edited by Gorillasy; Aug 16, 2024 @ 2:48pm
Mr_Pennywise Aug 16, 2024 @ 2:35pm 
i was going to do a doom-bringer for next session but if they don't charge the reload back then i may not bother :steamsad:
Vile Aug 16, 2024 @ 3:00pm 
Originally posted by Wolf:
100% agree with you but the Purple Xbow giving +30% crit was just too ♥♥♥♥♥♥' boring mate. Literally every single PVE build was using it was a secondary because... why the hell not? 30% crit was insane, now it's +15% which is still quite strong but hopefully will encourage people to actually try out different secondary weapons to round out a build.

The power surge cradle modification got BUFFED imho, sure it doesn't trigger itself on its own now but it also gives +18% elemental damage(and lasts MUCH longer now), whereas before it didn't do that. It does now requires you to kill something but that's ridiculously easy to fulfill in PVE, especially most boss fights spawn loads of ads.

Only other major weapon change I saw was to Doombringer, another overly popular meta gun that didn't even really get nerfed. It performs BETTER in close range than it even did beforehand but performs noticeably worse at range. I mean, it's a shotgun so this change seems totally acceptable - especially considering everyone's using this silly gun.

In PVE what does it matter to you what other people are using as their primary/secondary weapon? People were having FUN. You think the Doombringer didn't get nerfed?? :steamfacepalm: It wasn't JUST the Doombringer either it was the Huntsman Boots which worked well with the build. They were also nerfed. Plus have you ever used a shotgun before? Let me tell you, they are effective at much further than 5 metres. This wasn't even the main issue as Gorillasy said. It's the reload speed calibration that made the weapon good. Now it's barely useable without changing the calibration to give it more bullets before needing to reload.
Last edited by Vile; Aug 16, 2024 @ 3:02pm
Mogoroth Aug 16, 2024 @ 3:37pm 
Yeah...I don't know why they're even buffing and nerfing at this stage, way to early in my opinion. The first servers like mine are only just about to end season 1. They obviously don't understand that the games community is mostly based around PvE. Unless they want majority of their community to get bored and stop playing or only play with 1 meta brainless build in PvE, then they should maybe consider that their game is a PVE game and not a PVP/PVX, even if it was what they first intended. Devs need to stop being stubborn and accept the fact that PVP in a game like this is hot garbage and focus on the successful part, the PVE.

I'm not saying that PVP shouldn't have content or any care for it as that would be unfair on that part of the community and the events are fun when people show up, but having two PVP updates before the second PVE scenario and now "PVP balancing" that also effects PVE builds, along with making some calibrations useless, nerfs to a load of weapons for PVE...AND they've buffed the mobs AND messed around by capping the reload speed? Not a great idea. Or combo of changes made recently.

Devs should really re-think their direction with the game. Or at least remember the balancing changes they're making effect BOTH sides of the game and not only PVP.
Last edited by Mogoroth; Aug 16, 2024 @ 3:44pm
Gaarn Zik Aug 16, 2024 @ 8:35pm 
Alright they fixed the Doombringer. Press K and click Details. Scroll down and see Reload Speed is 100(since all cap is 100) for anyone who have Lightweight calibrated. I'll be frank I give up continue building after test shooting. The reload speed from previous 57 and now 100 makes nothing much difference.

By the way I think staff or developer will not read anything here after all they only wait for people to report at discord.
Last edited by Gaarn Zik; Aug 16, 2024 @ 8:38pm
DevRaiden Aug 16, 2024 @ 9:01pm 
Originally posted by Wizdum:
i mean doing pvp events in pve is annoying every one just runs around with sniper an pistol 1 shot kills which kills any interest in playing the pvp events on the pve servers. unless your speced deep into the build. all my gear is lvl 2 legendary bps atm so its that im not geared enough to be doing them pvp events. its just bad balance.

so ya they got a choir on there hands there to fix that.. s
actually sniper in pvp was worst , doombringer was most broken in pvp cus with sniper on close u lierally cant kill anyone and doombringer and some pistols was absolute insane just 1 tap ppl and also shrapnel and that electric guns are stupid op for pvp it just melts
Gudd Aug 16, 2024 @ 9:06pm 
add pvp only stats and stop the nerf.... if you dont well.. check out new world... o wait , its dead because of the stupid nerf due to the pvp peeps complaining. o by the way we work 12 hour days and only have 1 to 2 hours of game time , maybe, per day. consider that. The streamers have a lot more time to play per day to get those 15 other Currencies to get the gear behind those vendors. WE outrank them 10,000 to 1. I love playing the game, dont change my mind. Solo pve-er here. and also make those fuel processors faster!!
Last edited by Gudd; Aug 16, 2024 @ 9:07pm
Puskai Aug 16, 2024 @ 9:13pm 
Few weeks ago we were talking with my friends that sooner or later the inevitable will happen and devs will start balancing builds around PvP and that will ruin most builds for PvE and here it is.
Every game that has PvP and PvE with same weapons... this happens.. I hate it
Mogoroth Aug 16, 2024 @ 9:18pm 
Originally posted by Puskai:
Few weeks ago we were talking with my friends that sooner or later the inevitable will happen and devs will start balancing builds around PvP and that will ruin most builds for PvE and here it is.
Every game that has PvP and PvE with same weapons... this happens.. I hate it

Yep, just ruins the game entirely. Makes building anything that isn't meta impossible and making builds to try out or have fun with, too expensive or risky. The fact that a lot of the endgame gear is from spending starcrom and on the wish machine, just makes everything even worse. Because you have to wait a week or even more weeks just to try out new things. For them to then also have a random chance that the developers might wake up one day to nerf/change them them.
Last edited by Mogoroth; Aug 16, 2024 @ 9:30pm
BurlsoL Aug 16, 2024 @ 9:19pm 
Agree... There are weapons and effects that are hot garbage, or worse just cause horrible server lag. Weapon variety doesn't mean anything when only a few builds are particularly viable.

It also feels like they buffed enemy health or defense. Even with a shrapnel build I feel like I'm doing 60% the damage I was before the patch without changing anything. They also seem to have buffed enemy AI and aim since I seem to have more of my health being chunked down all of a sudden. I can no longer solo LEA, hard mode bosses are too costly on resources, and my server is dead enough that nobody is running anything. Right now it's basically either burn through resources soloing Manibus encounters, or just wait for season to end.
Mogoroth Aug 16, 2024 @ 9:22pm 
Originally posted by BurlsoL:
Agree... There are weapons and effects that are hot garbage, or worse just cause horrible server lag. Weapon variety doesn't mean anything when only a few builds are particularly viable.

It also feels like they buffed enemy health or defense. Even with a shrapnel build I feel like I'm doing 60% the damage I was before the patch without changing anything. They also seem to have buffed enemy AI and aim since I seem to have more of my health being chunked down all of a sudden. I can no longer solo LEA, hard mode bosses are too costly on resources, and my server is dead enough that nobody is running anything. Right now it's basically either burn through resources soloing Manibus encounters, or just wait for season to end.

Akaik they did actually buff enemies recently. Also imo I think they should make the dropped gear repairable but you can't calibrate it or something. Would be nice to be able to use the dropped gear for build crafting to see any potential without having to spend a load of starcrom to get to test anything of value. Right now the dropped gear is basically useless because you can only use it for a short time before it breaks.
Puskai Aug 16, 2024 @ 9:32pm 
Because they also listen to everyone complaining about how easy the game is.
And devs better than anyone should know that this was novice scenario, They still buffed the enemies and added even more mechanics to "pro" bosses and silos and now is on the hard side. Still can do them all alone on "pro" but its definitely harder than before and it makes me think that "pro" will be impossible in the hard scenarios that are coming.
BTW currently everything except lea lab on "pro" is easier alone than with 2 people.
Last edited by Puskai; Aug 16, 2024 @ 9:44pm
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Date Posted: Aug 16, 2024 @ 12:52pm
Posts: 21