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The power surge cradle modification got BUFFED imho, sure it doesn't trigger itself on its own now but it also gives +18% elemental damage(and lasts MUCH longer now), whereas before it didn't do that. It does now requires you to kill something but that's ridiculously easy to fulfill in PVE, especially most boss fights spawn loads of ads.
Only other major weapon change I saw was to Doombringer, another overly popular meta gun that didn't even really get nerfed. It performs BETTER in close range than it even did beforehand but performs noticeably worse at range. I mean, it's a shotgun so this change seems totally acceptable - especially considering everyone's using this silly gun.
so ya they got a choir on there hands there to fix that.. s
I agree with the crossbow, it's easy to use and gave a massive buff, still good after nerf.
For Doombring I do think it was. Alittle heavy handed, 5m is really short in game where you can die pretty damn fast if you get too close to enemies. Should be at least 8-10m.
There's also the fact they buffed enemies in the rookie server for some reason, like for me or anyone else that knows what they're doing it doesn't make a difference but for lower level players it's just an unnecessary change while they're learning the game.
The change that has pissed everybody off about the doombringer is nothing to do with range. It's entirely to do with reload speed now being capped at 100%. There is a calibration for the doombringer which gives 150% reload speed, if it's capped at 100% then that is a 50% reduction and yes it is very noticeable. It also makes the calibration pointless.
In PVE what does it matter to you what other people are using as their primary/secondary weapon? People were having FUN. You think the Doombringer didn't get nerfed??
I'm not saying that PVP shouldn't have content or any care for it as that would be unfair on that part of the community and the events are fun when people show up, but having two PVP updates before the second PVE scenario and now "PVP balancing" that also effects PVE builds, along with making some calibrations useless, nerfs to a load of weapons for PVE...AND they've buffed the mobs AND messed around by capping the reload speed? Not a great idea. Or combo of changes made recently.
Devs should really re-think their direction with the game. Or at least remember the balancing changes they're making effect BOTH sides of the game and not only PVP.
By the way I think staff or developer will not read anything here after all they only wait for people to report at discord.
Every game that has PvP and PvE with same weapons... this happens.. I hate it
Yep, just ruins the game entirely. Makes building anything that isn't meta impossible and making builds to try out or have fun with, too expensive or risky. The fact that a lot of the endgame gear is from spending starcrom and on the wish machine, just makes everything even worse. Because you have to wait a week or even more weeks just to try out new things. For them to then also have a random chance that the developers might wake up one day to nerf/change them them.
It also feels like they buffed enemy health or defense. Even with a shrapnel build I feel like I'm doing 60% the damage I was before the patch without changing anything. They also seem to have buffed enemy AI and aim since I seem to have more of my health being chunked down all of a sudden. I can no longer solo LEA, hard mode bosses are too costly on resources, and my server is dead enough that nobody is running anything. Right now it's basically either burn through resources soloing Manibus encounters, or just wait for season to end.
Akaik they did actually buff enemies recently. Also imo I think they should make the dropped gear repairable but you can't calibrate it or something. Would be nice to be able to use the dropped gear for build crafting to see any potential without having to spend a load of starcrom to get to test anything of value. Right now the dropped gear is basically useless because you can only use it for a short time before it breaks.
And devs better than anyone should know that this was novice scenario, They still buffed the enemies and added even more mechanics to "pro" bosses and silos and now is on the hard side. Still can do them all alone on "pro" but its definitely harder than before and it makes me think that "pro" will be impossible in the hard scenarios that are coming.
BTW currently everything except lea lab on "pro" is easier alone than with 2 people.