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You need to aim throwables close enough to have an effect but not too close as it just destroys the ore. Aim to few meters off from the ore.
I've tried all kinds of things: restarting the game (temporarily worked once for half a dozen ores and then never again), switching worlds (never did anything), aiming molotovs/grenades to the side (doesn't matter if it's a direct hit or just at the outer edge) and removing all gear to reduce elemental bonuses. They pretty much always disappear. At this point it's practically impossible for me to get ore.
There is a cave with so much cold ore, that the time you need for the harvest is nearly the same time it takes it to respawn. unlimited ore + super easy acid = unlimited chaosium.
less need to kill the weaver.
And there are much more ore spawns in the world now. 90% they changed it.
The way these crystal ores works is, it's originally NOT an ore node. It is an entity that looks like its respective ores.
If it takes damage, it explodes and destroyed. BUT if the element is its opposing element, it will spawn the actually ore in its place, and that's when you can mine it.
But this bug, after the crystal entity is removed, it DOES spawn the ore node in its place BUT it will disappear immediately.
Due to how it works like this, I don't think you having too high elemental damage is relevant. It's just your luck.
It happens with both nades and throwing knives. Day or Night and with any gear level. I first thought it causes by lag since many people spam beach party during lunar, but it happens outside lunar period as well.
One lunar night with buffs and solar drill + TH, I could get 3k cold + hot ore per world. I've got about 7k maximum in one night before.
But when this weird thing happens, I can only got 1.5k TOTAL.
I don't know if they made this change intentionally, but I'm quite sure if it is, they won't be fixing this anytime soon.