Once Human

Once Human

Moose Dec 24, 2024 @ 5:13am
Not a fan of the Starchrom change.
It seems to me the game is progressively being watered down, now you just do things and the currency tank fills up whatever you're doing , when it reaches a certain point you get your Starchrom. Once you're maxed out for a season it removes the need to do things like Territory Purification and doing all Prime wars for the first time bonus, you could just do 1 war the whole season.
Right now the chests are building up in my backpack because it warns they will be lost if I open them now. Does this mean potentially you will end up with an entire seasons Starchrom on day 1 and just need to open X amount of chests from your backpack?
It also went from having to be reasonably frugal each seasons Starchrom to go nuts buy everything.
Probably great for mobile.
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BurlsoL Dec 24, 2024 @ 6:17am 
Originally posted by Moose:
Probably great for mobile.
Probably the driving factor for this decision. Also that China limits school age teenagers to only a few hours of gaming a day by law.

From what I can tell, you generally earn more under the new system, so that's the major bonus.

The other benefit is that it means that you are no longer required to do very specific things, like territory defense, in order to meet your maximums. While this may feel like a downside, consider the people who join a season late and will have essentially missed their first territory defense before the reset, or those who hop season after doing it on old server and grind themselves to being able to do a tier 3 one right away. It gives you more freedom to do what you might want to do without losing out on Starcrom.

The downside however is that it encourages people to just focus on the easy things, hit their limit for the month, and just not care about doing anything else. Points being awarded for standard activities (like crafting, killing, gathering) also dissuades people from doing more organized content like PW.
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Date Posted: Dec 24, 2024 @ 5:13am
Posts: 1