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Сообщить о проблеме с переводом
50000/2000000*100
= (50000*100)/2000000
= 5000000/2000000 = 2.5
Now we have: 50000 is what percent of 2000000 = 2.5
Question: 50000 is what percent of 2000000?
Percentage solution with steps:
Step 1: We make the assumption that 2000000 is 100 % since it is our output value.
Step 2: We next represent the value we seek with x.
Step 3: From step 1, it follows that 100 % = 2000000.
Step 4: In the same vein, x % = 50000 .
Step 5: This gives us a pair of simple equations:
100 % = 2000000(1).
x % = 50000(2).
Step 6: By simply dividing equation 1 by equation 2 and taking note of the fact that both the LHS
(left hand side) of both equations have the same unit (%); we have
100 % / x % = 2000000/50000
Step 7: Taking the inverse (or reciprocal) of both sides yields
x/100 = 50000/2000000
x = 2.5 %
Therefore, 50000 is 2.5 % of 2000000.
I guess that is how you came up with the price for the lootboxes. Just eyeballed it...
Also at least 20k players daily is still doing great for F2P game. I have playing so many gacha games with much more less daily players and they still actively exist up till this point.
One example, just look at LifeAfter. Same developer, same gameplay concept. Yet it still exists.
So have you done your part of 8000 points yet?
Currently sitting on personal 1,6k points, and we're still at day 4 of event. By the time I hitting 8k (if I'm in the mood), probably my server already past 4m points.
Palworld lost 97.5% during huge content update = completely alive
Once human lost 89% during content drought = "cricket and tumble weed"
Since you are so good at math, can you tell me which one is worst? Losing 97.5% of players or 89% of players.
Precisly! Thank you!
Second scenario, goals overoptimistic. Game is far from dead and its a good game.
And if for some reason there are people who desperately need 36 alts worth of resource for some reason? Assuming it takes roughly 30 minutes every day to log in into an alts to collect and move resource, and log out, 36 alts would take up to 18 hours a day, that's more hours than a full work day. Considering how easy this game is, I don't believe the time and effort spent leveling up all 36 alts warrant enough reward that everybody in this game would need 4 concurrent steam accounts.
You might run into a few dozen guys who would do such a thing for a challenge. But it's very unlikely that such people who would employ such a strategy makes enough money to convince devs to keep selling lootboxes and microtransactions, much less impact the player count.