Once Human

Once Human

Frame Generation Crash
Whenever I start frame generation, the game crashes. Does anyone have tips for me?
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Showing 1-7 of 7 comments
-Tr¡Ρ- Jan 20 @ 12:56pm 
Yes. Don't use frame generation. You're welcome. :steammocking:
But i want use it xD more FPS is more DPS xD
-Tr¡Ρ- Jan 20 @ 1:44pm 
lol it's fake frames anyway, don't trust it. it's just interpolation with extra steps. the input lag isn't worth it.

seriously though idunno what the issue is. I'm only on a RTX 2080 so I don't have that option.
Panther` Jan 20 @ 4:15pm 
more fps is not really more dps unless you are getting really low framerates (like sub 30 fps) in most games. I have an old pc and average around 50 fps on high gfx settings, not great you may think but I've been playing shooters since the days of 60 HZ CRT monitors and while it is 100% true games are smoother on higher framerates your not going to do more damage if you have a stable framerate of 40+ in this game.
Also using frame gen does lead to input lag, I know this because I've tried FSR in the game and the increase in frame rates did not increase my damage but the input lag was very noticeable. I've had similar issues in other games (both Cyberpunk and Stalker 2) being 2 games in particular where using FSR caused input lag.

TLDR: the input lag from FSR is not worth the extra fps. Low input lag, a good mouse setup and muscle memory will serve you well.
Vitality Mar 27 @ 7:46pm 
Originally posted by -Tr¡Ρ-:
lol it's fake frames anyway, don't trust it. it's just interpolation with extra steps. the input lag isn't worth it.

seriously though idunno what the issue is. I'm only on a RTX 2080 so I don't have that option.

unhelpful and L take, "fake frames" or not it makes the game smoother and input lag at this point is a nonissue. It doesn't add any or barely at all
-Tr¡Ρ- Mar 28 @ 4:29am 
Originally posted by Vitality:
Originally posted by -Tr¡Ρ-:
lol it's fake frames anyway, don't trust it. it's just interpolation with extra steps. the input lag isn't worth it.

seriously though idunno what the issue is. I'm only on a RTX 2080 so I don't have that option.

unhelpful and L take, "fake frames" or not it makes the game smoother and input lag at this point is a nonissue. It doesn't add any or barely at all

"barely at all" LOL this is entirely dependent on the framerate you're starting with, at 60fps your frametime is 16.67ms, FG adds around 15ms to that, nearly double -- let's say you're using FG to hit 120fps, so now your "fake" frametime SHOULD be 8.33ms however you're sitting there with around 30ms instead on top of whatever your input device's polling rate and your screen's response time is. That IS very noticable, especially on m/kb.
Last edited by -Tr¡Ρ-; Mar 28 @ 4:34am
fOOx Mar 29 @ 5:47am 
Originally posted by -Tr¡Ρ-:
Originally posted by Vitality:

unhelpful and L take, "fake frames" or not it makes the game smoother and input lag at this point is a nonissue. It doesn't add any or barely at all

"barely at all" LOL this is entirely dependent on the framerate you're starting with, at 60fps your frametime is 16.67ms, FG adds around 15ms to that, nearly double -- let's say you're using FG to hit 120fps, so now your "fake" frametime SHOULD be 8.33ms however you're sitting there with around 30ms instead on top of whatever your input device's polling rate and your screen's response time is. That IS very noticable, especially on m/kb.

-Tr¡Ρ-
Your explanation is excellent, as is the math: 2+2=4. I'm sure many will understand that framerate marketing is a hoax, as false as the fabricated (fake) FPS itself.

Testing has shown me that visually it does look "smoother," but the input lag this generates, as you already explained, isn't worth it (at least for games of this type).

What's the point of the game looking smoother if it currently has an additional delay of more than 30ms, and that's without adding all the other delays we haven't mentioned, such as your own controller or mouse, keyboard, monitor, CPU, GPU, etc.
Last edited by fOOx; Mar 29 @ 5:48am
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