Once Human

Once Human

Mr. Redhand 2024 年 10 月 4 日 上午 3:31
This Is Why Once Human Is Falling Down the Steam Charts
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目前顯示第 16-30 則留言,共 48
Yhtill 2024 年 10 月 4 日 上午 8:28 
引用自 EvilHare
引用自 Yhtill

If you are going to quote me, I would appreciate caution with the knee-jerk responses. I said nothing about money. I said 'a low threshold of players' and 'a downward swing of regulars'. So my post was not false, even being supported by your own words regarding '25K CC'.

I never said it would fail, shut down or stop being a $$ maker for Netease.
False again. You did talk about money in relation to the loot boxes within the same paragraph you self quoted from. My numbers are in relation to non loot box purchases.

If we consider loot boxes into the equation it shows why you point is moot.

25K CC equates to $1.8m a month w/o whales.

If we add whales (@0.5% of population) buying up to $600 then you got $2.7M for the day.

Total for the month with whales = $86.4M

Again you quoted me wrong.

I cited a couple of thing they COULD potentially do such as a 'pull back on some of the egregiously overpriced lootboxes' along with fixing the sever lag, to help stop the flow of players away from the game. I said nothing about them not making money, I said nothing about them not using the loot boxes. I said nothing about them not making enough to go on.

Everything I said was 100% in support of a LOSS OF PLAYERS. I have said NOTHING financially related.
Gyson 2024 年 10 月 4 日 上午 9:02 
引用自 EvilHare
Falling? Yes
Failing? No

Low end number in CC has not changed while the upper numbers drop. This means Once Human has retention.

That doesn't seem correct. Because, as an example, this past week shows the low-end numbers as:

56,372
49,233
47,032
43,061
43,195
43,035

For the most part that's a decline. And, just to be clear, you actually don't want to have the scenario you're describing (where the peaks are declining throughout the week by the valleys remain constant), because that's usually a sign of botting (since a bot tends to occupy the server all day long, even after the real players log off).

The trend has been a downward slope since launch and has yet to level off. It's a free-to-play game that is losing players faster than it brings them in. I am not at all surprised that the monetization methods have gotten more controversial over time as there is a smaller and smaller pool of player wallets to tap into.


引用自 Vile
Plus Once Human has been bouncing up and down the Steam charts since launch.

The "bounce" you're referring to are the weekend bumps. Every weekend the concurrent player count briefly rises before resuming its ongoing decline. But each weekend's count is lower than the previous weekend. The bump occurs on the weekend because that's typically when more players have free gaming time, and can be usually seen in the chart for any video game.

And, of course, we have the typical peaks and valleys that occur daily as part of being in and out of prime time.

The overall trend since launch has been downward.

https://steamdb.info/app/2139460/charts/#max
最後修改者:Gyson; 2024 年 10 月 4 日 上午 9:07
Vile 2024 年 10 月 4 日 上午 9:22 
引用自 Gyson
引用自 EvilHare
Falling? Yes
Failing? No

Low end number in CC has not changed while the upper numbers drop. This means Once Human has retention.

That doesn't seem correct. Because, as an example, this past week shows the low-end numbers as:

56,372
49,233
47,032
43,061
43,195
43,035

For the most part that's a decline. And, just to be clear, you actually don't want to have the scenario you're describing (where the peaks are declining throughout the week by the valleys remain constant), because that's usually a sign of botting (since a bot tends to occupy the server all day long, even after the real players log off).

The trend has been a downward slope since launch and has yet to level off. It's a free-to-play game that is losing players faster than it brings them in. I am not at all surprised that the monetization methods have gotten more controversial over time as there is a smaller and smaller pool of player wallets to tap into.


引用自 Vile
Plus Once Human has been bouncing up and down the Steam charts since launch.

The "bounce" you're referring to are the weekend bumps. Every weekend the concurrent player count briefly rises before resuming its ongoing decline. But each weekend's count is lower than the previous weekend. The bump occurs on the weekend because that's typically when more players have free gaming time, and can be usually seen in the chart for any video game.

And, of course, we have the typical peaks and valleys that occur daily as part of being in and out of prime time.

The overall trend since launch has been downward.

https://steamdb.info/app/2139460/charts/#max

The Steam chart I'm referring to is based on revenue not concurrent player count.
Gyson 2024 年 10 月 4 日 上午 9:30 
引用自 Vile
The Steam chart I'm referring to is based on revenue not concurrent player count.

That would be an odd metric to use as it's more likely to indicate when new items are added to the cash shop. The addition of an overpriced car skin, for example, is likely to generate more interest, sales, and profits even if the population itself isn't rising.

If you're looking to see how the game is doing financially then, sure, sales figures are the way to go. If you're looking to get an idea of whether the game is attracting or losing players then the concurrent player count is where the focus should be. I mean, theoretically we can have a population of one, with that individual spending millions of dollars a month.. that's fine financially but will be a crap for anyone looking for an MMO gameplay experience.
最後修改者:Gyson; 2024 年 10 月 4 日 上午 9:34
Vile 2024 年 10 月 4 日 上午 9:32 
引用自 Gyson
引用自 Vile
The Steam chart I'm referring to is based on revenue not concurrent player count.

That would be an odd metric to use as it's more likely to indicate when new items are added to the cash shop. The addition of an overpriced car skin, for example, is likely to generate more interest, sales, and profits even if the population itself isn't rising.

Read the topic of this thread again. What Steam charts do you think they're referring to?

EDIT: Plus please don't edit my quote if you are going to respond to it as it can be taken out of context.

最後修改者:Vile; 2024 年 10 月 4 日 上午 9:36
Gyson 2024 年 10 月 4 日 上午 9:38 
引用自 Vile
引用自 Gyson

That would be an odd metric to use as it's more likely to indicate when new items are added to the cash shop. The addition of an overpriced car skin, for example, is likely to generate more interest, sales, and profits even if the population itself isn't rising.

Read the topic of this thread again. What Steam charts do you think they're referring to?

EDIT: Plus please don't edit my quote if you are going to respond to it as it can be taken out of context.

EvilHare mentioned the concurrent player count on the Steam charts and then you agreed with him and also commented on the charts. That's what I was responding to. If you were talking about a different chart it probably would have helped to clarify that in your initial statement.

It's a moot point, however. Again, if you're looking to see how the game is doing financially then, sure, sales figures are the way to go. If you're looking to get an idea of whether the game is attracting or losing players then the concurrent player count is where the focus should be. I mean, theoretically we can have a population of one, with that individual spending millions of dollars a month.. that's fine financially but will be a crap for anyone looking for an MMO gameplay experience.
最後修改者:Gyson; 2024 年 10 月 4 日 上午 9:39
Vile 2024 年 10 月 4 日 上午 10:20 
引用自 Gyson
引用自 Vile

Read the topic of this thread again. What Steam charts do you think they're referring to?

EDIT: Plus please don't edit my quote if you are going to respond to it as it can be taken out of context.

EvilHare mentioned the concurrent player count on the Steam charts and then you agreed with him and also commented on the charts. That's what I was responding to. If you were talking about a different chart it probably would have helped to clarify that in your initial statement.

It's a moot point, however. Again, if you're looking to see how the game is doing financially then, sure, sales figures are the way to go. If you're looking to get an idea of whether the game is attracting or losing players then the concurrent player count is where the focus should be. I mean, theoretically we can have a population of one, with that individual spending millions of dollars a month.. that's fine financially but will be a crap for anyone looking for an MMO gameplay experience.

Which is why I prefaced my statement with PLUS. In the context of the thread it made sense. I didn't think it required me to clarify which Steam chart I was referring to as it's pretty obvious if you actually read the thread instead of jumping in with both feet.

You're stating the obvious here. What is your point?
最後修改者:Vile; 2024 年 10 月 4 日 上午 10:20
Noxsa 2024 年 10 月 4 日 上午 10:46 
Lootbox'es for whales is a bad strat, wait i'll tell you why its bad, first why do you think a whales "whales"?
to show off to others or to annoy others "i know a few of them in my friends group", BUt i'v seen this happen over and over, when the "normies" drop out of the games, whales follow because if they can't show off or annoy others they lose interest in set game too.
once human will go the same route, eventually they will lose most whales, and die into the background like any other game.

the sad part of this all is, devs won't care because before that happens, they earned more then they need to go to the next project where they ripoff whales.
Jake Deviant 2024 年 10 月 4 日 上午 11:20 
The player base going down has nothing to do with loot boxes. It is the lack of content, and the decisions the designers have made. They reskinned deviants, reskinned those mobs that need a special perk to damage, and removed Mr. Wish from Sigma.

There are many other things they have been doing that have upset the player base and it goes on, and on. But none of it has anything to do with loot boxes. As for wanting to "Show Off" cosmetics that is the strangest thing I've ever heard. I bought my cosmetics because I wanted them, I don't care what my friends and family think about them.

Focus more on what's wrong instead of trying to attack a feature that is nothing more than a distraction. I get it you want the loot boxes but are too cheap, or poor to buy them but that's not Once Humans problem that's yours. I'd bet you're too cheap to even give them 5 bucks to say thanks for the free game without ads.
Vile 2024 年 10 月 4 日 上午 11:29 
引用自 Jake Deviant
The player base going down has nothing to do with loot boxes. It is the lack of content, and the decisions the designers have made. They reskinned deviants, reskinned those mobs that need a special perk to damage, and removed Mr. Wish from Sigma.

There are many other things they have been doing that have upset the player base and it goes on, and on. But none of it has anything to do with loot boxes. As for wanting to "Show Off" cosmetics that is the strangest thing I've ever heard. I bought my cosmetics because I wanted them, I don't care what my friends and family think about them.

Focus more on what's wrong instead of trying to attack a feature that is nothing more than a distraction. I get it you want the loot boxes but are too cheap, or poor to buy them but that's not Once Humans problem that's yours. I'd bet you're too cheap to even give them 5 bucks to say thanks for the free game without ads.

Did you buy them so you could brag about it in the forums and belittle people who are less financially well off than you claim to be? Sounds like "showing off" to me.
Gyson 2024 年 10 月 4 日 上午 11:42 
引用自 Vile
You're stating the obvious here. What is your point?

That you agreed with EvilHare's statement, a statement which was incorrect. Apparently I was not being obvious enough.
Yhtill 2024 年 10 月 4 日 上午 11:53 
引用自 Vile
引用自 Jake Deviant
Focus more on what's wrong instead of trying to attack a feature that is nothing more than a distraction. I get it you want the loot boxes but are too cheap, or poor to buy them but that's not Once Humans problem that's yours. I'd bet you're too cheap to even give them 5 bucks to say thanks for the free game without ads.

Did you buy them so you could brag about it in the forums and belittle people who are less financially well off than you claim to be? Sounds like "showing off" to me.

It's too bad people have to resort to insults to try to make a point. As soon as someone says 'I bet' or 'You probably' they lose all credibility (if they had any to begin with). At that point they are just pulling their own ideas out of the air (or their hindquarters) and assigning them to others with no basis of fact.

And actually, yes there are a fair few players, some who have bought lootboxes, some who did not, who are unhappy with them.
最後修改者:Yhtill; 2024 年 10 月 4 日 上午 11:54
Vile 2024 年 10 月 4 日 下午 12:04 
引用自 Gyson
引用自 Vile
You're stating the obvious here. What is your point?

That you agreed with EvilHare's statement, a statement which was incorrect. Apparently I was not being obvious enough.

43k for 3 weeks straight isn't leveled off? Why because it fluctuated by ~100? Bots? Really? :steamfacepalm:

EDIT: If that is your point then it's no wonder I missed it.
最後修改者:Vile; 2024 年 10 月 4 日 下午 12:09
Gyson 2024 年 10 月 4 日 下午 12:21 
引用自 Vile
引用自 Gyson

That you agreed with EvilHare's statement, a statement which was incorrect. Apparently I was not being obvious enough.

43k for 3 weeks straight isn't leveled off? Why because it fluctuated by ~100? Bots? Really? :steamfacepalm:

EDIT: If that is your point then it's no wonder I missed it.

I'm not sure how you're calculating your numbers because in the last week alone the low-end of the CC numbers has dropped by 13,000 players, and the high-end by 19,000. When we're talking about concurrent populations only measured in the tens of thousands I don't know how anyone can define that as "leveled off".
Vile 2024 年 10 月 4 日 下午 12:38 
引用自 Gyson
引用自 Vile

43k for 3 weeks straight isn't leveled off? Why because it fluctuated by ~100? Bots? Really? :steamfacepalm:

EDIT: If that is your point then it's no wonder I missed it.

I'm not sure how you're calculating your numbers because in the last week alone the low-end of the CC numbers has dropped by 13,000 players, and the high-end by 19,000. When we're talking about concurrent populations only measured in the tens of thousands I don't know how anyone can define that as "leveled off".

My bad. I read your post wrong. Apologies. But I seriously doubt they're having to resort to bots. I need to take a break from the forums as the constant doom mongering is really getting irritating.
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張貼日期: 2024 年 10 月 4 日 上午 3:31
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