Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Failing? No
Low end number in CC has not changed while the upper numbers drop. This means Once Human has retention.
Also, somewhere mid-way through, we'll see if there is anything slated for 'new' content (and by new I mean maps and not just a rehashed scenario with a few new mobs).
If OH doesn't pull out some nifty new tricks, fix the server issues, pull back on the lootboxes (and by pull back, I mean make them less egregiously overpriced - they aren't going to end them - let's accept that as probability) they are going to most likely face tank and lose the 'big downward swing' of regulars.
So we'll see what the new numbers say and or show, after OH plays it hand, somewhere around the 2nd and/or 3rd week of November.
Agreed. Plus Once Human has been bouncing up and down the Steam charts since launch. Doesn't mean the game is dying it just means it's not making as much revenue as the games above it currently are. E.g new game comes out or old game drops new content, streamer hype, people spend, OH drops a few places. TBF to OP, YT click bait titles are pretty much the norm due to how their algorithm works. The PrismVerse Clash event does seem to be riddled with issues but it's not the reason it's fallen down the Steam charts. Will see what happens when the new PvE content drops on October 17th.
Presently, 75K CC equates to a possible total of 900K for the day. THis is based on a trolls lowball. They assume that the average player only play this game 2 hours per day. But smaller the playtime versus the CC number equates to larger population in a 24 hour period.
If only 2% of 900K spends $10 then it is $180K for the day.
Month? $5.4M
Concurrent Count is not the almighty number that people assume. It is only a small sample of a 24 hour period.
heh, they probably already pocketed $400,000 during the intial battle pass reset. The charts will spike again at the start of next battle pass reset alongside way of winter scenario release.
These live service games pretty much all have their own version of Battle Pass / Season tracks. Diablo 4 has a free and paid season track. Division 2, Fortnite, etc.
Consider this on a low level estimate. If just half the playerbase 40,000 pays for the cheap 10 dollar season battle pass track the game will earn $400,000 each season. The latter tells you why pretty much every publisher wants a live service game under their wings as part of their guaranteed cash flow.
If you are going to quote me, I would appreciate caution with the knee-jerk responses. I said nothing about money. I said 'a low threshold of players' and 'a downward swing of regulars'. So my post was not false, even being supported by your own words regarding '25K CC'.
I never said it would fail, shut down or stop being a $$ maker for Netease.
If we consider loot boxes into the equation it shows why you point is moot.
25K CC equates to $1.8m a month w/o whales.
If we add whales (@0.5% of population) buying up to $600 then you got $2.7M for the day.
Total for the month with whales = $86.4M