Once Human

Once Human

Mr. Redhand Oct 4, 2024 @ 3:31am
This Is Why Once Human Is Falling Down the Steam Charts
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Showing 1-15 of 48 comments
SteelAceBae Oct 4, 2024 @ 4:21am 
What are you selling?
Vile Oct 4, 2024 @ 4:34am 
Loot crates within loot crates is WILD!! :steamfacepalm: I'm glad I didn't bother playing Prismverse. Imagine thinking it's acceptable to reward players with a loot crate that has a CHANCE to reward you with the loot crate you want but can ALSO drop a trash loot crate that's worth a tiny fraction of Mitsuko marks. WTF??? :steammocking:
Sacred)(Rhaine Oct 4, 2024 @ 4:43am 
Its failing cause its had no new content, prismverse was half assed.
Last edited by Sacred)(Rhaine; Oct 4, 2024 @ 4:48am
Persona Oct 4, 2024 @ 5:31am 
Once Human, Now Loot Boxes.
EvilHare Oct 4, 2024 @ 5:43am 
Falling? Yes
Failing? No

Low end number in CC has not changed while the upper numbers drop. This means Once Human has retention.
Yhtill Oct 4, 2024 @ 5:58am 
Originally posted by EvilHare:
Falling? Yes
Failing? No

Low end number in CC has not changed while the upper numbers drop. This means Once Human has retention.
The make or break (beyond a certain low threshold number of players) will be the Way of Winter. The change to a 4 Phase (4 active phases as P5 is settlement) over 35 days and a reduction to 3 map areas ( I'm not sure if I got that right but they listed Vena Fjord, Onyx Tundra and Ember Strand) will be a departure from the Manibus most have come to know and be bored with. (I'm glad there are new players enjoying Manibus but try it back to back for 2 seasons - gets boring).

Also, somewhere mid-way through, we'll see if there is anything slated for 'new' content (and by new I mean maps and not just a rehashed scenario with a few new mobs).

If OH doesn't pull out some nifty new tricks, fix the server issues, pull back on the lootboxes (and by pull back, I mean make them less egregiously overpriced - they aren't going to end them - let's accept that as probability) they are going to most likely face tank and lose the 'big downward swing' of regulars.

So we'll see what the new numbers say and or show, after OH plays it hand, somewhere around the 2nd and/or 3rd week of November.
Vile Oct 4, 2024 @ 6:00am 
Originally posted by EvilHare:
Falling? Yes
Failing? No

Low end number in CC has not changed while the upper numbers drop. This means Once Human has retention.

Agreed. Plus Once Human has been bouncing up and down the Steam charts since launch. Doesn't mean the game is dying it just means it's not making as much revenue as the games above it currently are. E.g new game comes out or old game drops new content, streamer hype, people spend, OH drops a few places. TBF to OP, YT click bait titles are pretty much the norm due to how their algorithm works. The PrismVerse Clash event does seem to be riddled with issues but it's not the reason it's fallen down the Steam charts. Will see what happens when the new PvE content drops on October 17th.
EvilHare Oct 4, 2024 @ 6:35am 
Originally posted by Yhtill:
Originally posted by EvilHare:
Falling? Yes
Failing? No

Low end number in CC has not changed while the upper numbers drop. This means Once Human has retention.
The make or break (beyond a certain low threshold number of players) will be the Way of Winter. The change to a 4 Phase (4 active phases as P5 is settlement) over 35 days and a reduction to 3 map areas ( I'm not sure if I got that right but they listed Vena Fjord, Onyx Tundra and Ember Strand) will be a departure from the Manibus most have come to know and be bored with. (I'm glad there are new players enjoying Manibus but try it back to back for 2 seasons - gets boring).

Also, somewhere mid-way through, we'll see if there is anything slated for 'new' content (and by new I mean maps and not just a rehashed scenario with a few new mobs).

If OH doesn't pull out some nifty new tricks, fix the server issues, pull back on the lootboxes (and by pull back, I mean make them less egregiously overpriced - they aren't going to end them - let's accept that as probability) they are going to most likely face tank and lose the 'big downward swing' of regulars.

So we'll see what the new numbers say and or show, after OH plays it hand, somewhere around the 2nd and/or 3rd week of November.
False. With live service games as long as you can retain 25K CC you can avg $1.8M per month. THis is not including whales. Some live service games stay alive successfully on only 15K CC average.

Presently, 75K CC equates to a possible total of 900K for the day. THis is based on a trolls lowball. They assume that the average player only play this game 2 hours per day. But smaller the playtime versus the CC number equates to larger population in a 24 hour period.

If only 2% of 900K spends $10 then it is $180K for the day.
Month? $5.4M

Concurrent Count is not the almighty number that people assume. It is only a small sample of a 24 hour period.
Last edited by EvilHare; Oct 4, 2024 @ 6:38am
Envy Oct 4, 2024 @ 6:51am 
This is what gamers call a filter, the casuals will leave and the dedicated player base will carry on. Happens to literally every game ever
EvilHare Oct 4, 2024 @ 6:55am 
Originally posted by Envy:
This is what gamers call a filter, the casuals will leave and the dedicated player base will carry on. Happens to literally every game ever
Agreed
Eminem Oct 4, 2024 @ 7:10am 
Originally posted by Mr. Redhand:
This Is Why Once Human Is Falling Down the Steam Charts

heh, they probably already pocketed $400,000 during the intial battle pass reset. The charts will spike again at the start of next battle pass reset alongside way of winter scenario release.

These live service games pretty much all have their own version of Battle Pass / Season tracks. Diablo 4 has a free and paid season track. Division 2, Fortnite, etc.

Consider this on a low level estimate. If just half the playerbase 40,000 pays for the cheap 10 dollar season battle pass track the game will earn $400,000 each season. The latter tells you why pretty much every publisher wants a live service game under their wings as part of their guaranteed cash flow.
Wanderlust Oct 4, 2024 @ 7:19am 
I haven't read ANYTHING new in this thread. All of what is happening here happens in every game I've played, with one glaring exception: I am still playing and loving it. Yeah, I have some complaints, but I haven't had this much fun in a game or felt this committed to a game in years. But thanks for the review of the PvP scenario. I was on the fence about it, now I'm pretty sure I'll just wait for WoW (Way of Winter, lol).
adobo Oct 4, 2024 @ 7:56am 
Let the new generation of gamers have this moment of discovery. Makes them feel smarter than they think before reality brutally crushes that notion.
Yhtill Oct 4, 2024 @ 8:02am 
Originally posted by EvilHare:
Originally posted by Yhtill:
The make or break (beyond a certain low threshold number of players) will be the Way of Winter. The change to a 4 Phase (4 active phases as P5 is settlement) over 35 days and a reduction to 3 map areas ( I'm not sure if I got that right but they listed Vena Fjord, Onyx Tundra and Ember Strand) will be a departure from the Manibus most have come to know and be bored with. (I'm glad there are new players enjoying Manibus but try it back to back for 2 seasons - gets boring).

Also, somewhere mid-way through, we'll see if there is anything slated for 'new' content (and by new I mean maps and not just a rehashed scenario with a few new mobs).

If OH doesn't pull out some nifty new tricks, fix the server issues, pull back on the lootboxes (and by pull back, I mean make them less egregiously overpriced - they aren't going to end them - let's accept that as probability) they are going to most likely face tank and lose the 'big downward swing' of regulars.

So we'll see what the new numbers say and or show, after OH plays it hand, somewhere around the 2nd and/or 3rd week of November.
False. With live service games as long as you can retain 25K CC you can avg $1.8M per month. THis is not including whales. Some live service games stay alive successfully on only 15K CC average.

Presently, 75K CC equates to a possible total of 900K for the day. THis is based on a trolls lowball. They assume that the average player only play this game 2 hours per day. But smaller the playtime versus the CC number equates to larger population in a 24 hour period.

If only 2% of 900K spends $10 then it is $180K for the day.
Month? $5.4M

Concurrent Count is not the almighty number that people assume. It is only a small sample of a 24 hour period.

If you are going to quote me, I would appreciate caution with the knee-jerk responses. I said nothing about money. I said 'a low threshold of players' and 'a downward swing of regulars'. So my post was not false, even being supported by your own words regarding '25K CC'.

I never said it would fail, shut down or stop being a $$ maker for Netease.
EvilHare Oct 4, 2024 @ 8:15am 
Originally posted by Yhtill:
Originally posted by EvilHare:
False. With live service games as long as you can retain 25K CC you can avg $1.8M per month. THis is not including whales. Some live service games stay alive successfully on only 15K CC average.

Presently, 75K CC equates to a possible total of 900K for the day. THis is based on a trolls lowball. They assume that the average player only play this game 2 hours per day. But smaller the playtime versus the CC number equates to larger population in a 24 hour period.

If only 2% of 900K spends $10 then it is $180K for the day.
Month? $5.4M

Concurrent Count is not the almighty number that people assume. It is only a small sample of a 24 hour period.

If you are going to quote me, I would appreciate caution with the knee-jerk responses. I said nothing about money. I said 'a low threshold of players' and 'a downward swing of regulars'. So my post was not false, even being supported by your own words regarding '25K CC'.

I never said it would fail, shut down or stop being a $$ maker for Netease.
False again. You did talk about money in relation to the loot boxes within the same paragraph you self quoted from. My numbers are in relation to non loot box purchases.

If we consider loot boxes into the equation it shows why you point is moot.

25K CC equates to $1.8m a month w/o whales.

If we add whales (@0.5% of population) buying up to $600 then you got $2.7M for the day.

Total for the month with whales = $86.4M
Last edited by EvilHare; Oct 4, 2024 @ 8:20am
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Date Posted: Oct 4, 2024 @ 3:31am
Posts: 51