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It is new content. Like all new content in nearly every single Live Service game, is something likely will be tweaked heavily before it is in what might feel like a stable mode. If you expected something different, you have not been paying attention. Even a long running game like Warframe, with experienced and dedicated staff, has nearly every release somewhat as a buggy hell for the first month.
Rewards from PvP are participation based. Even though sides are lopsided, the side with more people means that individuals are getting less than the side being slaughtered. Slow gains and content just not being fun will make much of that 1200 lose interest. Once they get the outfit many more will lose interest. Don't assume that everything witnessed is how it will always be.
Bonuses for each side will get adjusted if any one side has too much of an advantage. Additional benefits may also get implemented. Players will also learn to adapt. Some people like working against a disadvantage since it lets them consider methods they wouldn't otherwise.
I'm personally giving this addition a pass for these reasons exactly. It is also why I'm in no hurry to play the new area that releases in a few weeks. It will be there when I get to it, and it will probably be in a better state by the time that happens.
We just have to hope that Prismverse will teach the developers many things about how to run the next large scale PvP scenario.
Personally Imma grab the PvP exclusive deviants for collection purposes and likely never touch the PvP ever again.
We are down by 2000 points and the devs don´t seem to care one bit. We should get a 20% deviation securement speed next phase but that won´t help at all.
Furthermore, I have been very active in helping others securing, rewards? .... NONE.
Just spent over 3 hours helping securing 1 deviant for 10 measly points, we were outnumbered in "Dig to Hell" and finally managed to get out of the freaking mine with some teamwork. 30 minutes more to secure the deviant at a friends base.... again .. rewards? ... NONE.
Funny you say that because the devs are on record saying they see the future of the game as PVP centric. They thought they could appeal to the Rust crowd IMHO and have failed miserably. The problem is that there are still a MASSIVE amount of players who only want PVE but half of those don't like the server wipes and seasonal model so have gone elsewhere. The PVP in this game will never work due to the latency/lag issues. The development of this game has been a shambles from day one.
Poor optimization, terrible servers, pathetic AI, time gated content and lack of any meaningful endgame are worse than the optional loot crates IMHO. The game is in pretty bad shape atm and the devs don't seem to know what the hell they're doing. Each new update breaks more than it fixes. The cost of the loot crates is INSANELY greedy but they're not required to play the game. If nobody bought them they would have to rethink their strategy but yet here we are on the 4/5th iteration and people keep giving them money.
Now the winning side reaches max points for Starchrom rewards and people who dare to take a prism on the losing side are done for. The winning side only has to focus on preventing the others from taking prisms, that means they can devote all of their efforts into making explosives and blow any base sky high.
We are down by 1400-5990 .... tomorrow won´t be fun.
if you want to implement balanced teams there is the problem with friend groups who cant play together again on top off the messed up server system
the problem was more caused by the developer by giving away a way to cool skin for rosetta and making the same skin basicaly impossible to get (2700 mitsuko marks for one piece random like wtf...)
how to make it better is simple:
- dont give a cooler reward for playing one side
- give the side that has fewer players a nice buff to make them want to join there instead
and i say cool buff like 25% more dmg 25% dmg res 75% more starcrome
and the last but not least to make it finaly work
allow seamless team transition for the sake of gameplay
it's like World of Warcraft pvp servers. All them servers are lopsided 20 to 1 for alliance or horde, lol.
All the so called wannabe pvpers just roll on the most dominant faction server so they can peacefully grind. In fact you rarely did any pvp while you were levelling your noobie cause you'd rarely see the outnumbered faction in the zones, heh
I haven't joined the PrismVerse Clash but I wonder how many PvE players joined JUST for the rewards and aren't even bothering to participate in the PvP aspect of the event. I agree it's not necessarily about numbers but about how many are actively working towards securing a victory for the team. The devs really should have anticipated a disparity between numbers on each side though and actively restricted it from happening. Just another example of oversight which makes them look amateur as developers unfortunately.