Once Human

Once Human

Weapon balance is terrible
I think we all know what I am talking about, some weapons perform well some are just plain terrible.

I'll give an example, I just made a new char and found a BLUE SNIPER RIFLE (245 dmg) that I calibrated to be level 419.. Yet this SNIPER RIFLE does not even hit as hard as this green PISTOL (205 dmg) that I created on a workbench that is just level 319.. How does this even make any sense??

Also the SNIPER RIFLE has a weapon damage mod (+9%) in it and the Burn weapon feature and the green Pistol has NOTHING.

This is just one example of many I have seen so far after playing this game for nearly two weeks, sure I know its F2P but they really need to look into balance issues in this game.
Last edited by LookMaNoHands; Oct 9, 2024 @ 2:46am
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Showing 1-9 of 9 comments
EizenX Oct 9, 2024 @ 3:30am 
Did you hit Lv50 already? If not, maybe come back for a post when you saw them all. SRs are weakpoint weapons at least most of em.
Spook Oct 9, 2024 @ 3:58am 
I've made a couple different alts now and gambled all my starchom away on the wish machine instead of picking and selecting blue prints like a smart meta-gamer, just to see what kind of situations I would end up in, if I didn't carefully read everything.

My first and main character got some insane lucky rolls. Nearly two full sets of legendary armor blueprints, the Jaws Pistol blueprint up to 3 star and a couple other assorted goodies.

My second character never got above an epic roll, and the damage fall off when I couldn't upgrade a weapon to level 10 was noticeable.

My third character managed to get a Memento Pistol and I was contemplating how I was playing the game wrong when both Jaws and Memento Pistols were out DPSing my favorite purple sniper, the Black Panther.

I also play with my husband and he noticed the tooltips on several blueprints either are not updating properly, or are just translated wrong as several rifles and snipers dont have their damage increase at all when calibrating.

That said, the game has been nerfed and buffed almost DAILY since I started so all of these values have fluxed wildly based on feedback. A few weeks ago there was someone on the Chinese servers that had a build that did 800k damage and one shot the Forsaken Giant.

Everything int he game is being tweaked and re-balanced. Its a little hard to keep up.
LookMaNoHands Oct 9, 2024 @ 7:52am 
Originally posted by EizenX:
Did you hit Lv50 already? If not, maybe come back for a post when you saw them all. SRs are weakpoint weapons at least most of em.


What in the world does this have to do with a Green Pistol hitting harder than a Blue Sniper Rifle that has a higher Calibration level... Especially when the BLUE Sniper Rifle says in the TOOL TIP that it hits harder per shot than the pistol and is buffed with a damage modifier...

Make it make sense paw
Noxsa Oct 9, 2024 @ 10:45am 
Originally posted by LookMaNoHands:
Originally posted by EizenX:
Did you hit Lv50 already? If not, maybe come back for a post when you saw them all. SRs are weakpoint weapons at least most of em.


What in the world does this have to do with a Green Pistol hitting harder than a Blue Sniper Rifle that has a higher Calibration level... Especially when the BLUE Sniper Rifle says in the TOOL TIP that it hits harder per shot than the pistol and is buffed with a damage modifier...

Make it make sense paw

yea the game goes weird when you hit max level, all mobs become way stronger and some weapons perform better,
example: at lv49 i could kill an elite with one half of a magazine of my AK, the second i hit lv50 the same elite needed 1 + 1/2 magazine to kill ?? and it was the same AK, nothing changed.
Last edited by Noxsa; Oct 9, 2024 @ 10:46am
LostME Oct 9, 2024 @ 11:45pm 
Originally posted by LookMaNoHands:
Originally posted by EizenX:
Did you hit Lv50 already? If not, maybe come back for a post when you saw them all. SRs are weakpoint weapons at least most of em.


What in the world does this have to do with a Green Pistol hitting harder than a Blue Sniper Rifle that has a higher Calibration level... Especially when the BLUE Sniper Rifle says in the TOOL TIP that it hits harder per shot than the pistol and is buffed with a damage modifier...

Make it make sense paw
Some weapons have a bonus to damage against different "factions" such as deviants or bosses etc. Read the description of the pistol carefully, perhaps it have a supression bonus.
Last edited by LostME; Oct 9, 2024 @ 11:46pm
GypsyJester Oct 10, 2024 @ 12:30am 
Originally posted by LookMaNoHands:
I think we all know what I am talking about, some weapons perform well some are just plain terrible.

I'll give an example, I just made a new char and found a BLUE SNIPER RIFLE (245 dmg) that I calibrated to be level 419.. Yet this SNIPER RIFLE does not even hit as hard as this green PISTOL (205 dmg) that I created on a workbench that is just level 319.. How does this even make any sense??

Also the SNIPER RIFLE has a weapon damage mod (+9%) in it and the Burn weapon feature and the green Pistol has NOTHING.

This is just one example of many I have seen so far after playing this game for nearly two weeks, sure I know its F2P but they really need to look into balance issues in this game.


They Value the amount of bullets from the gun, not the damage.

I do a LOT more DPS with the -25% fire rate, dble crit rate D.500 calibration yet I cant take down the hound. I swap for Rapid shot, and down my dps went, but now I could break the hounds defenses.

Why do "more bullets = better damage", when on paper the numbers are opposite.


25k per hit with my Panther SN (around 56kdps. with rapid reload.)
but yet my 5k per hit dps Jaws does more damage.

Math isnt mathing. devs like pew pew pew, not BOOM.... BOOM......
LostME Oct 10, 2024 @ 4:10am 
Originally posted by GypsyJester:
Originally posted by LookMaNoHands:
I think we all know what I am talking about, some weapons perform well some are just plain terrible.

I'll give an example, I just made a new char and found a BLUE SNIPER RIFLE (245 dmg) that I calibrated to be level 419.. Yet this SNIPER RIFLE does not even hit as hard as this green PISTOL (205 dmg) that I created on a workbench that is just level 319.. How does this even make any sense??

Also the SNIPER RIFLE has a weapon damage mod (+9%) in it and the Burn weapon feature and the green Pistol has NOTHING.

This is just one example of many I have seen so far after playing this game for nearly two weeks, sure I know its F2P but they really need to look into balance issues in this game.


They Value the amount of bullets from the gun, not the damage.

I do a LOT more DPS with the -25% fire rate, dble crit rate D.500 calibration yet I cant take down the hound. I swap for Rapid shot, and down my dps went, but now I could break the hounds defenses.

Why do "more bullets = better damage", when on paper the numbers are opposite.


25k per hit with my Panther SN (around 56kdps. with rapid reload.)
but yet my 5k per hit dps Jaws does more damage.

Math isnt mathing. devs like pew pew pew, not BOOM.... BOOM......
Mathematics works quite well here. There are just many more variables than in the omg guides. The number of rounds in the clip, the number of additional stats on the mods, everything affects differently. Or for example,the bullet damage of the jaws starts to decrease at +-18 meters, maybe it depends on the accessories, but I haven't tested it. The explosion damage does not depend on the distance at which you are standing, more explosions due to the rate of fire, more damage at a distance.
Big Boom Boom Oct 10, 2024 @ 5:02am 
Originally posted by GypsyJester:
Originally posted by LookMaNoHands:
I think we all know what I am talking about, some weapons perform well some are just plain terrible.

I'll give an example, I just made a new char and found a BLUE SNIPER RIFLE (245 dmg) that I calibrated to be level 419.. Yet this SNIPER RIFLE does not even hit as hard as this green PISTOL (205 dmg) that I created on a workbench that is just level 319.. How does this even make any sense??

Also the SNIPER RIFLE has a weapon damage mod (+9%) in it and the Burn weapon feature and the green Pistol has NOTHING.

This is just one example of many I have seen so far after playing this game for nearly two weeks, sure I know its F2P but they really need to look into balance issues in this game.


They Value the amount of bullets from the gun, not the damage.

I do a LOT more DPS with the -25% fire rate, dble crit rate D.500 calibration yet I cant take down the hound. I swap for Rapid shot, and down my dps went, but now I could break the hounds defenses.

Why do "more bullets = better damage", when on paper the numbers are opposite.


25k per hit with my Panther SN (around 56kdps. with rapid reload.)
but yet my 5k per hit dps Jaws does more damage.

Math isnt mathing. devs like pew pew pew, not BOOM.... BOOM......

DPS on dummy doesn't work on boss. Someone said dummy is considered protocell and normal enemy so particular bonus to those types will do well. Bosses/Great Ones are different.

Also dps on dummy is easy because you are shooting WS, which SR excels at. In real combat it's harder to hit WS especially the Shadowhound which moves around a lot. The easiest weapon I found for Shadowhound is the Last Valour as it's just super easy to hit the hound weakspot with Shrapnel, particularly when the Hound get the glowing red spots. I already did Shadowhound Pro with WS MG4 Predator and Unstable Bomber Little Jaw SMG along with the Last Valour, and Last Valour is consistently easier to fight with.

On Treant Pro and Forsaken Giant the MG4 is simply much better, because those bosses have slow moving or static giant weakspots.
LostME Oct 10, 2024 @ 5:42am 
Originally posted by Big Boom Boom:
Originally posted by GypsyJester:


They Value the amount of bullets from the gun, not the damage.

I do a LOT more DPS with the -25% fire rate, dble crit rate D.500 calibration yet I cant take down the hound. I swap for Rapid shot, and down my dps went, but now I could break the hounds defenses.

Why do "more bullets = better damage", when on paper the numbers are opposite.


25k per hit with my Panther SN (around 56kdps. with rapid reload.)
but yet my 5k per hit dps Jaws does more damage.

Math isnt mathing. devs like pew pew pew, not BOOM.... BOOM......

DPS on dummy doesn't work on boss. Someone said dummy is considered protocell and normal enemy so particular bonus to those types will do well. Bosses/Great Ones are different.

Also dps on dummy is easy because you are shooting WS, which SR excels at. In real combat it's harder to hit WS especially the Shadowhound which moves around a lot. The easiest weapon I found for Shadowhound is the Last Valour as it's just super easy to hit the hound weakspot with Shrapnel, particularly when the Hound get the glowing red spots. I already did Shadowhound Pro with WS MG4 Predator and Unstable Bomber Little Jaw SMG along with the Last Valour, and Last Valour is consistently easier to fight with.

On Treant Pro and Forsaken Giant the MG4 is simply much better, because those bosses have slow moving or static giant weakspots.
By the way, last valor is very good on the boss in silo ex1. If you sit at the entrance, you ignore the red light freeze mechanics, shoot at the body with invulnerability, but the shrapnel still hits vulnerable points and deals damage.
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Date Posted: Oct 9, 2024 @ 2:46am
Posts: 9