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Anyway it should be this fast with 6 week resets. Leveling is just something to get out of the way ASAP
I think once they lock the server to no new character creation, all mobs levels should be boosted to 50-70.
For better or worse, this is intentional and has everything to do with the wipes/reset.
The amount of XP the game rewards you with for just its weekly five commissions (e.g. mine X amount of ore, cook X number of meals, loot X number of armor/weapon chests, drive X kilometers, craft X number of ingots) is enough experience that if you do that each week you will have earned enough experience to reach the max level by the season's end. That is not a coincidence.
The whole goal of the design is to push you through that six week window as effortlessly as possible so you're ready to do it all over again for the next season, with the hopes you'll spend money in the cash shop along the way.
Doing challenges and quest 30 hrs but i have a lot of hours just building my house or chillen. If I were to do the challenges as they unlock each week and just wait a week each i would assume you could get to lvl 50 in less than 5 hours just doing weekly challenges and logging out when you have to wait for the new ones weekly.
Super Anomaly and Gas Blob turns out to be true boss. LEA is nothing compared to some Super Anomaly in Pro mode Silo lol. Some Coherence are absolutely freak (Coherence Ede), while other Coherence/Phase are absolutely doormat tier you literally walk over (Coherence Bruiser or Phase Ghouls).
I think it's less money grubbing than you think and it was more designed to be a catch up mechanic for people who joined a server "late" Of course with the new "no new people at the start of phase 3" thing they might have to redesign the way commissions work. Or at the bare minimum lower the EXP curve they offer just a smidge.
That said level doesn't really account for much in this game, gear and player skill does.