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Burn is one of the better PvE builds, if built right, but it requires being able to apply burn damage on multiple enemies since your damage comes from the burn ticks. There's two ways I know to approach this, either building for quick stacks (mod that halves burn time), or explosion at max stacks, retaining half stacks. The first works well in clearing weak enemies as you're generally only applying two or three stacks before switching, the second is good for elites and larger enemies where you can maintain a burn.
Shock is good for focused damage with a higher chance to stun enemies. I havn't played with modding enough to get an idea, but it feels like this is a good secondary element as the more effective mods are just for the weapon.
Frost vortex is awesome for groups of enemies and self-sustain. When built for critical chance the SMG is like a quick way to clear groups, heal yourself, and keep shooting. The LMG has limited benefit, but works well with the mod that refills all ammo after 2 kills as long as you aren't using the extended magazine since every 2 kills will reload you and make the first shot spawn another vortex. Support mods like permafrost and shatter help increase your effectiveness when dealing with groups.
It's all about building them in a way that is effective for something other than just shooting a dummy.
That said, the giant has damage gating. How fast you deal damage does not make the fight any shorter.
I do not have a specific build geared to 1 weapon/damage type. I use the AWS Bullseye, MP7 Outer Space and Kam Abyss Glance as my main 3 weapons. I do use elemental damage mods suited to each gun but apart from legendary chest armour for frost vortex every other armour piece and mod are geared towards more raw damage, faster reload speed and refill ammo. Solo'd everything in 1st season (except LEA) and in season 2 (currently week 3) I've solo'd every boss and silo without being downed even once.
Try something different from the meta builds, yes you will end up using a bit more ammo and your time to kill will be a bit longer in some fights but you always be effective no matter what you are fighting.
cause honestly the mechanics arnt that bad and are fairly easy to figure out and how to counter, its just that im doing next to no damage, cause having resistance yes, certain elements doing more damage yes, out right immunity to half the status effect that you can build for NO
cause making half the style of builds they encourage you to make, no thats asinine and i hate the make a different build solution, i hate the answer in any game but especially in one where your encouraged by the game design to focus on one set of gear armor and weapons and make that set stronger,
cause i like building for burn ticks and watching enemies explode while on fire its fun, hell burn isnt even considered a good build by most people.
if it was such a concern for meta builds being used here the giant should be immune to shrapnel and bullseye effect as well
So then you're building your own niche build that you recognize is not optimal, then complaining that it doesn't work...
Just offering some advice based on my experimentation and experiences playing the game, and you don't necessarily have to do a complete new build, just swapping out some mods could make the fight a bit easier, At the end of the day though it's your choice how you want to play and what builds you want to use.
I do however disagree with you about it being stupid that the Giant has multiple resistances (although an enemy which is basically a tree being resistant to fire is a bit odd, must be green wood) but that is I think the whole point. As I said, it is supposed to be a hard fight and instead of designing an enemy that is just a bullet sponge the dev's decided to do something different that requires players to think about how they approach the fight, so is that really stupid or is it rather clever?.
At that point either you quit or make another build IF you have the starchrom for it.
The problem isn't that bosses are immune to things is that the game doesn't tell you they are. It needs to give more info so people can plan accordingly rather than getting slapped across the face when suddenly a build just doesn't work anymore.
It's bad design. Arbitrary immunities is literally the laziest way to encourage build diversity.
pop a canned fruit for 25% weakspot damage before the fight, helps a ton
You can still build if you dont have starchrome the other non element weapon which are also good enough