Once Human
forsaken giant immune to all elements
what the hell is this, why is it immune to what is already considered one of the weakest build styles, do the devs just hate burn builds why not just remove them then, my entire build is pointless in this fight and i now have to change my entire build for one boss. there are a lot of things that annoy me in the game but overall i was enjoying it, but this honestly pisses me off so much i might just call it quits here

edit : i have found it the boss is immune to all elemental effects, like what the hell so this game really is go shrapnel or dont bother, cause elemental builds do less raw damage in turn for doing elemental,
Última edição por Mr. Squeakers; 3/set./2024 às 9:55
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Exibindo comentários 115 de 52
Ivara Ara 2/set./2024 às 13:25 
There are a few bosses that are immune to status effects which is bad
Última edição por Ivara Ara; 2/set./2024 às 13:27
BurlsoL 2/set./2024 às 13:45 
Element requires being built for it, and usually the benefit is in terms of support instead of raw damage.

Burn is one of the better PvE builds, if built right, but it requires being able to apply burn damage on multiple enemies since your damage comes from the burn ticks. There's two ways I know to approach this, either building for quick stacks (mod that halves burn time), or explosion at max stacks, retaining half stacks. The first works well in clearing weak enemies as you're generally only applying two or three stacks before switching, the second is good for elites and larger enemies where you can maintain a burn.

Shock is good for focused damage with a higher chance to stun enemies. I havn't played with modding enough to get an idea, but it feels like this is a good secondary element as the more effective mods are just for the weapon.

Frost vortex is awesome for groups of enemies and self-sustain. When built for critical chance the SMG is like a quick way to clear groups, heal yourself, and keep shooting. The LMG has limited benefit, but works well with the mod that refills all ammo after 2 kills as long as you aren't using the extended magazine since every 2 kills will reload you and make the first shot spawn another vortex. Support mods like permafrost and shatter help increase your effectiveness when dealing with groups.

It's all about building them in a way that is effective for something other than just shooting a dummy.

That said, the giant has damage gating. How fast you deal damage does not make the fight any shorter.
Puskai 2/set./2024 às 14:53 
Who cares
Panther` 2/set./2024 às 15:07 
The Forsaken Giant is supposed to be a harder fight.
I do not have a specific build geared to 1 weapon/damage type. I use the AWS Bullseye, MP7 Outer Space and Kam Abyss Glance as my main 3 weapons. I do use elemental damage mods suited to each gun but apart from legendary chest armour for frost vortex every other armour piece and mod are geared towards more raw damage, faster reload speed and refill ammo. Solo'd everything in 1st season (except LEA) and in season 2 (currently week 3) I've solo'd every boss and silo without being downed even once.
Try something different from the meta builds, yes you will end up using a bit more ammo and your time to kill will be a bit longer in some fights but you always be effective no matter what you are fighting.
Última edição por Panther`; 2/set./2024 às 15:09
Mr. Squeakers 2/set./2024 às 15:28 
Escrito originalmente por Panther`:
The Forsaken Giant is supposed to be a harder fight.
I do not have a specific build geared to 1 weapon/damage type. I use the AWS Bullseye, MP7 Outer Space and Kam Abyss Glance as my main 3 weapons. I do use elemental damage mods suited to each gun but apart from legendary chest armour for frost vortex every other armour piece and mod are geared towards more raw damage, faster reload speed and refill ammo. Solo'd everything in 1st season (except LEA) and in season 2 (currently week 3) I've solo'd every boss and silo without being downed even once.
Try something different from the meta builds, yes you will end up using a bit more ammo and your time to kill will be a bit longer in some fights but you always be effective no matter what you are fighting.
so toss aside the gear and weapons iv looked for and built up and grinded for cause the devs decided half the intended builds in the game should not be effective on this boss, no im sorry, but i wanna enjoy the game not grind out a new build on regular, and im not using a meta build, building for burn isnt exactly hard to figure out and it fun. sorry i hate these answers, i cna understand making it resistant or have another lement be stronger but out right ignoreing all elmental status effects when half the weapons and mods and gear in the game are geared towards using them, is asinine
Mr. Squeakers 2/set./2024 às 15:30 
Escrito originalmente por Puskai:
Who cares
me.
Mr. Squeakers 2/set./2024 às 15:39 
Escrito originalmente por BurlsoL:
Element requires being built for it, and usually the benefit is in terms of support instead of raw damage.

Burn is one of the better PvE builds, if built right, but it requires being able to apply burn damage on multiple enemies since your damage comes from the burn ticks. There's two ways I know to approach this, either building for quick stacks (mod that halves burn time), or explosion at max stacks, retaining half stacks. The first works well in clearing weak enemies as you're generally only applying two or three stacks before switching, the second is good for elites and larger enemies where you can maintain a burn.

Shock is good for focused damage with a higher chance to stun enemies. I havn't played with modding enough to get an idea, but it feels like this is a good secondary element as the more effective mods are just for the weapon.

Frost vortex is awesome for groups of enemies and self-sustain. When built for critical chance the SMG is like a quick way to clear groups, heal yourself, and keep shooting. The LMG has limited benefit, but works well with the mod that refills all ammo after 2 kills as long as you aren't using the extended magazine since every 2 kills will reload you and make the first shot spawn another vortex. Support mods like permafrost and shatter help increase your effectiveness when dealing with groups.

It's all about building them in a way that is effective for something other than just shooting a dummy.

That said, the giant has damage gating. How fast you deal damage does not make the fight any shorter.
unless you cant do damage enough to really hit the damage gates quickly, cause all your mods attributes and gear are all built towards elemental dmg, and burn ticks.

cause honestly the mechanics arnt that bad and are fairly easy to figure out and how to counter, its just that im doing next to no damage, cause having resistance yes, certain elements doing more damage yes, out right immunity to half the status effect that you can build for NO

cause making half the style of builds they encourage you to make, no thats asinine and i hate the make a different build solution, i hate the answer in any game but especially in one where your encouraged by the game design to focus on one set of gear armor and weapons and make that set stronger,

cause i like building for burn ticks and watching enemies explode while on fire its fun, hell burn isnt even considered a good build by most people.

if it was such a concern for meta builds being used here the giant should be immune to shrapnel and bullseye effect as well
Última edição por Mr. Squeakers; 2/set./2024 às 15:41
BurlsoL 2/set./2024 às 15:44 
Escrito originalmente por Mr. Squeakers:
Escrito originalmente por Panther`:
The Forsaken Giant is supposed to be a harder fight.
I do not have a specific build geared to 1 weapon/damage type. I use the AWS Bullseye, MP7 Outer Space and Kam Abyss Glance as my main 3 weapons. I do use elemental damage mods suited to each gun but apart from legendary chest armour for frost vortex every other armour piece and mod are geared towards more raw damage, faster reload speed and refill ammo. Solo'd everything in 1st season (except LEA) and in season 2 (currently week 3) I've solo'd every boss and silo without being downed even once.
Try something different from the meta builds, yes you will end up using a bit more ammo and your time to kill will be a bit longer in some fights but you always be effective no matter what you are fighting.
so toss aside the gear and weapons iv looked for and built up and grinded for cause the devs decided half the intended builds in the game should not be effective on this boss, no im sorry, but i wanna enjoy the game not grind out a new build on regular, and im not using a meta build, building for burn isnt exactly hard to figure out and it fun. sorry i hate these answers, i cna understand making it resistant or have another lement be stronger but out right ignoreing all elmental status effects when half the weapons and mods and gear in the game are geared towards using them, is asinine
You're the one who decided to invest that heavily into a singular build without knowing what it is effective on. This is not a game for grinding, this is more a game of gradual progression and unlocks from one season to the next. There is no point to spending large amounts of time trying to find a perfect calibration since it will be gone after a few weeks or be a large expense to take to the next season. Instead farm up a variety of stuff so that you can make just about any build viable. If you are running Pro silos often enough to count as grinding anything, you should be swimming in stardust, mods, calibrations, and acid. There should be no resource issues at all for building other equipment.

Escrito originalmente por Mr. Squeakers:
cause i like building for burn ticks and watching enemies explode while on fire its fun, hell burn isnt even considered a good build by most people.

So then you're building your own niche build that you recognize is not optimal, then complaining that it doesn't work...
Última edição por BurlsoL; 2/set./2024 às 15:45
Panther` 2/set./2024 às 15:58 
Escrito originalmente por Mr. Squeakers:
so toss aside the gear and weapons iv looked for and built up and grinded for cause the devs decided half the intended builds in the game should not be effective on this boss, no im sorry, but i wanna enjoy the game not grind out a new build on regular, and im not using a meta build, building for burn isnt exactly hard to figure out and it fun. sorry i hate these answers, i cna understand making it resistant or have another lement be stronger but out right ignoreing all elmental status effects when half the weapons and mods and gear in the game are geared towards using them, is asinine

Just offering some advice based on my experimentation and experiences playing the game, and you don't necessarily have to do a complete new build, just swapping out some mods could make the fight a bit easier, At the end of the day though it's your choice how you want to play and what builds you want to use.
I do however disagree with you about it being stupid that the Giant has multiple resistances (although an enemy which is basically a tree being resistant to fire is a bit odd, must be green wood) but that is I think the whole point. As I said, it is supposed to be a hard fight and instead of designing an enemy that is just a bullet sponge the dev's decided to do something different that requires players to think about how they approach the fight, so is that really stupid or is it rather clever?.
Big Boom Boom 2/set./2024 às 16:34 
Mate, all PW bosses immune to Shrapnel but elemental works. Also Giant has adds spawn all the time, use the mod/equip piece that improve your dmg everytime burn proc. PW drop the resonance mod prefix which improve your crit dmg/weakspot dmg everytime it proc elemental and vice versa.
Última edição por Big Boom Boom; 2/set./2024 às 16:36
Puskai 2/set./2024 às 16:58 
Escrito originalmente por Mr. Squeakers:
Escrito originalmente por Puskai:
Who cares
me.
so no one important
Xaelon 2/set./2024 às 17:02 
Escrito originalmente por Puskai:
Who cares
Imagine if you were using a build for the entire season and then the final boss is just immune to the mechanic that gives you most of your DPS. Pretty sure you'd care.

At that point either you quit or make another build IF you have the starchrom for it.

The problem isn't that bosses are immune to things is that the game doesn't tell you they are. It needs to give more info so people can plan accordingly rather than getting slapped across the face when suddenly a build just doesn't work anymore.

It's bad design. Arbitrary immunities is literally the laziest way to encourage build diversity.
DTM 2/set./2024 às 17:08 
The no elemental damage against giant kind of sucks, but you can still solo him with ease just with raw damage from your weapon

pop a canned fruit for 25% weakspot damage before the fight, helps a ton
aShoom 2/set./2024 às 17:18 
That why people shouldnt stick to one build, theres enough starchrom to build at least 2 build unless you played the stupid gasha game o/
You can still build if you dont have starchrome the other non element weapon which are also good enough
Última edição por aShoom; 2/set./2024 às 17:18
Djozar 2/set./2024 às 17:59 
Escrito originalmente por Ivara Ara:
There are a few bosses that are immune to status effects which is bad
It's not bad... it makes you bring the right tools for the job. Learn the mechanics to counter.
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Publicado em: 2/set./2024 às 13:13
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