Once Human

Once Human

ARKVELD Sep 11, 2024 @ 5:15am
Weak Spot+Critical Damage needs a distinct visual indicator.
The damage system in the current game is as follows:

Normal Damage: White
Critical Damage: Orange
Weak Spot Damage: Red
Weak Spot + Critical Damage: Orange

Since Weak Spot + Critical Damage shares the same visual effect as regular Critical Damage, players may become confused. According to Reddit, some players even believe that Weak Spot + Critical Damage is not triggered at all.

Weak Spot + Critical Damage should be distinguished with a separate visual indicator, such as using a larger font size along with the red color.
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Showing 1-4 of 4 comments
Monstreek Sep 11, 2024 @ 6:31am 
The game has a lot of much more serious problems than that. Why would you even need to distinguish them?
ARKVELD Sep 11, 2024 @ 7:06am 
Originally posted by Monstreek:
The game has a lot of much more serious problems than that. Why would you even need to distinguish them?

As you mentioned, this game does indeed have significant issues like server lag and cooperative content problems. However, since this game falls under the typical looter-shooter genre, building your own unique setup is the core content of the game. Being able to easily assess how much damage your build can deal is very important. However, the current system hinders this.
Ivara Ara Sep 11, 2024 @ 7:13am 
Literally just takes few shots to notice the difference, how hard is it for people to go ''huh this weakspot hit was stronger than others, meaning it was a crit''
FCF Sep 23, 2024 @ 11:42pm 
Totally agree.
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Showing 1-4 of 4 comments
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Date Posted: Sep 11, 2024 @ 5:15am
Posts: 4