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Heatium = +10
Campfire = +10 (standing right next to it)
I crafted 2 new top & pants w/Deer skin (+5)
Note: oh yeah - that YT comment was incorrect.. I've been running both top/pants with Deer skin (+10 total) and both with Sealskin (+20 total) and they worked fine (before the update this am)
Sorry... 2 new armors which total +10
They display correct, I checked my stats and I have protection is (10+10+10=30) -30
2nd Note: While the torch is "in hand" it raises the temperature by +5 so only the range on the gauge moves, your stats do not change.
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Now, when I equip my old (better) armor; top with Bear skin +10 and pants with Sealskin +10, they should equal +20 but I actually loose 10 and drop to -20 total protection. <- clearly a bug as it worked just fine yesterday :(
To make matters worse, when I swap out just one of the old items it calculates to -25 (which is also correct). Note sure how I'm going to word this in the customer support ticket...
For 1 - Resistance isn't Body Temperature; (if there is a confusion)
For 2 - Body Temperature can be managed with heat sources like fireplaces, heaters... other stuff that can affect body temp are molotovs, the torch melee weapon, environment temp and status affects like dampened.
Resistance increases the time you will endure being exposed to colder/hotter temperatures, once you are over exposed you will go into hipothermia status or hiperthermia status.
Once inflicted you need to go to a beed and sleep until it dissipates or take the medicine "Healing Tisane" (i haven't tested it yet).
Beneath your minimap you see the temp of the surrounding area
If you open inventory it's the right bottom hand side. If you hove your mouse over the temperature a sheet opens. In here u will find Cozy . This vallue changes with added heat / cold resistance. I go from 10 - 55 range to a -10 to 55 range with 2 pieces of bear skin in gear (2x +10 cold resistance) so each resistance makes it so you can tolerate 1 degree higher or lower then your default cozy vallue.
My heat resistance however regular croc hides isn't doing anything on the next gear set i made. I equip it and my cozy temp stays 55 max thus i burn to a crisp when i enter ember strand area's which have a temp of 75
It's super iffy right now and many mayfly are dying cause of it.
would be nice if they'd just disable the negative effects from heat and cold until next season when it's properly fixxed
https://steamcommunity.com/sharedfiles/filedetails/?id=3355291921
Thanks for the comments btw, some really useful info in there.
The +5 is just from your body type. The cold/heat resist increases the white bar portion of the gauge right below your minimap on the top right corner. If the tick in the thermometer touches a colored portion then you'll start to feel the effects of the weather.
What can happen is that you character can bug out and your resist won't correctly calculate requiring you to do a full relog, this has happened to a few people on my discord as well.
Also everything is supposed to stack on top of each other.
I didn't realise that was what the +5 was,, thanks for clearing that up, it was confusing me I'll admit.
Also, thanks for your comments regarding the temp gauge, I knew this was working but it seems very hit and miss to me. I played all day recently in one area, and built my base there, with no temp issues at all but the next day, it was -30 odd and I had to light a fire in my base and stand IN it to get JUST into the white area and thus not die. I am convinced that there is some kind of bug going on with the weather though, as you say, so hopefully, they will sort it out soon..
In real life, we sort of have heatium with warming packs and we can think about the clothing we have to understand that there is some BS at play in the game. Leather blocks wind and holds in heat. Fleece and wool/fur helps hold in heat and insulates from the outside pretty well. Eating warming foods isn't the same way as in the game, but let's pretend it does like in game. If that were true, I would be able to chug a bowl of salty tomato soup and walk around outside in my boxers at -10 C. I can do that in real life without chugging a bowl of magic soup, carrying a hot rock in my pocket and wielding a torch or magic lantern.
This game's Devs didn't stop to think what "cold" weather really is. Cause if things were below -20 C, the trees would be evergreens only, the animals would all be mostly roaming or hibernating, Crocodiles would be dead, most of the plants would be dead, cars/trucks/motorcycles would have difficulty starting, and there would be slipping as the roads and surfaces iced over. When you get cold, you would have shivering and possible frostbite. A better way would to have a tiered cold/hot system that would have led to debuffs like problems with gun accuracy, reduced stamina, and minor health damage when body parts freeze and fall off. Running could improve your temperature a bit in the cold and would exhaust you in the hot zones. This would have made the late game zones more severe as the heat would have given you heatstroke in a more realistic manner. But instead, we got tomatoes that grow in ice and mint that grows in lava where we play a game with the environmental survival rate of a naked 90 year-old in a blizzard and next to an active lava flow at all times of the game.