Once Human

Once Human

Marf Oct 24, 2024 @ 11:35am
Cold resist, for a dummy
So, I read a few posts regarding making tops and pants with hides to give resists.
I made both with bear hides which supposedly give +10 cold resist each.
My question, seeing as i am still getting hit with hypothermia, should the two pieces give me +20 resist? ie ten each piece, and if so why, when I hover over my little guy in the bottom corner (The "weight" guy) of my inventory, does it say I have +5 resist? And, while I am talking about that little guy in the corner, can I scroll that information somehow, or is all of the available info on the panel?
Thanks in advance ;-)
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Showing 1-15 of 15 comments
Xersin Oct 24, 2024 @ 12:23pm 
Don't know how to solve your particular issue with your gear, but for even more easy resist, you'll want to make a Heatium at your base. That's another +10 resist for an hour, and then cook the Spikemato for another +10 resist for 30 minutes each. That'll help you.
cam77 Oct 24, 2024 @ 1:20pm 
I saw a comment on a youtube video earlier saying if you use the same type of hide for top and bottom, they don't stack. not tested yet, but it would explain a lot.
Geldric™ Oct 24, 2024 @ 2:34pm 
The latest patch 100% broke something related to cold protection calculations. I'm testing using the following:
Heatium = +10
Campfire = +10 (standing right next to it)
I crafted 2 new top & pants w/Deer skin (+5)
Note: oh yeah - that YT comment was incorrect.. I've been running both top/pants with Deer skin (+10 total) and both with Sealskin (+20 total) and they worked fine (before the update this am)
Sorry... 2 new armors which total +10
They display correct, I checked my stats and I have protection is (10+10+10=30) -30
2nd Note: While the torch is "in hand" it raises the temperature by +5 so only the range on the gauge moves, your stats do not change.
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Now, when I equip my old (better) armor; top with Bear skin +10 and pants with Sealskin +10, they should equal +20 but I actually loose 10 and drop to -20 total protection. <- clearly a bug as it worked just fine yesterday :(

To make matters worse, when I swap out just one of the old items it calculates to -25 (which is also correct). Note sure how I'm going to word this in the customer support ticket...
DarkH Oct 24, 2024 @ 3:01pm 
Just logged in and it seems to be working fine.

For 1 - Resistance isn't Body Temperature; (if there is a confusion)
For 2 - Body Temperature can be managed with heat sources like fireplaces, heaters... other stuff that can affect body temp are molotovs, the torch melee weapon, environment temp and status affects like dampened.

Resistance increases the time you will endure being exposed to colder/hotter temperatures, once you are over exposed you will go into hipothermia status or hiperthermia status.
Once inflicted you need to go to a beed and sleep until it dissipates or take the medicine "Healing Tisane" (i haven't tested it yet).
Last edited by DarkH; Oct 24, 2024 @ 3:04pm
Me555 Oct 24, 2024 @ 4:24pm 
It seems the mechanic is just....idk either extremely poorly thought out or not working as intended. I had Heatium, cold-resistant clothing, used an Ice Crystal, had a torch in my hand, and had an enhanced Snowmobile running......still died of hypothermia. Two of those things required specializations for me to make and it's still not enough. No clue how this made it through beta testing
Marf Oct 26, 2024 @ 10:00am 
What I don't get is that I have x2 pieces that each give +10 cold resist yet my little man says I have +5! Even if they don't stack it should still be at least +10% and if they DO stack then surely +20%, plus any other buffs from food etc. If the armour pieces DON'T stack then what is the point of having x2? I really don't get it with this system unless, as you say, something is not working correctly, which is I suspect what we are seeing..
Lastig Oct 26, 2024 @ 2:29pm 
The mechanic
Beneath your minimap you see the temp of the surrounding area
If you open inventory it's the right bottom hand side. If you hove your mouse over the temperature a sheet opens. In here u will find Cozy . This vallue changes with added heat / cold resistance. I go from 10 - 55 range to a -10 to 55 range with 2 pieces of bear skin in gear (2x +10 cold resistance) so each resistance makes it so you can tolerate 1 degree higher or lower then your default cozy vallue.

My heat resistance however regular croc hides isn't doing anything on the next gear set i made. I equip it and my cozy temp stays 55 max thus i burn to a crisp when i enter ember strand area's which have a temp of 75

It's super iffy right now and many mayfly are dying cause of it.
would be nice if they'd just disable the negative effects from heat and cold until next season when it's properly fixxed
Last edited by Lastig; Oct 26, 2024 @ 2:49pm
Big Boom Boom Oct 26, 2024 @ 2:49pm 
Pop All Weather Stew, get Heatium and Coldium, be cozy EVERYWHERE.

https://steamcommunity.com/sharedfiles/filedetails/?id=3355291921
BlessedChaos Oct 27, 2024 @ 5:00am 
Yes this is pretty frustrating- I cant get some of my tasks done since Im dying straight away.. I have 30 cold resist and Im dying still too quickly to even kill enemies. Im using the spikemato roasted, a heatium in my backpack and cold resist - velvet in my top with deer skin in my pants still once it hits -30 im done and dead. Not sure what to do next.
Marf Oct 27, 2024 @ 6:57am 
I am finding it quite frustrating trying to get to areas to get the mats to improve my gear, but | can't because it is too cold..even with +resistance, food and the stones etc. During daytime i can just about get a little time without instafreezing but seems retarded sitting in my base waiting for the sun to come up..
Thanks for the comments btw, some really useful info in there.
Kept on dying from hypothermia and cant even walk 3 steps away from the campfire. Weather kept on changing from sunny to winter then from winter to sunny, funny thing is during sunny weather i can still die from hypothermia. Cant go anywhere without dying.
Marf Oct 27, 2024 @ 8:14am 
So, the weather just hit -30 in my house! I had to stand IN a bonfire just to exist, getting a bid tired of this nonsense weather now...
Baked Cans Oct 27, 2024 @ 9:24am 
Originally posted by Marf:
What I don't get is that I have x2 pieces that each give +10 cold resist yet my little man says I have +5! Even if they don't stack it should still be at least +10% and if they DO stack then surely +20%, plus any other buffs from food etc. If the armour pieces DON'T stack then what is the point of having x2? I really don't get it with this system unless, as you say, something is not working correctly, which is I suspect what we are seeing..

The +5 is just from your body type. The cold/heat resist increases the white bar portion of the gauge right below your minimap on the top right corner. If the tick in the thermometer touches a colored portion then you'll start to feel the effects of the weather.

What can happen is that you character can bug out and your resist won't correctly calculate requiring you to do a full relog, this has happened to a few people on my discord as well.

Also everything is supposed to stack on top of each other.
Marf Oct 28, 2024 @ 11:14am 
Originally posted by Baked Cans:
Originally posted by Marf:
What I don't get is that I have x2 pieces that each give +10 cold resist yet my little man says I have +5! Even if they don't stack it should still be at least +10% and if they DO stack then surely +20%, plus any other buffs from food etc. If the armour pieces DON'T stack then what is the point of having x2? I really don't get it with this system unless, as you say, something is not working correctly, which is I suspect what we are seeing..

The +5 is just from your body type. The cold/heat resist increases the white bar portion of the gauge right below your minimap on the top right corner. If the tick in the thermometer touches a colored portion then you'll start to feel the effects of the weather.

What can happen is that you character can bug out and your resist won't correctly calculate requiring you to do a full relog, this has happened to a few people on my discord as well.

Also everything is supposed to stack on top of each other.

I didn't realise that was what the +5 was,, thanks for clearing that up, it was confusing me I'll admit.
Also, thanks for your comments regarding the temp gauge, I knew this was working but it seems very hit and miss to me. I played all day recently in one area, and built my base there, with no temp issues at all but the next day, it was -30 odd and I had to light a fire in my base and stand IN it to get JUST into the white area and thus not die. I am convinced that there is some kind of bug going on with the weather though, as you say, so hopefully, they will sort it out soon..
Last edited by Marf; Oct 28, 2024 @ 12:04pm
Molemanorama Oct 28, 2024 @ 2:50pm 
The cold/hot mechanic in this game is the worst thing in the game. -5, -10, and -15 degrees Celsius is 23, 14, and 5 degrees Fahrenheit respectively... now, I've personally been in those temperatures with a fleece jacket, jeans, and a shirt without too much of a problem in real life, yet this game thinks it causes death in 1 minute.. kind of ignorant. Another question to ask is, why do the NPCs/enemies/animals/plants not die in the same "harsh" environments? This is a really ignorantly presented mechanic and should have never been implemented in the way it has been. Maybe a debuff, even a tiered debuff that leads to death would have made sense over a respective amount of time, but not what we are dealing with.

In real life, we sort of have heatium with warming packs and we can think about the clothing we have to understand that there is some BS at play in the game. Leather blocks wind and holds in heat. Fleece and wool/fur helps hold in heat and insulates from the outside pretty well. Eating warming foods isn't the same way as in the game, but let's pretend it does like in game. If that were true, I would be able to chug a bowl of salty tomato soup and walk around outside in my boxers at -10 C. I can do that in real life without chugging a bowl of magic soup, carrying a hot rock in my pocket and wielding a torch or magic lantern.

This game's Devs didn't stop to think what "cold" weather really is. Cause if things were below -20 C, the trees would be evergreens only, the animals would all be mostly roaming or hibernating, Crocodiles would be dead, most of the plants would be dead, cars/trucks/motorcycles would have difficulty starting, and there would be slipping as the roads and surfaces iced over. When you get cold, you would have shivering and possible frostbite. A better way would to have a tiered cold/hot system that would have led to debuffs like problems with gun accuracy, reduced stamina, and minor health damage when body parts freeze and fall off. Running could improve your temperature a bit in the cold and would exhaust you in the hot zones. This would have made the late game zones more severe as the heat would have given you heatstroke in a more realistic manner. But instead, we got tomatoes that grow in ice and mint that grows in lava where we play a game with the environmental survival rate of a naked 90 year-old in a blizzard and next to an active lava flow at all times of the game.
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Date Posted: Oct 24, 2024 @ 11:35am
Posts: 15