Once Human
Wipes is a turn off change my mind...
Its my opinion and i wanna know why progress and than lose it and start all over...
What is the point of doing the same thing over and over and if you dont have alot of time you wont be able to expiriance the game...
Isent playng games sopose to be fun instead of beeing your job...
The game is fun and there is alot to do but this wipe is a big turn off for me and of what i read on the coments in youtube and forums to alot of other players
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Visualizzazione di 16-30 commenti su 45
Messaggio originale di НЕСТИНАР:
Losing levels and stuff is a no go for me and from what i see to alot other players
A hardcore server will be more fun that wipes...
It's a disapointment to me and i so much enjoy exploring and just slow progresing not racing for the stuff that i will have to do all over again
It will be so nice if they dont wipe!!!
I think that the numbers will drop drasticly after the first wipe since alot of people dont know about it


Now, obviously, we haven't had a reset yet so this is all speculation. BUT, from what I understand from the announcement - it seems like the resets give you MORE reason to explore?

Right now, you explore an area, find all the goodies, and then there's nothing to do there anymore. Assuming the resets don't just plop chests / goodies down in the same exact spots, then you have reason to go back to places you've already explored and find new things

Or, frankly, even if they do plop them back in the same spot it's still a reason to go back and re-explore places you've already been for loot.

There's also the fact that based on what they've said, maps / areas could change as seasons change. So, again, more reason to explore.

Now, again, we haven't had any resets yet, so it's impossible to confirm this yet. But from how I see it, level isn't really "progression" in this game. It's blueprints and other rare items / materials. Which, you keep on reset.

There's obviously story progression / side quests as well but if we're talking CHARACTER progression, that seems to be more item focused then level focused. I'm sure level will still be important / necessary to a degree but that doesn't seem to be where the focus lies.

I'm not trying to argue with you specifically, more just the idea that resets will somehow take away the enjoyment of exploring. Since, you can just keep track of where you've been and when a reset happens, go to places you haven't and if you end up doubling back, then hey! Free stuff (in the form of chest respawns, etc)

I also understand that a lot of games focus on level as progression. So, the idea of levels resetting freaks a lot of people out - but again, it doesn't seem like levels are what this game seems to consider progression. More leaning towards collectibles / items to facilitate that.

It's up to you if you keep at it but we also haven't seen an actual reset yet - so we don't know what it'll look like. If it doesn't seem like something you'll like then, frankly, don't do it and, if you remember later down the line, come back after a reset or two to see if it's something you can get behind. The games free anyway, so it's not like you loose anything either way.
I 100% agree with you on this! I will not be supporting this game in any type of way...
Messaggio originale di MerlinW:
Messaggio originale di НЕСТИНАР:
Its my opinion and i wanna know why progress and than lose it and start all over...
What is the point of doing the same thing over and over and if you dont have alot of time you wont be able to expiriance the game...
Isent playng games sopose to be fun instead of beeing your job...
The game is fun and there is alot to do but this wipe is a big turn off for me and of what i read on the coments in youtube and forums to alot of other players

Not wipe. Reset with meta progression (like in the rouglite games). 2 different things. You will keep the most important things, your base, all your blueprints what you farmed, rare materials, main and side story progression, etc.

Only character levels, journey and map/explorations will reset. The game literally tell all of this on the season screen.
yeah and if the story continues, it just means they going to introduce new area with higher levels? So your telling me i gotta rank all the way back up from level 1 all the way to whatever the new area will be? That is such a cheap way to make people continue playing, and then on top of that you have to do that everytime it resets. Imagine areas get to 75, you gotta grind form one to 75 just to do the story. Big turn off
I know how it will go for me. At the moment I have fun, but after the 2nd wipe I will lose the interest into building all up again and do the same stuff again. Maybe already after 1st wipe. So I struggle if I should spend time into it still.
Messaggio originale di MerlinW:

Scenario: New season starts. You place your entire base from the previous season. You get the materials what you sent to the Eterland in the prev. season. You craft the lvl50 minmaxed gear almost for free. Hop in the motorcycle and start your journey on the new map/events/system clearing low level areas with tier 4 weapons. Level your character up in no time.

I still can't see the problem. You lose almost nothing with the resets.

Except your story is full of flaws. Let's rewrite it.

Scenario: New season starts. You attempt to place down your entire base from the previous season, but realize you can't. You haven't yet made the memetic tree progress required to unlock all the components and items used in your base's blueprint.

Defiant, you attempt to will a biomass generator, water purifier, and refrigerator into existence, but unsurprisingly nothing happens. Instead, you stand around feeling silly.

It's just as well, because the base requires more resources, including advanced resources, than you were permitted to bring with you into the new scenario. You ponder whether it would have been wiser to leave the tier 4 weapons behind in lieu of additional material allowance.

With a frustrated sigh you look for an open spot to place your campsite down amidst the sea of tents belonging to players in the same predicament of you.


How'd I do?
Messaggio originale di НЕСТИНАР:
Its my opinion and i wanna know why progress and than lose it and start all over...
What is the point of doing the same thing over and over and if you dont have alot of time you wont be able to expiriance the game...
Isent playng games sopose to be fun instead of beeing your job...
The game is fun and there is alot to do but this wipe is a big turn off for me and of what i read on the coments in youtube and forums to alot of other players
The wipe is ment for endless fun because each season world is different.
The Long Term is building your eternaland.
You can sell everything in your Backpack for Astralsand ,wich is needed to build Things in eternaland.
But First you have to unlock eternaland in the Main Questline after a few hours.
Then you can manage eternaland and sell anything found in the active Server.
Messaggio originale di Moonship:
The wipe is ment for endless fun because each season world is different.
The Long Term is building your eternaland.
You can sell everything in your Backpack for Astralsand ,wich is needed to build Things in eternaland.
But First you have to unlock eternaland in the Main Questline after a few hours.
Then you can manage eternaland and sell anything found in the active Server.

Right now there isn't much to do in Eternaland beyond storage and building. They want to expand what it is, but they want to do a lot of things, and they keep reminding us they're a small studio.

Wipes exist for one reason: because it's easier for the developer. The reason developers choose the seasonal model is because it places more burden on the player and less on the developer. They can create less and have you, the player, just restart a character over and over and over again and call it content.
So its fun to progres and make money and when you have the money i can come and take them from you leave you with nuf to buy food so you can work so we can repeat this over and over?
If you like that i am up for this...
How can people be like this...
Messaggio originale di НЕСТИНАР:
So its fun to progres and make money and when you have the money i can come and take them from you leave you with nuf to buy food so you can work so we can repeat this over and over?
If you like that i am up for this...
How can people be like this...

It worked in minecraft, where people have no issues, if the creepers destroy everything. However the Devs ignore that the whole community are no minecraft lovers or at least no people who like to lose progress. I do not know if they did not know the fact, that most do not like it, or they narrowed the audience to this.
It'd be nice to have a persistent server alongside the seasonal ones, but honestly it's not that much of a bother to me.

The system reminds me of Icarus, and the repeated base building to get tasks done actually added a huge amount of replay value for me, I found that having a single base with no time pressure trivialised earlier content and didn't really incentivise setting up different bases in different places depending on the map/task.

I'm not sure about having it on an MMO, but since I enjoy the gameplay loop of grinding, and it doesn't take long at all (unlike, for example, ARK), I'm not worried about losing that progress.

The bits I actually want to keep, the blueprints, are permanent. So it has become a focal point, especially since none of them are level locked.
Messaggio originale di Kay:
It'd be nice to have a persistent server alongside the seasonal ones, but honestly it's not that much of a bother to me.

The system reminds me of Icarus, and the repeated base building to get tasks done actually added a huge amount of replay value for me, I found that having a single base with no time pressure trivialised earlier content and didn't really incentivise setting up different bases in different places depending on the map/task.

I'm not sure about having it on an MMO, but since I enjoy the gameplay loop of grinding, and it doesn't take long at all (unlike, for example, ARK), I'm not worried about losing that progress.

The bits I actually want to keep, the blueprints, are permanent. So it has become a focal point, especially since none of them are level locked.

Yes, but, Icarus had to change radically from what it started out as.
You need to tell the WHOLE story.
You know, how the new innovative feature wrecked the game and
divided the community just like the wipes are doing here.
They not only had to remove the "feature", namely the "global countdown"
on the missions, they were forced to give the players perma bases on planet.
Pretty much ALL the new innovative features are now gone from the game.
Why? because most gamers don't like timers or being told how to play the game.
Xenonauts 2 is another example of this. It also had timers, they also had to go...
I'm kind of on the fence about the wipes. I'm usually a super casual player who only plays for 1-2h a day. But for the last couple months i've been sucked into a gaming hole i can't climb out of.

Sure, i'm not that keen. But, knowing that i will keep at LEAST the blueprints i earned. I'm kind of ok about it at that point. Does blueprints include "formulas" that you learn and come across. "recipes" and such? That's a big deal. I like discovering and finding that stuff so far.
Sure, i'm sure "rediscovering" it would be part of the fun, but also LOSING it would be a big hit i'm not sure i want to take.

I will be sad about losing my little guys too. I just got a kitty and i was very happy about finding my beaver. On my second char, i had 4 attempts to catch the kitty and failed before it got away, as i was very low level. So you can't just go around, find them and re-catch them when you first start out again. You have to re-grind, get to a good level before you can get your deviants again. Which, that kind of makes me more on the fence again. So, i'm not sure if i am for or against the wipes.

I can see why they kind of need to happen to keep some people happy. I've seen the chats and people have already hit the content wall, waiting for the next phase. Personally, i'm nowhere near. But i imagine there will be some who will smash through the game, then be bored and stop playing altogether. A wipe will potentially keep them playing. Sadly though, a wipe will also drive people away.
Messaggio originale di baddoggs:
Messaggio originale di Kay:
It'd be nice to have a persistent server alongside the seasonal ones, but honestly it's not that much of a bother to me.

The system reminds me of Icarus, and the repeated base building to get tasks done actually added a huge amount of replay value for me, I found that having a single base with no time pressure trivialised earlier content and didn't really incentivise setting up different bases in different places depending on the map/task.

I'm not sure about having it on an MMO, but since I enjoy the gameplay loop of grinding, and it doesn't take long at all (unlike, for example, ARK), I'm not worried about losing that progress.

The bits I actually want to keep, the blueprints, are permanent. So it has become a focal point, especially since none of them are level locked.

Yes, but, Icarus had to change radically from what it started out as.
You need to tell the WHOLE story.
You know, how the new innovative feature wrecked the game and
divided the community just like the wipes are doing here.
They not only had to remove the "feature", namely the "global countdown"
on the missions, they were forced to give the players perma bases on planet.
Pretty much ALL the new innovative features are now gone from the game.
Why? because most gamers don't like timers or being told how to play the game.
Xenonauts 2 is another example of this. It also had timers, they also had to go...

However, I never really saw these two games being on he spotlight, so you can imagine how popular these kind of concepts are. Without telling if that is good or bad concept, I guess many will lose interest, if they have to rebuild again, what they once did.

I am curious about how exactly the dimension of loss will look like, so I am not that excited about playing the game much, as I keep in mind, I could lose all again anyway. So I will just play a little, wait for the wipe and then decide, if it is worth it.
If you don't like wipes then the game isn't for you. That's fine. Move on to another game that interests you.
I just learned about the wipes recently... gotta say, super disappointing. Really loving the game but now... now I just lost a ton of interest and fun. Like besides PVP, why the hell do you wipe a server? I don't want to regrind from level 1 back to max. Not a fun thought to look forward too
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Data di pubblicazione: 11 lug 2024, ore 15:26
Messaggi: 44