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Fordítási probléma jelentése
True. I never interact with Randoms, but I like to see them around. It makes games seem a little more 'alive', plus there's usually a trading system, so Randoms do have some use to me.
I wholeheartedly disagree with this. "Fortunately" with the game hemorrhaging players I don't run into anyone anymore, though I do still find remnants of others in their bases and camps.
And thankfully, these are GONE after season reset due to people not coming back
I officially count myself as part of "we".
Can't be arsed with interacting with people online and the servers apparently keep deleting people's characters and other stupidity. So offline mode sounds good to me. Offline mode with no wipes and all story content simply included like a normal game.
short game then.
pointless
What's with people and playing genres they don't enjoy, and when they do, they want the game to be something else.
How does that make it a "short game"? Simply put each storyline behind a different level cap. The exact same content would be present. The only shortening would be reduced time spent on farming resources.
Which isn't fun anyway. Why would you want that?
Do you like mining resource nodes? Is it challenging for you somehow?
We don't all want games to take up as much of our lives as possible. Some of us have other games to play and not enough time to do so. Short games are arguably better. Length due to actual content is OK. Length due to farming materials for hours on end over and over again is bad.
"The exact same content would be present. The only shortening would be reduced time spent on farming resources.
Which isn't fun anyway. Why would you want that?"
Why are you playing a survival game, and then arguing for it being better off as a linear singleplayer game instead is a better question.
There's tons of them out there, go play those.
obviously this game isnt for you.
Again:
"What's with people and playing genres they don't enjoy, and when they do, they want the game to be something else."
Actually demented.
Because the bloody trailers didn't make this look anything like the end product. What we saw was a team of players invading buildings full of zombies and truly horrifying monsters. With a focus on combat and the plot. On "retaking the world from the old ones". Not standing there hitting a rock with a pickaxe 1000 times then doing it again six weeks later.
No sentient dinosaur mascots either. No pokemon.
What I want, and I imagine what a lot of people want, is that game. The one that the trailers made this look like.
Ironically, the focus was meant to be on "rebuilding a broken world".
What do we actually do in game? You achieve NOTHING because your progress is wiped after 6 weeks.
This is bad for many of the same reasons I didn't like The Secret World despite its promising plot. In trying to be an MMO type game it made its gameplay bad.
And in trying to be a survival game this is forcing a repetitive gameplay loop in which you get punished for playing every six weeks and don't get to reap the rewards of all the time you spent finding resources and crafting because you'll find yourself reduced to a level that can't use your transferred gear. Are you truthfully telling me that's what you look for in games?
Personally I want to face the eldritch horrors and progress to face even more horrifying eldritch horrors, not build a hut and farm resources with pokemon then lose all the resources after six weeks then repeat.
With the backstory they set up for this what they should have gone for is a linear plot. Keep crafting. Keep exploration. But why for the love of god did they put in all the derpy pokemon and sentient dinosaur mascots? Why do we have to repeat all the resource extraction every six weeks?
I just don't understand what kind of mind prefers that over progressing through the game through a series of main story missions. Even World of warcraft has that despite being "open". And it doesn't wipe your progress.
And why didn't they go full horror with this?