Once Human

Once Human

The Weasel Jul 20, 2024 @ 5:46pm
Server Reset What Stays
Link https://store.steampowered.com/news/app/2139460?emclan=103582791472471292&emgid=4230650600765346781

" II. What inspired these seasons?
With seasonal scenarios, we want to present players with more various gaming experiences so that the game has a little something for everyone no matter their gameplay style and preferences.

III. Once a new scenario begins, will I lose my previous progress?
We are aware that many players are concerned that their in-game progress will be reset in 6 weeks, but we are here to reassure you that this will NOT happen! We value the time and effort you put into this game, so the items and gear you have obtained from the seasonal scenario will be retained in various ways.

(1) The following in-game content will be retained no matter how the seasons and servers change:

a. Important Currency: Starchroms, Crystgins, Mitsuko's Marks, Stellar Planula, and Sproutlets

b. Gear Blueprints (and their stars), Blueprint Fragments, Weapon Accessories, and Mods.

c. Furniture Formulas (except those gained through your Memetics)

d. Cosmetics, Expressions and Poses, Namecards, and more.

e. House Blueprints. After a House Blueprint is saved, you can reconstruct the building at any time (if advanced materials are not available, basic materials will be used in building instead).

f. Main story and side story task progress (for the tasks you've already completed, you can accept more streamlined versions of them in the new season but still get all the rewards).

g. Your friend list will fully carry over. Furthermore, you can check which players joined your Warband in the previous seasons and add them to your friend list.

(2) The following content and resources will only be partially carried over when you decide to enter a new season and start a new journey:
"Essential resources like materials, medicine, and ammunition can be carried over into a new season based on item transferring rules
so you can progress faster in the new season)."

In each new season, your character begins at Level 1, and all exploration progress on the World Map is reset. This ensures a level playing field for all players in the new season. Additionally, the new scenario will present a different map for exploration and rewards. Each seasonal server will also feature fresh challenges, tasks and rewards.

IV. Why does each scenario last six weeks?
Different scenarios have different durations. The two existing scenarios are 6 weeks in length. Future scenario seasons might have longer or shorter durations.

There might also be some permanent scenarios for players to enjoy in the game."

This was updated

Also read here has pictures of it and description under the pictures.
https://store.steampowered.com/news/app/2139460?updates=true&emclan=103582791472471292&emgid=4249795338193483952
Last edited by The Weasel; Aug 22, 2024 @ 1:20am
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Showing 1-15 of 94 comments
D E V I A N T Jul 20, 2024 @ 6:28pm 
well.. this is bad.. who want grinds and then most of time are wasted after wiped? all those ores, woods...
The Weasel Jul 20, 2024 @ 7:02pm 
To save your house so you don't have to start over. Click B then house Blueprints delete your current one if any then click + then click add all then save.
Jaze Jul 21, 2024 @ 1:33pm 
This system doesn't respect your average player, a vast majority in fact.
Kryptika Jul 21, 2024 @ 3:26pm 
Wipes suck, progress resets suck, your plan for the seasons sucks.
Kasumikiri Jul 21, 2024 @ 3:34pm 
All that stuff you listed may stay but the problem is the players won't LOL Including me. I'm going to play this 6 weeks and call it quits free game anyway so I loose nothing lol
Masamune Jul 21, 2024 @ 3:45pm 
I was about to try this, but I think I'll pass after hearing about the wipe. It just makes no sense to me, & kinda kills any motivation I'd have to progress.
Mikoto Jul 21, 2024 @ 3:50pm 
Been following this story since I learned of it...I don't think the devs understand how terrible this system is for a game like this...
Wickedocity Jul 21, 2024 @ 3:51pm 
Something else that does not stay, me.
SirKan Jul 21, 2024 @ 4:02pm 
Game is dope but I don't like ANY wipes every few weeks....
A Wild Shrew Jul 21, 2024 @ 4:14pm 
Originally posted by D E V I A N T:
well.. this is bad.. who want grinds and then most of time are wasted after wiped? all those ores, woods...
same for most survival oriented games, its unfair if people get all the best base locations forever
BigCountry Jul 22, 2024 @ 1:24pm 
I love it.
Originally posted by Kasumikiri:
All that stuff you listed may stay but the problem is the players won't LOL Including me. I'm going to play this 6 weeks and call it quits free game anyway so I loose nothing lol
Tell the devs instead of ♥♥♥♥♥♥♥♥ at other players about it
Gyson Jul 22, 2024 @ 1:26pm 
Originally posted by The Weasel:
Link https://store.steampowered.com/news/app/2139460?emclan=103582791472471292&emgid=4230650600765346781

Much of what the developers have written on the subject is either intentionally or unintentionally misleading. The fact that the developers have posted blogs/FAQs about how seasons work at least three times over the past 6 months and have failed each time to provide an accurate reflection of their impact makes me believe the misrepresentation is intentional at this point.

People need to understand that the developers are presenting their ideas in the best possible light because they need players to get on board with their vision. This game is so heavily built around the seasonal concept and it's vital to them that the players be willing to accept it. Otherwise the game risks failing and all of their development effort will have been for nothing.

This is why parroting whatever spin the developers are posting is not helping to clarify reality for players. While incredibly disappointing, it is completely understandable that the developers are always going to paint their decisions in the best light possible, while at the same time omitting the details that don't. It's much less understandable when fellow players do it for them.
FlaumStar Jul 22, 2024 @ 1:31pm 
Originally posted by Gyson:
Originally posted by The Weasel:
Link https://store.steampowered.com/news/app/2139460?emclan=103582791472471292&emgid=4230650600765346781

Much of what the developers have written on the subject is either intentionally or unintentionally misleading. The fact that the developers have posted blogs/FAQs about how seasons work at least three times over the past 6 months and have failed each time to provide an accurate reflection of their impact makes me believe the misrepresentation is intentional at this point.

People need to understand that the developers are presenting their ideas in the best possible light because they need players to get on board with their vision. This game is so heavily built around the seasonal concept and it's vital to them that the players be willing to accept it. Otherwise the game risks failing and all of their development effort will have been for nothing.

This is why parroting whatever spin the developers are posting is not helping to clarify reality for players. While incredibly disappointing, it is completely understandable that the developers are always going to paint their decisions in the best light possible, while at the same time omitting the details that don't. It's much less understandable when fellow players do it for them.

no hate, but i understand what im reading, maybe im crazy or something but the post seems fine.
Gyson Jul 22, 2024 @ 3:20pm 
Originally posted by FlaumStar:
Originally posted by Gyson:

Much of what the developers have written on the subject is either intentionally or unintentionally misleading. The fact that the developers have posted blogs/FAQs about how seasons work at least three times over the past 6 months and have failed each time to provide an accurate reflection of their impact makes me believe the misrepresentation is intentional at this point.

People need to understand that the developers are presenting their ideas in the best possible light because they need players to get on board with their vision. This game is so heavily built around the seasonal concept and it's vital to them that the players be willing to accept it. Otherwise the game risks failing and all of their development effort will have been for nothing.

This is why parroting whatever spin the developers are posting is not helping to clarify reality for players. While incredibly disappointing, it is completely understandable that the developers are always going to paint their decisions in the best light possible, while at the same time omitting the details that don't. It's much less understandable when fellow players do it for them.

no hate, but i understand what im reading, maybe im crazy or something but the post seems fine.

Let's go over some examples then.

Starting with house blueprints, and the idea of using it in followup seasons as an example. What aren't the developers reminding players of in their seasonal messaging? Well, to use your territory blueprint you need both the materials AND access to the same memetic skills used to unlock various base components that are part of your design. You can't just will a biomass generator, refrigerator, and water purifier station into existence without first having the requisite memetic skills unlocked and access to the materials used in their construction. And there are no lower rank material versions of these items to fall back on - that feature is limited to walls, foundations, etc.

And if you're thinking you'll be able to use your materials from the previous season to help speed things up, then you're forgetting that their promise to transfer your possessions from the previous season comes with a huge caveat that most of the items transferred to Eternaland at the seasons end can not be taken out of Eternaland and back to the next season with you.

The developers also frequently stress how important wipes are because everyone needs to start each season on equal footing to promote fairness. But they also try to allay concerns about wipes by telling players they'll be able to transfer some of their items with them between seasons and give their new level 1 characters an advantage.

They're essentially describing what is known in MMOs as "twinking". And anyone who is familiar with twinking knows very well that a twinked character is *not* on a level playing field with everyone else. The contradiction is as ridiculous as it is blatant.

And then there is the nonsense padding, like the points about the friends list carrying over, as if that has anything to do with seasons or would need to be wiped. And preserving character pinch data between seasons - a feature that is already available in the character creator and also has nothing to do with seasons.
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Date Posted: Jul 20, 2024 @ 5:46pm
Posts: 94