Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did see a post or two saying that the game was showing the "full" message, not because loads of players were currently on the server, but because of the number of characters that had been created on it. Not sure if that's the case, but it could be one explanation.
They could merge servers with same creation date by merging them in as worlds. Provided they had the mechanisms to make that happen.
I don't want to start a new char before the season ends and my friend can't join the server I'm at even tough it says low population.
if you had at least 1 Server Change per Char it would be way better for coop with friends imo
This kind of system is poorly thought out.
For me, its not possible to continue like that, imagine you cannot create new character on a server cause its full, but nobody play on the server.
So you have full server without players.
We need REAL ONLINE players count and no limitation for number per server, on my server we are maybe 50...
I can bet there is a lot 1 lvl chars which played for 5 mins stop and wont comeback