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Both of those games have a hilariously small pvp segment that keeps getting smaller yet people act like they make up 90% of the player population when its unironically more like 10%. Makes no sense but devs cater to them for some unknown reason so of course they think they're more important than they are.
I'm not ♥♥♥♥ talking bdos pvp scene either I had many good times with many wonderful people but that doesn't change reality.
My personal take is that games that aren't fully 100% pvp focused do both ends (pvp and pve) of players injustice by not dedicating the proper resources/time/etc to either one. In most of these games pvp community is totally neglected and ignored, but then for example the pve weapons will be balanced around pvp. :|
Something like Arena of Solaire is a pretty good step in the right direction (equalized gear and levels, but still having for example 3 sets of gear to mix and match) but yanno what can ya do every dev has a different idea of pvp etc
Anyways thanks for reading my blog
I have a similar situation in that I've never really enjoyed pvp except in a few games or game modes, but I do enjoy it overall. I think a large part of the problem at least for me is that most of them are half assed. I like ffxiv pvp for example but its also a total ♥♥♥♥ show so im not surprised a lot of people dont touch it. BDO really got me to enjoy it because there are a lot of good community members that enjoy playing with new people and helping them learn like Macilus or Vert (streamer names) this can't help in every situation but I found it particularly easy to enjoy compared to the past games i've played like wow or such (i did enjoy 3v3s before it became nightmare metas)
100% agree
Yep, I mentioned that further up, in a post the OP said answered their question. PvP players are, consistently, hypocrites and liars, concerning what they do and what they want out of PvP. They don't fool anyone.
We understand the question fully and completely. You simply don't understand the answers. I explained why in a post the OP himself has marked as answering his question. In short, PvP players don't REALLY want "fair" PvP, and they never have done. They SAY they do, but they don't. They'd much rather not attack players who are ready, prepped, loaded for bear, flagged for PvP and who are just itching for a fight. That's far too risky
Ganking or PK'ing someone who is occupied while building things or doing missions is much more their style. Offline raiding of someone's base is much more their style, too. Sadly for them, they can't do that because rational people will remove their PvP status before logging off. PvP players like to sound as if they're noble and fair-minded mano a mano types, but they'd actually much rather stab someone in the back without any risk to themselves. We've all seen this on every PvP server in every game made in at least the last decade. The threads complaining about "unfair PvP" systems are in every Steam PvP game forum, however you'll never find many, if any at all, praising it. You WILL find threads from PvP players complaining that nobody joins their server any more. I wonder why! 😄
so..
I've chosen a PvE server because I don't like PvP and could've just joined a PvP server as well as you need to toggle it?
I thought such toggle options are usually specifically for PvE servers in games (usually MMOs) in case someone does want to play PvP, at least that's how I remember pvp toggles to function in other games...
Why even have "PvP" servers if it's not PvP?
Tell that to the Tarkov playerbase XD
That out the way, yea good thing PVP was put into place finaly by someone! PVP aint a MAINSTREAM thing! You think COD and Fortfail have large playerbases? they are roughtly about 1 mill each AT MOST, given FF XIV, a near pure PVE experience, has 14 MILLION PEOPLE ON THE REGULAR (nowday's i would see 20 mill... thats just how crowded and popular this game is). PVP being needed and all? Not realy. Nearly all MMO's could go without and still have a larger playerbase than ♥♥♥♥♥♥ shooter that favor PAYING IDIOTS
Because the Devs went out on a limb, probably against their better judgement, and trusted what PvP players said about the huge popularity of PvP, and how much they wanted it as a feature in this game. Amusingly, all you get when you look for PvP players in this game is crickets and tumbleweeds, which is especially hilarious given all the crap PvP players spout about how great PvP is. 😂😂😂 Consensual PvP on a level playing field is the exact opposite of what they really want. Straight up mano-a-mano is FAR too risky for them.
Open, unrestricted PvP however would just make the game horrible with how weapons have some amount of auto-aim and higher tier weapons can kill lower level players in 1-2 hits. As is tradition with those kinds of PvP rules, there would be higher tier players just running around killing newbies as soon as they spawn, breaking any homes they see in the beginning area, and generally turn their own server into a toxic ghost-town. While this might be fun for the handful of players who live to bully others, this would just be bad for a company that wants to make money or foster a player-base that isn't a bunch of sweaty basement dwellers.
Update 89, they playing now lol
Good thing they have PVE servers. Rust is an old ass game that has full loot PVP and is still going strong with a large player base. Once human took A LOT of "creative inspiration" from Rust. Hell the rain water collectors are a 1 for 1 exact replication. There's space in this game for separate & proper PVP servers.
The flagging for pvp is not pvp. It auto turns off after about 30-60 seconds. It's a hassle and prevents you from ever finding anyone flagged. First 10 hours on launch, on a pvp server there was ZERO pvp because of this. Usually the first 10 hours of a fresh wipe are absolute chaos and super fun on pvp servers.