Once Human

Once Human

Le Leon Jul 18, 2024 @ 2:28pm
Fix the durability of T2 & T3 building parts and other stuff
Most of the smaller higher tier building items have a placeholder durability of 200 hp and with that they are much worse than the T1 counterparts, especially if you have the harder T1 structure memetic mastery.

That laziness on dev side makes building a freaking mess and becomes frustrating and especially it leads the resonator fights ad adsurdum, because you are forced to play with many low T1 building items, if your base shouldn't just be made out of a minecraft style block fortress.

Oh and by the way, review the whole triangle stuff, it's overall a good idea to allow different shapes, but there are no parts to go back to a square design, once you're using triangle foundations. You can't allign the gaps, because there is no counter part to go back to 90 degree and the building system barely allows clipping. So making a octa house and surround it with a square atrium isn't possible.

Also the triangles, especially the small ones are almost useless, when you want to build something like a turret on a small triangle+quarter ceiling on a pylon. You have to use silly tricks to block spots, where triangles try to naturally connect and i bet it destroys integrity of the holding structure for the turret, when you delete the blocking helper ceiling, once the triangle is placed. And secondly YOU STILL HAVE ONLY 200HP on the t3 parts, what means, 1-2 hits and bye bye turret platform.

At the beginning building was fun, but once you upgrade and go deeper in designs, it's lacking over and over.
F.e. when you have to face misfitting ceiling textures on the square and triangle parts of T3. From above the floor is fine but below the ceiling just looks ugly.

There are many more questionable design choices, once you want to build on higher tier materials. Like the moment, when the railing, who snapped at the T2 square ceiling don't snap anymore on the T3 part to surround a 90 degree single block stair.

There should also be found a solution to allow players to cycle through the textures directions, once the most likely ceiling/wall is placed. I can't count, how often i had to remove all the stuff on a foundation/ceiling to change it's direction, because it's almost impossible to see the pattern directions of the foundations during placement. That blue overlay color is simply too bright. Not to mention all the destroyed windows, who can't be relocated to fix the wall holding it.

Also, give us half sized stairs in normal and long lenght to go with the quarter stuff. And a massive foundation style stair in 2 length to make it a fitting look, when you relocate the base. You often have not a terrain THAT flat, so that foundations height fits to the ground level on all sides. You have to use stair who are meant to be indoors to reach your base often (especially if it have a size more than 6x6.

Please also rework the placement of half size roof parts. Sometimes they snap, more likely thay don't snap in the right direction. Then you can trrick the system by placing the small roof part in the wrong direction, facing to the outside. Then the second placed part has no other choice, than snapping to the inner side, where you want it to be.

Btw. that destroys the integrity, because technically after removing the to the outside facing blocker roof part, it removes the integrity anchor of the part placed after. You see a tiny gap, if you place a ceiling on these roof parts and roof parts placed without the trick. You feel that the moment, when that roof part gets destroyed and some of the roof platform you built after vanishes.

Overall the placement accuracy is lacking in the build mode The same way, as if you have items close together and you almost have to actually stand on the desired item to finally be able to select it. A electricity trigger close to the smelter or designer workbench? Good luck to actually find the trigger contact point.

Please remove the vehicle placeholder or give us a option to hide it (as you did with the cable management). I built a garage platform, but can't actually park my vehicle there. Meh.

That's enough for now, i go back, fixing my base.
Last edited by Le Leon; Jul 18, 2024 @ 2:53pm
Date Posted: Jul 18, 2024 @ 2:28pm
Posts: 0