Once Human
How Can We Help "Once Human" Thrive for the Long Term?
I wanted to start a discussion on how we, as players, can support the developers and contribute to the long-term success of "Once Human" Here are three simple questions to get the conversation started:

- 1. What aspects of "Once Human" do you enjoy the most and think should be expanded upon?
- 2. What kind of community events or features would keep you engaged and excited about the game?
- 3. How can we, as a community, provide the most effective feedback to the developers?
< >
1618/18 megjegyzés mutatása
Putting this here as some people seem to be unsure of what you lose and what you get to keep between seasons..... (based on ingame info, reddit post, and dev site.)

Seasonal Legacy
- The following supplies can be moved to the Eternaland Storage. At the start of a new season, players can
strategically select some of the resources to take with them on the new journey
1. Weapons and Armor.
2. Ordinary resources such as materials, medicine, and ammunition

- The following items will be inherited directly into the new season:
1. Starchrom, Crystgin, Mitsuko's Mark, Star Planula, and Sproutlets.
2. Equipment Blueprints (including levels), Blueprint Fragments, Weapon Attachments, and Mods
3. Furniture Formulas (except those unlocked in Memetics)
4. Cosmetic Titles, Actions, and Namecards
5. Character Customization Data
6. Construction Blueprint
7. Main Story, Side Story, and Journey Progress
8. Friends

Content and data not mentioned above, such as levels, energy links, map and stronghold exploration progress, and progress on seasonal objectives will not be inherited
PowerThumbz eredeti hozzászólása:
Putting this here as some people seem to be unsure of what you lose and what you get to keep between seasons..... (based on ingame info, reddit post, and dev site.)

Much of what the developers have written on the subject is either intentionally or unintentionally misleading. The fact that the developers have posted blogs/FAQs about how seasons work at least three times over the past 6 months and have failed each time to provide an accurate reflection of their impact makes me believe the misrepresentation is intentional at this point.

People need to understand that the developers are presenting their ideas in the best possible light because they need players to get on board with their vision. This game is so heavily built around the seasonal concept and it's vital to them that the players be willing to accept it. Otherwise the game risks failing and all of their development effort will have been for nothing.

This is why parroting whatever spin the developers are posting is not helping to clarify reality for players. While incredibly disappointing, it is completely understandable that the developers are always going to paint their decisions in the best light possible, while at the same time omitting the details that don't. It's much less understandable when fellow players do it for them.

Educate yourself on the issues with the list you quoted. There is enough information available at this point that you should know better.
Alright, so after some time playing through Phase 1 and going in to Phase 2 I feel I have played a fair amount of the game now in order to answer this question. However I do feel it's not a question of we customers helping the devs, but more so the devs helping to keep us as customer and supporting the game.

1.) First option, the gatcha cash shop. Lower the prices on your in game credits, $50 for a glass house transmog set that changes building pieces looks? Come on.... Damn near $25 for a transmog cosmetic outfit. This isn't valorant NetEase. Lower these prices if you want people to buy from your cash shop.

2.) Forget the seasonal server wipes. Server wiping is pointless when you have a max player base per server as it is. If you want to clean up clutter on your servers, why not re-implement the idea you had on the Beta where you HAD to log in and put items in your territory vault in order to keep your base and territory repaired and on the map. This way if you get people that drop off the game and are cluttering the map itself their things will vanish over an allotted time. Give us like 5 days or something to log in and just repair the base. Seasonal wipes are going to lose you players.

3.) Make global announcements for world events when they pop up. You have global chat announcements when Meta-Humans activate Refineries and Extraction zones. Add some global text when a world event pops up. That'll help out nicely.

4.) Make getting to the seasonal shop, daily shops, event shops, etc. EASIER. It feels like you have to jump through hoops just to look for a specific shop to see if you unlocked a reward or something. You only get a popup once you complete something and half the time you have no idea what it was you completed until that prompt shows, and it only shows for a few seconds before it's gone.

5.) Implement a better cover-fire system. I noticed that when crouched behind cover and hold right click, you lean or peek. The objects however you are covering behind are sometimes too tall to peek over and you end up shooting the object and not the enemy. Maybe having the character lift up a little further to clear the object to hit the target would help with this immensely.

6.) Fix the Motorcycle lean mechanics, I've noticed if you hold the left or right angles when turning for too long, you go near horizontal on the bike and start causing a lot of damage to it. The animations as well get janky and I've found myself leaning left when I'm turning right... which really triggers my OCD lol.
< >
1618/18 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2024. júl. 17., 10:05
Hozzászólások: 18