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I can't really predict myself being sick that month, sadly, I don't have that ability.
I do understand that, and I agree there should be some sort of solution to it, but I'm not sure this is it. Wasn't planning on being sick for a week. In the starting area it's just littered with territories to the point where I can't drive my bike on dirt roads without hitting some sort of foundation. But past the starting area the houses are far and few between. It also affects players building in a non prime location purely for aesthetic purposes, which I did. On a Mountain overlooking a city. I don't move my territory when a new area gets uncovered per phase.
Now if the point IS to move your house every new area, then my bad, I wasn't aware that was the goal and it's me misunderstanding the way the game is meant to be played. But I personally don't understand why it's implemented if after 6 weeks you get reset anyway. There's no "forever" in that, it's 1.5 months.
But it's interesting to me that there are locations on the map that are prime to build on, could you tell me of a few of these locations? I wasn't aware people want specific spots to build. Let alone on top of a mountain that doesn't serve any purpose other than being aesthetically pleasing.