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runs mostly 90-130 fps for me depending how many buildings on screen, 2560x1440, maxed, no FSR, motion blur off.
Arch Linux, MATE Desktop, Ryzen 5800X3D, RTX 3080. 560.31.02 drivers
if you want to cap your framerate it should be DXVK_FRAME_RATE=60 %command%
and engine related parameters come after it.. like %command%-preload -vulkan -USEALLAVAILABLECORES
though i doubt any of this even does anything for this game. not sure what game engine this game uses, but those sound like some specific game engine options.
the game uses NeoX engine from what i found
edit: -preload actually does seem to work or im crazy. it seems to load shaders during the main menu, judging by the higher cpu usage with all cores nearly maxed.
edit2: -preload doesnt do anything. i had some old shader cache that was acting just weird... cleaned it up and its buttery smooth now.
DXVK_FRAME_RATE=75 %command% -preload -vulkan -USEALLAVAILABLECORES
If your ingame framerate is capped at 120fps but never dips below 75 then set a driver frame cap at 75 and the latency problem should be solved. 7.0-6
Every time the framerate dips even a little bit below cap there's going to be added input latency and I have no idea why because this game is implementing some kind of dynamic frame smoothing that doen't behave quite like frame gen. Your GPU is pretty sweet so you might want to try 90fps cap in driver.
Runs in CPU 50s Celsius and GPU 45 to 55c. Some peaks on CPU at 70c and gpu 60c
That's on 5800X3D and 4080 BTW.
Obviously the engine specific options don't work. -USEALLAVAILABLECORES is an old UE4 command iirc, -vulkan is also UE, -preload is i think Apex legends source engine one.
This game doesn't use either of those engines.