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And besides, you will need those junk mods to level up your good mods.
And I do understand how many mods there are. Everyone does if they are in Phase 4.
And you really want to keep at least one or two of the same mods for different type of builds you want to try out. Afterall mods carry over along with your weapon BPs and accessories. So it is possible to expand your builds to more than one. It is the reason they have loadouts (gear screen press H).
Higher difficulty content is more likely to drop what you want at the power levels that you want them at. Players doing lower level content will suffer through far worse RNG, but can still get some really good mods, even if they can never be as good technically.
Currently it's not possible to roll a perfect mod, but you can roll stronger ones if you're getting mods from Pro difficulty dungeons.
Higher difficulty dungeons guarantee legendary mod drops, and even higher difficulty dungeons will give more of them. Clearing a Pro Silo will reward you with 2~4 or 4~7 legendary mods depending on the silo.
For the 4 perks, there are limited ranges for what they can roll. Only two slots can roll non-specific damage perks for example. You can't roll Crit Damage and Weapon Damage and Status Damage and Elemental Damage on the same mod, at most you can get 2 of those, and one slot is almost guaranteed (if not guaranteed) to get 1. This is to say that there is variability but far less than it initially looks like.
I apologize if 'non-specific damage perk' is confusing, it's because 2 of the slots can roll things that damage specific enemy types such as damage to elite enemies and damage to great ones.
For the perks there are potentially 16 upgrades that you can have on them. Grey -> Green -> Blue -> Purple -> Yellow on 4 different perks. Mods from lower level sources will range from 0~4 total upgrades on their perks initially. Mods from pro dungeons will have 5+ upgrades on them. As mods can only be further upgraded 5 times after you get them, you ideally want mods with 11 perk upgrades on them to start so you can max out all of the perks.
So players who do pro dungeons will have a slight dps and/or survivability bump above players who avoid higher difficulty content.