Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
xD
Very annoying indeed when you're trying to be effective on time. It's just flashiness for being flashy, but actually degrades your combat performance.
heck i even seen other monsters wait next to me lol.
anyways, sounds like you need to kill them with bullets if you don't like melee kills =D
The trade-off is that it is time where your character is immune to damage.
Which makes no sense and could be removed for all I care.
Better to grant that immunity at a smaller scale during a dodge-roll with i-frames for example, imo.
Huh?
No, I don't play melee. I've used melee however, on occasion. And this is my experience with melee. To be flashy and going against the grain? Wth you on about? lmao
doge roll has i-frames, just saying.
pretty sure they don't in this game.. I've never noticed the effect of it when rolling (always taken damage). This impression was re-inforced by reading someone else comment the same about no i-frames on dodging in a thread related to boss fights iirc..
do send me some info on it if you find me to be mistaken here, though
Not true in this game.
Ahh.. he wrote doge roll - not dodge roll
well ofc doge roll has i-frames x)
if you take damage, that means you rolled to late, i must agree the timings in this game is tied, you really need to roll at the exact timings, you could say they better change the timings. but bosses play on a diff rule-set, take the hound as example, when he boost runs at you, at times you see him bend towards you and you can't avoid the attack, THAT i find annoying.
(ps: please don't make fun of me for english lol, not native and em so old i never had english in school)
dude, I have nearly 150 hrs in the game. I always roll on instinct on incoming attacks, but they've never helped (aside from moving away from their hitbox / collision detection, but that is not about i-frames). i-frames make you invincible for a certain amount of animation frames. These are separate things.
I encourage you to try this for yourself