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As for the "finish your builds after one or two seasons", that is completely false. Every game I've played allows you to create your build as you see fit in a reasonable time frame, as long as you put in effort. Effort currently cannot be put into this game because of the "excessive" gaming rule
I don't play 12 hours a day and most people don't either. But the game so far has been limiting us at every turn and it can be infuriating at times. You try to farm one mod, a silo for 15 minutes per run. RNG says "lol nope" and next thing you know, you wasted 60 controllers just for 1 mod. Don't even get me started on only being able to wear 1 unique piece of gear
Most people will quit before they ever get their build going at this rate, if anything they need to loosen the restrictions
As for most people quitting the concurrent rate has either gotten larger or stayed where it's at since launch..
To have these kind of complaints 4 weeks in seems overly pouty...
Also the only reason you live in the us is the universal dice role, you just happen to be the egg that won.. that doesn't come with entitlement
It sounds like you're unhappy and frustrated, this probably isn't the game for you, be nice to someone else and quit your server so someone else can invite their friends..
Every game has RNG, it isn't new to not get what you want.. that's actually how life works too..
Stop being whiney
Also sucks that they removed ALL the text on mushroom girls inventory of mods. I guess its because when it listed all the affixes, it didnt say "you have a chance to get these" so people got upset their shiny new Mod didnt have the full list lol.
for example... i farm Manibus alot these days. is he a elite or a great one?
I'm coming to realise this is all just RNG and designed for a player with a communist state dictating their playtime.
The game is clearly meant to be micro transaction hell but as they had to dial it back for western markets some of the weaknesses show up.
Enjoy it for now it's going to be dead in a few months. It's already a ghost town on my server. There's like 30 active players
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Elites are the tougher mobs that drop "blue" orbs, or whatever you call loot drops. Think the heavy shield/gattling gun guys from Rosetta, the deviant claw machine etc.
Great ones are the final area bosses and PW bosses (Hound, Giant, Treant, Manibus).
The 12% chance of Burn proc (6+6 from Wep and Mask mods), applied as a multiplier to the base chance (Boom-Boom base chance is 18%), not as a fixed flat bonus.
So the chance of applying the burn stack formula is 18 + (18*0.12) = 20.16%.
On the test (with +12% bonus chance) I got ~22% chance. (645 bullets - 143 burns), I also did more short slections tests, never getting more than 30% final or even close to 30%.
You can prove me wrong or just bad luck with this test by making a longer selection (1000, 5000, etc) and getting the burn proc chance result closer to 30%.