Once Human

Once Human

mvdborch Jul 30, 2024 @ 9:19am
Status damage, bosses and balance
Fire and flames are somthing I decided to go for when i set my first foot in this game. And under normal circumstances - i love it! But there is a big but! Actually some really big butts!

1. Status damage doesnt affect certain bosses (e.g. Giant, Ravenous when he got his gattling out etc.). You can build your burn weapons as you like, but status and psi intensity usually are what seems to make sense. My burn ticks for over 6k. Nothing of that would do anything to the giant.

2. Comparison to other setups: Out of curiosity i made a half assed Shrapnel build. I got my weapon to+6 put some golden mods in and the only relevant benefit of my armor was a +12% weakspot damage. I shot one mag at the dummy and got over 30k dps without effort. My well rounded burn build (BBQ so far wanna test something with hardy gloves) gets to 35k dps (both tested with standard tungsten ammo). This is not okay.

3. Instant damage vs. damage over time: While 2 is the main issue out of those two - i am surprised that a - non - instant - gratification - set like burn (damage over time compared to big numbers) is not stronger over time compared to Shrapnel, Gunner etc. This is burnism ;)

Other than that - I have to say I am really surprised. I started this game without any knowledge and no beta experience. Lets try it out - was what i thought. Im playing it ever since.

All the best

Sinpony
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Showing 1-8 of 8 comments
Ivara Ara Jul 30, 2024 @ 9:28am 
Yeah so far the different builds are horribly unbalanced, granted elementals are good but the second enemies are immune its like...yay
Skyggles Jul 30, 2024 @ 12:21pm 
Open with bullseye weapon first.
Multiple adds use DE 50 wildfire with spreading mark mod
Single target use Recurve Crossbow any mod you like.
Once Bullseye is procced adds or boss turns blue switch to SOCR last wish with oblitarate mod and empty mag.
Every hit with shrapnel proc will hit another unhit hitbox on the target. You can multiply this with Beret or Cage helmet and then rest is just prioritize mods with CRIT, Weapon +DMG, mag size , damage against the target you want to kill. eg great one.
Endgame shrapnel is sustained 180K DPS with near perfect mods and perfect game play.
Midgame shrapnel is sustained 80K DPS with nowhere near to perfect mod's, but requires bullseye to be proced from secondary weapon first,
Last edited by Skyggles; Jul 30, 2024 @ 12:28pm
DarkRosse Jul 30, 2024 @ 1:20pm 
Originally posted by Skyggles:
Open with bullseye weapon first.
Multiple adds use DE 50 wildfire with spreading mark mod
Single target use Recurve Crossbow any mod you like.
Once Bullseye is procced adds or boss turns blue switch to SOCR last wish with oblitarate mod and empty mag.
Every hit with shrapnel proc will hit another unhit hitbox on the target. You can multiply this with Beret or Cage helmet and then rest is just prioritize mods with CRIT, Weapon +DMG, mag size , damage against the target you want to kill. eg great one.
Endgame shrapnel is sustained 180K DPS with near perfect mods and perfect game play.
Midgame shrapnel is sustained 80K DPS with nowhere near to perfect mod's, but requires bullseye to be proced from secondary weapon first,

brother your comments gives nothing to the OP post, we already know that shrapnel builds are over powered AF but devs decided that it would great to nerf elemental/status builds even more by giving immune to bosses.
Sargosch Jul 30, 2024 @ 1:28pm 
wall of text. the game wants you to play mutiple weapons and builds :partyboo:
Sloop Jul 30, 2024 @ 1:29pm 
Originally posted by Sargosch:
wall of text. the game wants you to play mutiple weapons and builds :partyboo:

Yeah the starchrome system really lets you test everything
Xaelon Jul 30, 2024 @ 1:46pm 
Of everything in the game bosses having status immunity makes the least sense. It provides no benefit to the game.

I remember going to fight HM Rav Hunter the day HM difficulty opened on my burn build. The fight was a slog because the game just doesn't tell you the boss is status immune. Same thing happened again on Giant.

It feels really terrible to enter a fight and feel useless because the boss hard counters you.

The game needs to tell us what bosses are immune to or just make it consistent and remove status immunity.

I kinda wonder if it's a bug tbh. If the damage numbers are any indication it seems like status damage just effects the "main" body of bosses and since the main body on bosses is immune or becomes immune during mechanics that would explain the immunity to status.

I'm going to report this I think.

Originally posted by Sargosch:
wall of text. the game wants you to play mutiple weapons and builds :partyboo:
There's a small problem with your logic here. Shrapnel is just good everywhere and countered by nothing.
Last edited by Xaelon; Jul 30, 2024 @ 1:47pm
Rob / Litch Aug 18, 2024 @ 3:36am 
i agree status immune bosses are counter productive imo, you are removing the number of viable builds for taking something on, you are forcing players to play specific builds and thats it. why would someone want to spend 25k starchrom on a build only then for it to be useless down the line?

what is the point of status damage if its only useable on trash mobs for most part?

i chose status build because i saw from arachism onwards, weakpoints were extremely hard to hit with a sniper build, thinking less weakpoint damage, more status damage, this was a smart choice imo. only then to get absolutely shat on late game coz stuff is immune.

i have one other issue with this too, they're nerfing builds mid season, which means im even more reluctant to change build to fix the issue above, you could swap to something, it'll get nerfed and then your back in same spot as you was with a status build
Zhaeph Aug 18, 2024 @ 3:45am 
Originally posted by Rob / Litch:
i agree status immune bosses are counter productive imo, you are removing the number of viable builds for taking something on, you are forcing players to play specific builds and thats it. why would someone want to spend 25k starchrom on a build only then for it to be useless down the line?

what is the point of status damage if its only useable on trash mobs for most part?

i chose status build because i saw from arachism onwards, weakpoints were extremely hard to hit with a sniper build, thinking less weakpoint damage, more status damage, this was a smart choice imo. only then to get absolutely shat on late game coz stuff is immune.

i have one other issue with this too, they're nerfing builds mid season, which means im even more reluctant to change build to fix the issue above, you could swap to something, it'll get nerfed and then your back in same spot as you was with a status build
they nerfed doombringer(weakspot OP gun and weakspot build is now very low in damage), shrapnel and power surge...bounce is still useless and nobody goes for it, burn is more like a "support" build for others to do more dmg, frost/ice vortex is dps build, fast gunner(or w/e the build name is) is also good, jaws - unstable bomber (deagle) got buffed while it is now the best

EXCEPT I don't have the starchrom to change my shrapnel build(even if it's okay i can't melt bosses in 4s like the deagle now)...i wanted to buy doombringer since it was OP and could finish bosses like how the deagle is now but since this game takes after Warframe where no fun is allowed i guess i'll need like 300k starchrom to change builds everytime
Last edited by Zhaeph; Aug 18, 2024 @ 3:53am
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Date Posted: Jul 30, 2024 @ 9:19am
Posts: 8