Once Human
Is this mod really good or I am reading it wrong?
Is this mod really good or I am reading it wrong?
When the shrapnel triggers every hits is 15% more damage?
Or I have to switch part of the body once in a while to get that 15% extra damage?
A bit confused.
https://steamcommunity.com/sharedfiles/filedetails/?id=3299498732
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There are weapons/gear that makes shrapnel hit more parts other than the intended target part everytime it triggers, like "+1 more extra Shrapnel hit parts." Look for those.
Dernière modification de ReSound!; 29 juil. 2024 à 19h43
Astro 29 juil. 2024 à 21h04 
Oh when I hit shrapnel it only hits one spot? So I have to use the other mod combined with this one?
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Oh when I hit shrapnel it only hits one spot? So I have to use the other mod combined with this one?

More like your equipped gear. Here's a build I found regarding Shrapnels, tl;dr get the Beret key armor or anything with a similar stat: https://www.gameskinny.com/tips/best-shrapnel-build-in-once-human/
Thanks looks very interesting :)
What do you think, instead of using that hat in the link, using this one instead
I assume this hut limits the shrapnel hit to only one but does lots of damage on that single one.
https://steamcommunity.com/sharedfiles/filedetails/?id=3299616372
watch some youtube videos about the game mechanics, some are very thorough and detailed, those can help a lot.

If you want, you can also watch some videos about builds and then simply copy and paste some min max builds, as most do.

Personaly, I am not using some youtube copy and paste build, and build my own, maybe not as min max optimized, but at least it is my build.
Dernière modification de Solomon Kane; 30 juil. 2024 à 1h54
Vision a écrit :
What do you think, instead of using that hat in the link, using this one instead
I assume this hut limits the shrapnel hit to only one but does lots of damage on that single one.
https://steamcommunity.com/sharedfiles/filedetails/?id=3299616372

Guy on top suggested you should check and compare with vid guides, so here'y go.

https://www.youtube.com/watch?v=Ub_elYTN9nc
I watched the video but I noticed 2 things...
1) the firefighter helmet had 2 stars
2) when he used the Beret he never reloaded, I wonder what made him have such effect, I wish he showed what other peaces of gear he had, tbh.
Vision a écrit :
I watched the video but I noticed 2 things...
1) the firefighter helmet had 2 stars
2) when he used the Beret he never reloaded, I wonder what made him have such effect, I wish he showed what other peaces of gear he had, tbh.

People do suggest just keep the beret to save starchrom, but if you insist on the dps, you can go and buy the mask.
no I agree the beret option is the better way to go.
1) free, save 8k starchrom
2) with it I think the gun seems not to need a reload.
3) I found a mod which I think could be very good with the beret...
https://steamcommunity.com/sharedfiles/filedetails/?id=3299630506 maybe with it we can do 30% more damage?! Still not sure how many shrapnel parts u hit with the beret, 2, 3?
The link u sent me says... "The Beret headgear increases the number of Shrapnel, allowing you to strike two other locations for double damage"
Still don't get what made the gun not reload with the Beret !?!?
Vision a écrit :
no I agree the beret option is the better way to go.
1) free, save 8k starchrom
2) with it I think the gun seems not to need a reload.
3) I found a mod which I think could be very good with the beret...
https://steamcommunity.com/sharedfiles/filedetails/?id=3299630506 maybe with it we can do 30% more damage?! Still not sure how many shrapnel parts u hit with the beret, 2, 3?
The link u sent me says... "The Beret headgear increases the number of Shrapnel, allowing you to strike two other locations for double damage"

Yep, two: the first one that gets hit by the shrapnel, then the one that gets hit by the +1 extra part, for a total of 30%
Yep that looks like a good mod, but the reloading is a mystery and also the shrapnel chances on this gun seem so low too, I wonder if it's better of the frozen smg. I do burn some bosses so quickly with it, but the lone wolf seemed to take more damage by this gun.
Vision a écrit :
Yep that looks like a good mod, but the reloading is a mystery and also the shrapnel chances on this gun seem so low too, I wonder if it's better of the frozen smg. I do burn some bosses so quickly with it, but the lone wolf seemed to take more damage by this gun.

Ah I think I found reason: comments are pointing to Momentum Up Mod: 10%Firerate on first half of the mag, then it becomes +30% weapon damage on the last half of the magazine, which probably explains the big shootup in damage when the mag was drained to down 20+ rounds.


Dernière modification de ReSound!; 30 juil. 2024 à 2h38
ok but doesn't explain the infinite bullets, the Momentum up mod does reload bullets in the magazine?
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Posté le 29 juil. 2024 à 19h36
Messages : 19