七日世界

七日世界

Soloistair 2024 年 7 月 26 日 下午 7:04
Deviants' mood stuck at 0 and stop working despite meeting all requirements
As per what the title said, I woke up finding all of my electric eel stop working with max deviant power and somehow 0 mood. All the recovery requirements were met so I am not sure if this is a bug and if anyone else has this problem?
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正在显示第 1 - 15 条,共 28 条留言
Smurfz 2024 年 7 月 26 日 下午 10:49 
Experiencing the same issue. It ain't all of the deviants, just the territory ones...
+1 bump.
<GrandPa> 2024 年 7 月 27 日 下午 1:19 
I had the same issue. All my territorial deviants were stucked on the roof. It seems they dont know howto go down the stairs.

I fixed the issue going up to the roof and using the G key to control the deviants and launch them out of the roof.
Pandora 2024 年 7 月 27 日 下午 3:36 
Mine got stuck on the roof as well, and even when using "G" they'd end up back there. I made a staircase that goes from the ground to the roof and that seems to have stopped them from getting stuck up there. It's not the best workaround, but it's what's helped so far.
<GrandPa> 2024 年 7 月 27 日 下午 9:42 
Even with stairs my Chefosaurus keeps getting stuck. After some tests it seems the issue is caused by the curved stairs, the deviant simply cannot go down in this stairs if several curved stairs are connected to create a big spiral stair.
Smurfz 2024 年 7 月 28 日 下午 10:41 
Are you saying the mood of your deviants was reliant on their movement around your bases? I've got double stairs to all floors and this does not seem to be the reason for my deviants unhappiness.
Sono 2024 年 7 月 28 日 下午 10:52 
引用自 Smurfz
Are you saying the mood of your deviants was reliant on their movement around your bases? I've got double stairs to all floors and this does not seem to be the reason for my deviants unhappiness.
i think it depends on the deviant, deviants that prefer to stay indoors like the paper doll, cat or chefasaurus seem to have a "destination" point in an interior, and need to walk to it, to continue replenishing mood. This is most obvious with Paper Doll, as it sweeps at each of these points. One time it got stuck in my roof and while it was up there for like 3 whole in game days it would not replenish its mood
HK 2024 年 7 月 28 日 下午 10:53 
did you put its treshold at a 100? it becomes dormant and functions after its fully charged
Smurfz 2024 年 7 月 30 日 上午 2:36 
引用自 HK
did you put its treshold at a 100? it becomes dormant and functions after its fully charged

The problem is not the energy, but the mood. I've set one of them to 100 now to test, but so far no change in mood.


引用自 Sono
i think it depends on the deviant, deviants that prefer to stay indoors like the paper doll, cat or chefasaurus seem to have a "destination" point in an interior, and need to walk to it, to continue replenishing mood. This is most obvious with Paper Doll, as it sweeps at each of these points. One time it got stuck in my roof and while it was up there for like 3 whole in game days it would not replenish its mood

They've got full access to everything, can't seem to figure out why they are unhappy. They can be outside if they wish, or on any of the 3 floors of the house.

Other things I've tried:
- Moving into polluted area
- Moving out of polluted area
- Destroying and re-building the enclosures
- Moving enclosures around my home
- Having less enclosures
- Moving region
- Rebuilding large portions of the house

All of my deviants have at least 2/3 environment requirements fulfilled, most have 3/3. None of this seems to matter, nothing has made a change for me so far.
ReSound! 2024 年 7 月 30 日 上午 3:05 
引用自 Soloistair
As per what the title said, I woke up finding all of my electric eel stop working with max deviant power and somehow 0 mood. All the recovery requirements were met so I am not sure if this is a bug and if anyone else has this problem?

Have you checked any of your Deviations on their Traits? iirc, there is a trait that drains surrounding deviations mood when either the DP or their own mood drops.

If there are, suggest replacing them.
最后由 ReSound! 编辑于; 2024 年 7 月 30 日 上午 3:07
Smurfz 2024 年 7 月 30 日 上午 5:03 
引用自 ReSound!
引用自 Soloistair
As per what the title said, I woke up finding all of my electric eel stop working with max deviant power and somehow 0 mood. All the recovery requirements were met so I am not sure if this is a bug and if anyone else has this problem?

Have you checked any of your Deviations on their Traits? iirc, there is a trait that drains surrounding deviations mood when either the DP or their own mood drops.

If there are, suggest replacing them.

Not noticed that before... Only found 1 that stipulated "deviants" in the plural:
"Slacking off: mood and deviant power consumption speed +5% for working territorial deviants"
Do you know if ones that does not stipulate in the plural, for example "Growing Pains", affects multiple or only that singular deviation?
ReSound! 2024 年 7 月 30 日 上午 5:35 
引用自 Smurfz
引用自 ReSound!

Have you checked any of your Deviations on their Traits? iirc, there is a trait that drains surrounding deviations mood when either the DP or their own mood drops.

If there are, suggest replacing them.

Not noticed that before... Only found 1 that stipulated "deviants" in the plural:
"Slacking off: mood and deviant power consumption speed +5% for working territorial deviants"
Do you know if ones that does not stipulate in the plural, for example "Growing Pains", affects multiple or only that singular deviation?

Afaik, if the the trait did not mention affecting other deviation, it'll only affect the deviation that has that trait(ie. Growing Pains only affects the Deviant that has it)

Was looking at my backpack for my Deviations that have negative effects(only to realize I had sold a lot of them in Eternaland), and there are some few more other negative traits, like "Baffling Behaviour," which has a 10% chance to decrease DP of other deviations. Apparently they're color coded and number tiered(highest I've seen is 5): Yellow and Green highlights are "good" traits, while Gray ones are "negative" ones.

However, if you still want to keep Deviations with negative traits because they have better skill/activity level, you just have to watch out since if they already have a negative trait of their own, it will definitely be drained faster by other deviations that affect their fellows.
最后由 ReSound! 编辑于; 2024 年 7 月 30 日 上午 5:38
Smurfz 2024 年 7 月 30 日 上午 5:41 
引用自 ReSound!

Afaik, if the the trait did not mention affecting other deviation, it'll only affect the deviation that has that trait(ie. Growing Pains only affects the Deviant that has it)

Was looking at my backpack for my Deviations that have negative effects(only to realize I had sold a lot of them in Eternaland), and there are some few more other negative traits, like "Baffling Behaviour," which has a 10% chance to decrease DP of other deviations. Apparently they're color coded and number tiered(highest I've seen is 5): Yellow and Green highlights are "good" traits, while Gray ones are "negative" ones.

However, if you still want to keep Deviations with negative traits because they have better skill/activity level, you just have to watch out since if they already have a negative trait of their own, it will definitely be drained faster by other deviations that affect their fellows.

Removed every single deviant except 1 in my base, it's still loosing mood :'D And said deviant has all requirements filled. This has to be a bug...

I did try to report it as a bug, as it did not use to happen but only seemed to happen after update. The reply I got was "go explore the world".
最后由 Smurfz 编辑于; 2024 年 7 月 30 日 上午 5:45
Kryzx 2024 年 7 月 30 日 上午 6:27 
I had this happen initially in my base when the servers went live the first few days. I had moved my base to the Broken Delta (2nd area) and started to rework my structure and put up all the Digby Boys I accumulated.

I don't know what happened, but none of my digby boys were refilling their deviant power & mood wasn't increasing despite fulfilling 2 of 3 of their environment requirements. I tried moving around the lights & radio to no avail (wasn't using any power yet, so I couldn't check that). It wasn't too big of a problem since I can just mine the ore myself anyways since I placed my base near loads of ore nodes at the time.

Anyways, once I moved my base to an area in Iron River (3rd area), they finally started working again & their mood/deviant power was increasing. Maybe it was my base location? Or perhaps it was a server issue?

Although.... now that I think about it, I did have my inner areas all closed off with doors that I never kept open when I built it in Broken Delta, but I decided to just leave them open when I moved them to Iron River and noticed they were working again. Maybe they need a path outside your territory from the securement unit if they're on the inside?
Crow 2024 年 7 月 30 日 下午 5:45 
Deviant mood and power bug for use refill
Mood stuck in 0 and power not rise
最后由 Crow 编辑于; 2024 年 7 月 30 日 下午 5:45
Lollipop33 2024 年 7 月 30 日 下午 5:48 
pull the deviant and move to another container.
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发帖日期: 2024 年 7 月 26 日 下午 7:04
回复数: 28