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Maybe they didnt do that because its out of their control for now, i had a experience as a moderator and aided here and there some devs with their works, so i kinda understand why they dont do such things, maybe its something they cant really work with, would break other things or would need an entire rework on which isnt really worth it
I hope this isnt the case, im kinda good with the actual limit, so for me, i dont see a need to rush on this feature, but i guess it would be cool if they manage to raise
https://steamcommunity.com/sharedfiles/filedetails/?id=3337094229
So he has his limit and I have mine and both are at 300 at the moment.
Problem is we're like 15-20 items each short of finishing the properties. All that is left are Windows, Doors and railing. None of these items in real life would be considered a structural element as you don't need any of these to support the building and same in game the buildings were just fine prior to adding these.
These type of items should not be considered a structural element in that sense their more decorative then structural.
Problem is that the area we built in will not allow for upgrading the territory so we'd have to literally move to a new spot and we can match things up once there.
You should be able to upgrade the structural limit without the need to move the base for those of us that do not require more area to build in. I don't need more area I just need a few extra items that upgrading allows for but.......
So your options at this point are either expand your space, or get someone with both the structures perks to build more for you. You can get the limit extended by 200 I believe with both perks, and that limit extension occurs regardless of whether or not you've expanded your space.
At the time, the placement limit per player was about 2k walls before stuff started crashing and un-loading previously placed work. If we tried to break the cap, weird stuff started happening. Mobs glitched through walls, frame rates dropped to next to nothing, stuttering got really intense, and everyone on a player map (it was limited to 4) would start sliding around and the networking would bug out like crazy trying to load hundreds of hostile mobs as well as the player fortresses.
So based on how badly the servers started lagging when Taming was first implemented in Once Human; The figured out the maximum build limit across the entire server for a full server of players and divided it down to a common number everyone can have equally before the server collapses under its own weight.
And then they tried to offer Eternaland for people who wanted uncapped building. The build limit is still there, Its more than 2k now, but somewhere along the line you will hit a build limit and previous work will start to vanish.
I'd be interested in finding out if someone found the current build limit for the engine.
Houses are in fact a massive scam and nerf to the game. On top of all the other scams and massive nerfs in weapons and armour.. it just isn't really worth playing past lv 50. ie some 8 days into the game.
This game is a vanity game, a painting game for making pretty pictures and staring at fake girl bodies and putting them in little doll dresses.
"This game is a vanity game, a painting game for making pretty pictures and staring at fake girl bodies and putting them in little doll dresses." <- And you have 900 hours on it lol