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Many things are bugged in this game. Its also random if deviant chambers pick up the colored lights. Just gotta get lucky.
They seem to be processed on a XY plane instead of a XYZ space.
This means if you have a fridge on the ground floor on the northern side of your house and 15 furnaces on the fourth floor on the northern side, you will NOT get the heated trait due to the fridge being too close.
In a 3D space, you are outside the fridge's zone of influence, but since the Z coordinate is projected down to the XY plane, they are practically on top of each other, and the fridge cancels out all the furnaces.
Solution:
Move the fridge OR the furnaces to opposite sides of the house, regardless of which floor they are on. Also, move the deviant securement units to the correct location.
That's just silly. Refrigerators actually make the area around them slightly warmer as they vent heat to keep the interior cool. It should not negate the furnace.
Try a few of the suggestions posted but it's totally random. Moved and deleted my fridges and still doesn't work. Same with the red/ blue/ green lights for the deviations. It's random if it works or not. Just gotta get lucky sadly.
The objects that improve the deviants, do so in a sphere around them. Like a bubble. If you are using smelters/furness you need to make sure there's no fridges overlapping the bubble area of influence. Or the Cold of the Fridge cancels out the Heat of the Furness.
This actually works, I moved my furnace with warm deviants at the other side of territoty, built a ground floor platform and it worked.
it doesnt matter which floor. I had my fridge on the other end of the territory, and furnace on the other end.
not sure if that'll come in handy for anyone