Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Indeed.
Does it just abruptly ends or you still get some kind of "end of season boss/fight" or something?
I didn't look up anything about it cuz going blind into the game sounded nice but that's a bit underwhelming.
Let's be honest about this.. this is not the kind of developer that is fine with you just playing a few days and then vanishing until the next content update. They need you to return frequently because that's the only reliable way to repeatedly get the various stores in front of your eyes. There's a reason all these daily/weekly claims and tasks exist.
I think people are just skiping alot of content and not doing their tasks wich is a big mistake because the exploration/events/locations/silos/deviants can be a big help later on.
Even just doing all the secondary quests and geting a few secrets can be a big help.
Even if you finish all that you can still build a better base or work on the blueprints, even make your own blueprints for a big house.
People treat games like fast food these days🤔
I don't know which button it was, but there is a screen with a timeline. In that timeline, you can see that each week opens up the upcoming areas and content, as well as changing previous areas and their content. So it might be a completely different world by week 8 when newcomers join in, who also get a headstart thanks to your efforts as a mayfly pathfinder (they can equip a bunch of powers straight from level 1).
This basically exists to prevent what you're saying it does. If you want to follow the story/events and want the optimal rewards, you have to play at least every third week. You don't simply get to wait until the season ends. So in the event that you really have cleared the plenty amount of content you already have (you can get way later mats by scavenging around the border too), just come back in 2 weeks to catch up on all the missable stuff or next week to get the new content straight away. Like joining midseason is fine too, because you get really stupid ♥♥♥♥ like getting 999x items per gather buffs. Usually games have either intense time requirements, like having to playing daily during a season, or playing for 3 days straight and never again for the season. I think asking you to play every phase for the optimal rewards is absolutely fair to gamerdads/gamermoms and all lil gamers get enough side content to last them for some days.
Honestly, I find this a much better model than the content goldrush where kids are minmaxing as hard as they can to get to the end of a game by playing for 40 hours without sleep or breaks straight, who then complain that game X has no content because they devoured it like little piranhas. Now they're just going to complain about time gating instead. Like you're not getting dripfed 2 hours of content like Genshin Impact. This is a whole ass triple A length each time and that seems like a fair compromise between people who don't have enough time, but can play long sessions every few weeks, versus people who want to play 10 hours a day.
A good thing to remember although kind of unrelated is that this is just 1 map, other scenarios take place in different places, different amounts of times, different giant enemies, etc.