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The Rust got PVE on dedicated servers, and wipes are very popular there. I was hosting Rust 10x PVE server for 2 years. People love wipes.
Another thing that will kill this game is the fact that when someone logs into a server they are taking up the spot until the end of the season. Now what about the players that quit full servers and what not? Why are those players still allowed to keep their spot? There are people who want to join friends but can't due to the fact that servers will stay perma full until ends of seasons and I will not have my friends move to another server and lose all their progress for just me. It's actually so frustrating. Don't advertise the game as an open world and then limit the amount of characters that can be made on each server. I'd rather wait an hour queue time than be locked out of playing with friends.
First off, 6 weeks is incredibly short for anyone with real life commitments to contend with. Not to mention your character actually resets to level 1 and you lose all your material you earned and farmed for over those weeks. This is an awful design decision and one that just lost 4 people playing.
Devs should re think this strategy, game will be dead when people figure this out as a surprise in a few weeks. PVE games with wipes? Just let us have our own server and play how we want.
Dude have you ever played one perpetual world save for any survival game ever? Even Ark on vanilla settings can take a year do to stupid breeding timers which we always set to 0.000000000001 removing them entirely, then poof suddenly you can crush every single map across the entire story in 2-3 weeks and are left bored with nothing at all to do. 7DTD you can max everything out on vanilla settings in under 20 hours of play time and be left with nothing to do. Rust, Valheim, Conan Exiles... The list goes on and on. For a PVE game to retain players it needs periodic wipes otherwise you reach a point where you are max level, have more gear and resources than you will ever use and be bored with no objective.
True 100%, the problem is some people never played survival games. It is impossible to run no wipe server without consequences.
6 weeks also seems like a pretty good spot, not too long, not too short
The only way the wipes themselves kill the game is if we land on the same map with the same quests and the same content in which case it's tough to say what happens. I don't personally enjoy restarting the same game over and over unless it's got good replay-ability which unfortunately in the 20 hours this weekend I've put in to this game there's nothing at the early game so far that makes me want to do it again other than some of the bosses/mini bosses
Farming is a grind I can accept because I can break it off with exploration but if I need to visit and re-clear the same towns it wont be as fun the nth time and without that sense of fresh exploration it'll get boring
tl;dr: I hope these wipes aren't a replacement for content otherwise it wont last long
Exactly, there is no reason to Wipe PVE Servers!
Neither of these games wipe your progress besides Rust due to PVP!
I played all of them, i have had my own private servers and played on official.
You adjusting the setting and fast forwarding the game for yourself has nothing to do with this!
Also neither of these games are Live Service games, they can all be played offline or co-op, while Once Human is Live Service MMO.
What's so fresh about doing the same thing you have done every season?
Also wipes will probably replacement for endgame content with some events and new quests which is horrible for a Live Service game.
If you had hosted Rust server you should know what is consequences with no wipe server. Or did you hosted Rust on Quantum Server. LMAO