Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not saying that's a good thing, but you can play on a PvP server and punch up to give yourself a challenge. Not everyone wants a Soulslike in every game. If you want a "challenging" survival game. Go play Soulmask on the hardest difficulty, that should keep you entertained for a bit.
The PvP servers are opt-in PvP. Their events are just more PvP focused rather than PvE focused.
This game is still easy at the higher difficulty levels. Yes, they at higher levels they are more dangerous than lower levels, but your are also gaining massive amounts of power over time, and the AI and mechanics are still ridiculously simplistic. So nothing really changes.
Regardless, no one suggested Souls-like levels of difficulty. Let's not be overly dramatic. There is a lot of tuning space between that and what Once Human offers now. This game offered a reasonable challenge back in CBT2 but all of that was gutted and nerfed to oblivion.
It's a bit of a shame it's opt-in. The description doesn't describe it as such. So far I'll agree the game isn't difficult. But I also haven't done the end-game dungeons/raiding mechanics to see. As in, that is the only difficult part of every other MMO on the market. Is the extreme end-game. I'm not sure why people are expecting differently from a freshly released MMO. They need to pitch soft to get as many casuals hooked and invested. If the game is difficult off rip, their market shrinks drastically.
You suggest me claiming "souls-like" is being overly dramatic. I counter, calling a new to market MMO that has no established player base worth speaking of "easy" is also being dramatic. It could also very easily be, this game isn't meant for people who want something more challenging. (I'll wait to see what it's like at the end of the "season" before I make that judgement myself.)
I appreciate folks from CBTs being upset that the game got easier, but again. The game has to establish a player base and market or it will do what almost every other MMO has done since WoW released. Fade into obscurity and small (For an MMO) population.
Dark souls is too easy, give me S.T.A.L.K.E.R. Anomaly
Also, I wish there were more big enemies in open world like the bus. You hardly seem them. I'd love to stand on something tall and see in the distance these giant creatures that loom above everything. That'd be cool.
Typically "new to market" MMOs will err on the side of being too-difficult side rather than too-easy, because tuning the difficulty downward is usually better received that raising it. Players generally prefer to see mobs nerfed and their characters buffed rather than the other way around.
This game was never hard in beta, it was just harder than it is now (which is not a high bar to clear).
As I said, when players can safely ignore an entire POI's worth of mobs and simply kite them around while freely gathering items and chests without being in any real danger, we have gone past the realm of easy into too easy.
Some of this has to do with the seasonal wipe model, which is designed to get the player through the existing content as effortlessly as possible so they're ready to do it all over again in 6 weeks after the wipe. The developers also need Once Human to be as accessible as possible because their monetization model depends on having a wide audience to collect from. These are all indeed reasons, but the result (unfortunately) is not engaging gameplay.
If the AI is dependent on server tick rate and performance is struggling then even fantastic AI is going to look braindead. I believe that is what he means.