Once Human

Once Human

bidbihS Jul 10, 2024 @ 5:13pm
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Game is Too Easy
The enemy AI is dumb to say the least. It almost looks like it's not being given enough CPU power from the server to make decisions quickly enough (which also would explain the atrocious pathfinding).

Have a feeling a lot of people are going to get bored of this game pretty quickly. Once the new game feel wears off you kinda realize the combat becomes mindless outside of a few scripted boss encounters.
Last edited by bidbihS; Jul 10, 2024 @ 11:05pm
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Showing 61-75 of 95 comments
Nothingness Jul 15, 2024 @ 6:18am 
It wasn't like this in the first open beta. There was concern around each corner. I wish they would update the complexity back. Bosses are so easy it doesnt need a group to do any so far (lvl 35). Its almost like they are pushing this to be more single player
Adialeda Jul 15, 2024 @ 9:47am 
Originally posted by Nothingness:
It wasn't like this in the first open beta. There was concern around each corner. I wish they would update the complexity back. Bosses are so easy it doesnt need a group to do any so far (lvl 35). Its almost like they are pushing this to be more single player
I play solo, but even for me it's too easy. Of the ordinary enemies, only vultures are anything of a kind, and even then they are more annoying than dangerous. The bosses, yes, are simple, but I’m currently completing them on the first difficulty, and I believe that, most likely, on the 2nd and 3rd difficulties the bosses will require a group to pass. But, for ordinary enemies, it is still highly desirable to add strength, such as so that it is impossible to so easily avoid the shots of ranged opponents, it can give them the opportunity to shoot proactively, or stupidly with hitscan. Increasing the enemies' reaction to gunshot noise so that "zombies" come running from all over the area, giving them some kind of charge sprint to quickly reduce the distance, can increase the total number. Yes, I'm saying all this as a solo player, I don't plan on looking for other players to complete content other than dungeons.
redhering Jul 15, 2024 @ 10:01am 
the only mobs I have an issue with are the big boys/boss those take a bit. the normal people size mobs I can kill them with melee weapons with ease. No point wasting ammo on them.
RegalKain Jul 15, 2024 @ 10:19am 
I sort of just assumed it's like every other MMO in existence. Where in the game is laughably easy because it draws in the largest group of people, and the only vaguely challenging thing about the game is the super late-game "raids" or some form of PvP. If you're finding the game so baby-level easy. Play on a PvP server? Or just push content? I'm in Blackfell at level 33 and doing stuff in that area. It's "hard" at that point. Mostly because 60% of your health is sanity damage.

I'm not saying that's a good thing, but you can play on a PvP server and punch up to give yourself a challenge. Not everyone wants a Soulslike in every game. If you want a "challenging" survival game. Go play Soulmask on the hardest difficulty, that should keep you entertained for a bit.
Gyson Jul 15, 2024 @ 11:02am 
Originally posted by RegalKain:
I sort of just assumed it's like every other MMO in existence. Where in the game is laughably easy because it draws in the largest group of people, and the only vaguely challenging thing about the game is the super late-game "raids" or some form of PvP. If you're finding the game so baby-level easy. Play on a PvP server? Or just push content? I'm in Blackfell at level 33 and doing stuff in that area. It's "hard" at that point. Mostly because 60% of your health is sanity damage.

I'm not saying that's a good thing, but you can play on a PvP server and punch up to give yourself a challenge. Not everyone wants a Soulslike in every game. If you want a "challenging" survival game. Go play Soulmask on the hardest difficulty, that should keep you entertained for a bit.

The PvP servers are opt-in PvP. Their events are just more PvP focused rather than PvE focused.

This game is still easy at the higher difficulty levels. Yes, they at higher levels they are more dangerous than lower levels, but your are also gaining massive amounts of power over time, and the AI and mechanics are still ridiculously simplistic. So nothing really changes.

Regardless, no one suggested Souls-like levels of difficulty. Let's not be overly dramatic. There is a lot of tuning space between that and what Once Human offers now. This game offered a reasonable challenge back in CBT2 but all of that was gutted and nerfed to oblivion.
RegalKain Jul 15, 2024 @ 1:42pm 
Originally posted by Gyson:
Originally posted by RegalKain:
I sort of just assumed it's like every other MMO in existence. Where in the game is laughably easy because it draws in the largest group of people, and the only vaguely challenging thing about the game is the super late-game "raids" or some form of PvP. If you're finding the game so baby-level easy. Play on a PvP server? Or just push content? I'm in Blackfell at level 33 and doing stuff in that area. It's "hard" at that point. Mostly because 60% of your health is sanity damage.

I'm not saying that's a good thing, but you can play on a PvP server and punch up to give yourself a challenge. Not everyone wants a Soulslike in every game. If you want a "challenging" survival game. Go play Soulmask on the hardest difficulty, that should keep you entertained for a bit.

The PvP servers are opt-in PvP. Their events are just more PvP focused rather than PvE focused.

This game is still easy at the higher difficulty levels. Yes, they at higher levels they are more dangerous than lower levels, but your are also gaining massive amounts of power over time, and the AI and mechanics are still ridiculously simplistic. So nothing really changes.

Regardless, no one suggested Souls-like levels of difficulty. Let's not be overly dramatic. There is a lot of tuning space between that and what Once Human offers now. This game offered a reasonable challenge back in CBT2 but all of that was gutted and nerfed to oblivion.

It's a bit of a shame it's opt-in. The description doesn't describe it as such. So far I'll agree the game isn't difficult. But I also haven't done the end-game dungeons/raiding mechanics to see. As in, that is the only difficult part of every other MMO on the market. Is the extreme end-game. I'm not sure why people are expecting differently from a freshly released MMO. They need to pitch soft to get as many casuals hooked and invested. If the game is difficult off rip, their market shrinks drastically.

You suggest me claiming "souls-like" is being overly dramatic. I counter, calling a new to market MMO that has no established player base worth speaking of "easy" is also being dramatic. It could also very easily be, this game isn't meant for people who want something more challenging. (I'll wait to see what it's like at the end of the "season" before I make that judgement myself.)

I appreciate folks from CBTs being upset that the game got easier, but again. The game has to establish a player base and market or it will do what almost every other MMO has done since WoW released. Fade into obscurity and small (For an MMO) population.
Frank Jul 15, 2024 @ 1:57pm 
What's the point of a survival horror game if all of the monsters are zero threat to you? I hope they add some high difficulty / survival servers you can play on later, it'd be great if the monsters were so dangerous you had to either use stealth or team up with other players to accomplish anything.

Dark souls is too easy, give me S.T.A.L.K.E.R. Anomaly
Last edited by Frank; Jul 15, 2024 @ 1:58pm
X.X Jul 15, 2024 @ 2:02pm 
it does said "novice" server. my guess is they are increasing difficulty as the season goes on
Jake Jul 15, 2024 @ 2:11pm 
Silos and Dungeons have a difficulty level when starting. You can change the difficulty before you start it if you think things are too easy. As for the open world, it is what it is, and I foresee in the future difficulty choices.
Yeah I agree, the game is just a bit too easy, especially with the big guys. The big guys should be threatening, you should feel the need to run away from them at low levels. But you can beat them up with a torch. A literal stick. I've never had to flee from an enemy yet.

Also, I wish there were more big enemies in open world like the bus. You hardly seem them. I'd love to stand on something tall and see in the distance these giant creatures that loom above everything. That'd be cool.
MysticalPotato Jul 15, 2024 @ 2:56pm 
Originally posted by Shibdib:
The enemy AI is dumb to say the least. It almost looks like it's not being given enough CPU power from the server .
Yeah that's not how that works buddy
Gyson Jul 15, 2024 @ 3:07pm 
Originally posted by RegalKain:
It's a bit of a shame it's opt-in. The description doesn't describe it as such. So far I'll agree the game isn't difficult. But I also haven't done the end-game dungeons/raiding mechanics to see. As in, that is the only difficult part of every other MMO on the market. Is the extreme end-game. I'm not sure why people are expecting differently from a freshly released MMO. They need to pitch soft to get as many casuals hooked and invested. If the game is difficult off rip, their market shrinks drastically.

You suggest me claiming "souls-like" is being overly dramatic. I counter, calling a new to market MMO that has no established player base worth speaking of "easy" is also being dramatic. It could also very easily be, this game isn't meant for people who want something more challenging. (I'll wait to see what it's like at the end of the "season" before I make that judgement myself.)

I appreciate folks from CBTs being upset that the game got easier, but again. The game has to establish a player base and market or it will do what almost every other MMO has done since WoW released. Fade into obscurity and small (For an MMO) population.

Typically "new to market" MMOs will err on the side of being too-difficult side rather than too-easy, because tuning the difficulty downward is usually better received that raising it. Players generally prefer to see mobs nerfed and their characters buffed rather than the other way around.

This game was never hard in beta, it was just harder than it is now (which is not a high bar to clear).

As I said, when players can safely ignore an entire POI's worth of mobs and simply kite them around while freely gathering items and chests without being in any real danger, we have gone past the realm of easy into too easy.

Some of this has to do with the seasonal wipe model, which is designed to get the player through the existing content as effortlessly as possible so they're ready to do it all over again in 6 weeks after the wipe. The developers also need Once Human to be as accessible as possible because their monetization model depends on having a wide audience to collect from. These are all indeed reasons, but the result (unfortunately) is not engaging gameplay.
Gyson Jul 15, 2024 @ 3:09pm 
Originally posted by MysticalPotato:
Originally posted by Shibdib:
The enemy AI is dumb to say the least. It almost looks like it's not being given enough CPU power from the server .
Yeah that's not how that works buddy

If the AI is dependent on server tick rate and performance is struggling then even fantastic AI is going to look braindead. I believe that is what he means.
Last edited by Gyson; Jul 15, 2024 @ 3:10pm
Adialeda Jul 15, 2024 @ 5:34pm 
Originally posted by Gyson:
Some of this has to do with the seasonal wipe model, which is designed to get the player through the existing content as effortlessly as possible so they're ready to do it all over again in 6 weeks after the wipe.
You are missing that the seasonal wipe allows you to save blueprints and increase their stats (weapon damage, armor protection)... why increase the stats of blueprints when the game is already too easy? Unless you take into account their description of the season “for beginners, easy difficulty”. Those. Then there may be something more complicated, but I have little idea how this could be implemented. Perhaps several parallel difficulty levels, like separate seasonal servers (and there are also pvp/pve), but this will seriously reduce the density of players. And if all subsequent seasons do not have the ability to choose the difficulty (and reward, of course), then nothing can be balanced, and everything will remain as it is - too simple. Otherwise, new players simply will not be able to play without upgraded blueprints from previous seasons.
Last edited by Adialeda; Jul 15, 2024 @ 5:34pm
x97dbones Jul 31, 2024 @ 4:30am 
So glad this game was made for me that doesn't have a lot of time and isn't so sweaty as to get the "right build" and all the rest. Game is perfect.. they really nailed it which is why its so successfull. LOVE IT!
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Date Posted: Jul 10, 2024 @ 5:13pm
Posts: 95