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there is a limit to how easy it is, it's ridiculous a 3 year old child can play without dying once
it's way too easy we don't even feel invested there's absolutely no danger you might as well play animal crossing
Yes, it's time for you to switch to a different game.
Everything in this game is now designed around pushing you through the content as quickly as possible, as if the world is ending in 6 weeks, because it is.
I get it.. some people are having fun, but at least some of that is due to ignorance. They're unaware that Once Human used to have a lot more depth and was much more challenging. That it more closely resembled those earlier videos on the Steam store page, and that it was a lot more fun to play. They have nothing to compare the current version with, they can't see the direction this game has gone over time, or the extent at which a seasonal model has decimated what could have been a great, long-term MMO.
I remember the Greed boss had been a challenge even for those who knew what to do, not a super hard one but it felt more like a boss, you had to shoot his weapon, then it would drop onto the ground and then you would have to use that in order to kill him, now you just use what ever and he dies.
In CB2 you had to have parties to be able to actually do anything against the bosses, tho after you had your good gear you could solo a bit easier, tho still had to play it smart.
Sadly as much as I enjoy this game, yes you can cheese most of the fights allowing you to survive most if not all of the bosses without getting hit 1 time and or without getting knocked down even if taking a lot of hits to the face.
I doubt we will get anything close to CB2, it is sad on how the game devs listen to people who will probably never play this game at launch and or will now play it, then complain to them selves on how easy it is before they quit, look for another game and then complain there and continue the dilute future games till there is 0 challenge left.
You know, they changed it so you don't even have to shoot its arm/gun anymore. He just seems to drop it after reaching specific health percentages. Was it really necessary to dumb that down and automate it? The damage numbers popping up already clearly show when we're hitting a weak point. Players were capable of figuring it out.. heaven forbid they might have to try more than once.
It's so frustrating how much easier everything is now.