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So, unless there is group co-ordination I have to run through the same nonsense to begin with to play with different people? And then every 6 weeks any and all of that progress will be wiped.....
Solid uninstall.
You can look into server transfers if you want but in f2p games those usually cost money.
It's how some server based games that have largely failed work. Other games that are successful allow the freedom to join friends so you can play together. Not for me. If its your bag, all the power and love to you my friend.
At the end of a season, you get to keep important resources like Blueprints, Cosmetics, Furniture Formulas, and Weapon Accessories.
However, common resources, weapons, and items will be transferred to your personal domain, Eternaland, to maintain fairness. Some resources in Eternaland can be carried over to a new season, while others can be used to construct your personal domain.
And for your "play with friends" problem, can't you all choose a server and play on that? Do that really need so much coordination? At the end of the day the game came out like yesterday, you or your friends could just do the deed and start again on their/your server, you wont really lose that much.
I've been having trouble even finding the server my husband is on, even starting just a few minutes later because they I only see a few options and his is always full. We would have to really coordinate because they sure don't make it easy.
I joined a server, and my friends joined less than a day later. Server is completely full now and locks them out. Now I restart or don't play with them. Is it only like 8 hours worth of work? Yeah, but it still sucks to punish players. Imagine if I had gotten like a week in and this had occurred. There would have been NO WAY I could have prevented this, and miss out on playing with my friends or restart entirely.
This is a problem that lies on the company to fix as it can be severely problematic for players.
World of Warcraft, FF XIV, Lost Ark are all sever based games and they all do this. WOW is 20 years old, FF is 8 years old and LA is 5. Saying they "failed" regardless of if you like the system is straight up incorrect.
I'd say the bigger issue is that this game has that those don't, is that you cant transfer characters from servers, something those let you do once or more than once for a fee.
all of the games you mentioned had a totally different char creation lock which was based on "currently logged in" and not "char's created". The issue with there current model is the fact that lets say you have 1000 char's able to be created per server, but after 2-3 weeks, only 50% of that are logging in to the game. That means the world is only populated based on 20% of the max, which is much less then that during peak and off hours because no all 20% of the 1000 are logged in. This means that the server will be able to hold 50% more people. but the rule in place is based on "max chars allowed to be created" ...
so you will never ever be able to have your friends join you on your server, which the other MMOs you mentioned were not like that. Instead they would do a server check every 48 hours (for FF) or 2 times a week being monday and friday (for WOW) to see if they can lift the limits. That's not really an option for this game, because all the other MMOs were 100% based on player action data.. this game brings the open world bases which the others didn't. that's the real reason for the limit, not due to the bandwidth, etc. if it was that.. then they wouldn't have WORLDs to change to ..to avoid the lag from other players around. So the real problem is, how do they lift a limit on servers, once the population decreases, but also allow for the open world building.
Now, Fallout 76 had the same problem .. I refer to that game because that had ability to build open world, move base around, etc .. alot of the features are similar or same. What did they did? they added the ability to transfer servers.. and added the ability to purchase your own private servers. Now, people are going to argue that isn't a good option, but i say.. it worked for Fallout 76, and grew there population .. it was a fix, as much as some people didn't like it, it did fix the problem.
no mater what you do, the devs need to limit the servers due to the open world building.. but also need to come up with a backup plan for people that want to play together. Giving the devs a green card to find how it is now as acceptable just because 3 other games that were successful do it one way, isn't a good method. This is a newer game, with newer methods. They should stop using the old methods and come up with new ones, and giving them an open door by saying "well, other games did it, so it's OK" .. isn't a good method.. if I wanted to play one of those other games with that limitation, I would be playing one of those.. and not this newer game, which is totally different game.
Also, if player numbers decrease, they'll probably go and merge servers just as they did during CBT3.