Once Human

Once Human

Lord Fob Jul 10, 2024 @ 12:05pm
please dont wipe every 6 weeks
PLEASE PLEASE PLEASE DONT WIPE A MMO EVERY 6 WEEKS!!!
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Showing 16-30 of 41 comments
Smketreez Jul 10, 2024 @ 1:01pm 
Originally posted by Gyson:

You do understand that you can't take everything transferred to your Eternaland storage with you into the next stretch of seasonal content, right? You know.. where you actually need it and would have access to it if the game didn't wipe your progression in the first place.

But, by all means, let's keep pretending the current method is better somehow.

I never said you could take EVERYTHING with you to the next season. I said you don't lose everything, which you don't, because its in your Eternaland.



Originally posted by Henkiehack666:
I didn't get it from a random website I got it from steam. Go to Once Human in your library and there you can see they posted a FAQ today where they say you basically don't get to keep anything tied to progress.
https://store.steampowered.com/news/app/2139460/view/4230650600757463064

So you didn't read it there either then? It says the exact same thing...

Q6: Will I lose all my rewards and items when a season ends? If not, which items will I keep?
A6: At the end of a season, you get to keep important resources like Blueprints, Cosmetics, Furniture Formulas, and Weapon Accessories.
However, common resources, weapons, and items will be transferred to your personal domain, Eternaland, to maintain fairness. Some resources in Eternaland can be carried over to a new season, while others can be used to construct your personal domain.
Eternaland offers freedom for customization, and we plan to add more features to encourage user-generated content. You can design Eternaland as you like and invite friends to join in the fun.

The exact... same... thing...
Last edited by Smketreez; Jul 10, 2024 @ 1:01pm
GrailQuest Jul 10, 2024 @ 1:07pm 
If they didn't wipe, the landscape would be filled with "territories" -- i.e., homesteads of players. It'd be a mess of abandoned buildings.

I finished the tutorial space and entered the game world. Told to plant my own territory, but had to wander really, really, far to find any space. I'm just going to go back to grinding in The First Descendent.
If they introduce Private Servers I might come back to try this.

Too bad because I really like the Control vibe of the supernatural elements in this game.
Echo Jul 10, 2024 @ 1:07pm 
this is my main beef with that. there is no way i'll replay the game more than once

i already finished it during a beta so i can't even play it right now. even if they added more content i would need 30-40 hours to reach it
Gyson Jul 10, 2024 @ 1:11pm 
Originally posted by Smketreez:
Originally posted by Gyson:

You do understand that you can't take everything transferred to your Eternaland storage with you into the next stretch of seasonal content, right? You know.. where you actually need it and would have access to it if the game didn't wipe your progression in the first place.

But, by all means, let's keep pretending the current method is better somehow.

I never said you could take EVERYTHING with you to the next season. I said you don't lose everything, which you don't, because its in your Eternaland.

Then why even bother to present it as plus when it isn't?

Look, having to level up a character again each season is not a small thing. I think, for some (certainly for me) once a developer requires the player to create and level up a new character (again) to experience the next part of the game they have effectively killed any sense of attachment to that character (and along with it, any immersion in the game world).

Our characters now simply become tools we use to chase down the next set of FOMO unlockables introduced with each season. I am no longer enjoying a game or immersive experience, we are instead mice chasing down the cheese in the maze.

Being able to hoard some of my acquisitions from each maze-run doesn't really make it any better, it just makes the mouse feel more like a pack rat.
Gyson Jul 10, 2024 @ 1:12pm 
Originally posted by GrailQuest:
If they didn't wipe, the landscape would be filled with "territories" -- i.e., homesteads of players. It'd be a mess of abandoned buildings.

I finished the tutorial space and entered the game world. Told to plant my own territory, but had to wander really, really, far to find any space. I'm just going to go back to grinding in The First Descendent.
If they introduce Private Servers I might come back to try this.

Too bad because I really like the Control vibe of the supernatural elements in this game.

Incorrect, and unnecessary. In Once Human homes and territory claims are removed if the owner is absent for longer than a week. That will resolve the issue you’re describing long before the seasonal wipe does.

Wipes exist for one reason: because it's easier for the developer. The reason developers choose the seasonal model is because it places more burden on the player and less on the developer. They can create less and have you, the player, just restart a character over and over and over again and call it content.
Imnuktam Jul 10, 2024 @ 1:13pm 
It would be cool if they had perpetual servers that didnt wipe people could join. Course I am not sure how much or what they wipe yet so curious how that goes.

If it wipes too much it seems it would really be discouraging to keep playing, especially for casual players
Margengo Jul 10, 2024 @ 1:13pm 
Well, i started today and i guess ill stop today . I wouldnt mind char/items wipe but the base ??nope, not for me and im not saying its bad, many people like it but for me and many others NOPE
Icegxd Jul 10, 2024 @ 1:13pm 
Originally posted by Gyson:
Originally posted by Smketreez:

I never said you could take EVERYTHING with you to the next season. I said you don't lose everything, which you don't, because its in your Eternaland.

Then why even bother to present it as plus when it isn't?

Look, having to level up a character again each season is not a small thing. I think, for some (certainly for me) once a developer requires the player to create and level up a new character (again) to experience the next part of the game they have effectively killed any sense of attachment to that character (and along with it, any immersion in the game world).

Our characters now simply become tools we use to chase down the next set of FOMO unlockables introduced with each season. I am no longer enjoying a game or immersive experience, we are instead mice chasing down the cheese in the maze.

Being able to hoard some of my acquisitions from each maze-run doesn't really make it any better, it just makes the mouse feel more like a pack rat.

you are extremely right I like the way you talk about the facts!
Imnuktam Jul 10, 2024 @ 1:15pm 
Originally posted by Gyson:
Originally posted by GrailQuest:
If they didn't wipe, the landscape would be filled with "territories" -- i.e., homesteads of players. It'd be a mess of abandoned buildings.

I finished the tutorial space and entered the game world. Told to plant my own territory, but had to wander really, really, far to find any space. I'm just going to go back to grinding in The First Descendent.
If they introduce Private Servers I might come back to try this.

Too bad because I really like the Control vibe of the supernatural elements in this game.

Incorrect, and unnecessary. In Once Human homes and territory claims are removed if the owner is absent for longer than a week. That will resolve the issue you’re describing long before the seasonal wipe does.

Wipes exist for one reason: because it's easier for the developer. The reason developers choose the seasonal model is because it places more burden on the player and less on the developer. They can create less and have you, the player, just restart a character over and over and over again and call it content.

Is that really the timeline, one week?

So you go camping or on a decent vacation or tdy and come back and your entire plot and home are gone?
Smketreez Jul 10, 2024 @ 1:21pm 
Originally posted by Gyson:

Then why even bother to present it as plus when it isn't?

Look, having to level up a character again each season is not a small thing. I think, for some (certainly for me) once a developer requires the player to create and level up a new character (again) to experience the next part of the game they have effectively killed any sense of attachment to that character (and along with it, any immersion in the game world).

Our characters now simply become tools we use to chase down the next set of FOMO unlockables introduced with each season. I am no longer enjoying a game or immersive experience, we are instead mice chasing down the cheese in the maze.

Being able to hoard some of my acquisitions from each maze-run doesn't really make it any better, it just makes the mouse feel more like a pack rat.

Some of us have played games with regular wipes as part of the game. Rust for instance is insanely popular and it wipes everything. A soft wipe of the map / player inventory every 2 weeks and a complete full wipe of everything the last Thursday of every month. So essentially a full wipe every 4 weeks.
Gyson Jul 10, 2024 @ 1:24pm 
Originally posted by Smketreez:
Some of us have played games with regular wipes as part of the game. Rust for instance is insanely popular and it wipes everything. A soft wipe of the map / player inventory every 2 weeks and a complete full wipe of everything the last Thursday of every month. So essentially a full wipe every 4 weeks.

Rust is a very different game from Once Human, designed from the ground up as a PVP with no real PvE game-loop, where players can reach the end within a day. It's a very flawed comparison and I honestly don't understand why people continue to fall back on it.
Last edited by Gyson; Jul 10, 2024 @ 1:25pm
Smketreez Jul 10, 2024 @ 1:29pm 
Originally posted by Gyson:
Originally posted by Smketreez:
Some of us have played games with regular wipes as part of the game. Rust for instance is insanely popular and it wipes everything. A soft wipe of the map / player inventory every 2 weeks and a complete full wipe of everything the last Thursday of every month. So essentially a full wipe every 4 weeks.

Rust is a very different game from Once Human, designed from the ground up as a PVP with no real PvE game-loop, where players can reach the end within a day. It's a very flawed comparison and I honestly don't understand why people continue to fall back on it.

I could see the argument for those playing on the PvE servers. Those playing on PvP well, I'd think this could be a fair comparison. Honestly, it would all rely on how the player intends to play the game.

I for one, would concede, the PvE servers, shouldn't be subject to the wipe.
Henkiehack666 Jul 10, 2024 @ 1:30pm 
Originally posted by Smketreez:
Originally posted by Gyson:

Then why even bother to present it as plus when it isn't?

Look, having to level up a character again each season is not a small thing. I think, for some (certainly for me) once a developer requires the player to create and level up a new character (again) to experience the next part of the game they have effectively killed any sense of attachment to that character (and along with it, any immersion in the game world).

Our characters now simply become tools we use to chase down the next set of FOMO unlockables introduced with each season. I am no longer enjoying a game or immersive experience, we are instead mice chasing down the cheese in the maze.

Being able to hoard some of my acquisitions from each maze-run doesn't really make it any better, it just makes the mouse feel more like a pack rat.

Some of us have played games with regular wipes as part of the game. Rust for instance is insanely popular and it wipes everything. A soft wipe of the map / player inventory every 2 weeks and a complete full wipe of everything the last Thursday of every month. So essentially a full wipe every 4 weeks.
True. Except that rust isn't a mmorpg like once human. And hard server wipes every six weeks just doesn't pair well with a mmorpg. In a mmorpg players are bound to get attached to their characters, getting them deleted every six weeks is just... not fun.
murderbits Jul 10, 2024 @ 1:33pm 
I can see both sides.

On one hand, It sucks to join late and feel like you can never catch up. On the other hand, it sucks to feel crunched for time and like the game has to be your life to get the most out of each interval. I think the only solution is something good in between. I like that the plan is to have a new map and new story each time. I like that each reset would keep the starting areas from feeling dead and empty. However, I feel like six weeks is REALLY short. I think eight weeks would be good. A solid 60 days. I feel that 90 days might be a bit too much.

After all, isn't this what the Eternium or whatever the meta-world is for? So you can move things into it and built in it and have it persist between intervals/resets?
Gyson Jul 10, 2024 @ 1:33pm 
Originally posted by Smketreez:
Originally posted by Gyson:

Rust is a very different game from Once Human, designed from the ground up as a PVP with no real PvE game-loop, where players can reach the end within a day. It's a very flawed comparison and I honestly don't understand why people continue to fall back on it.

I could see the argument for those playing on the PvE servers. Those playing on PvP well, I'd think this could be a fair comparison. Honestly, it would all rely on how the player intends to play the game.

I for one, would concede, the PvE servers, shouldn't be subject to the wipe.

The problem for PvP servers (besides not being full PvP) is that the excuse of "everyone starting fresh and on equal footing" is often used, including by the Once Human developers, but it is inaccurate at best and dishonest at worst. Because players are also constantly told not to stress about wipes because, in Once Human, we get to keep most of our items, items which gives us an advantage going into the next season. Those are contradictory arguments; either wipes matter or they don't.
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Date Posted: Jul 10, 2024 @ 12:05pm
Posts: 41