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So no, the hype is not immense, probably because of the wipes that are going to happen every 6 weeks.
The concurrent player count during the demo peaked at only 19K. The demo was also only playable on Steam, so it's not a case of those numbers not catching people going in through a separate launcher because that wasn't an option for the demo. For reference, 19K is less concurrent users as V Rising was bringing in on the same days the Once Human demo took place.
The truth is this game is nowhere near as popular as it was a 7 or 8 months ago, not even remotely close. It was a very different (better) game back then and the hype was through the roof. People were paying real money to buy keys to get into the closed beta. And I suspect people were also creating multiple registration accounts in an attempt to improve their chance of getting an invitation - all of that likely contributed to the multi-million pre-registration count.
People began to abandon this game in droves once the 6 week seasonal reset schedule was announced. It was not popular news when it was first broke to the community, that's why the developers created Eternaland between CBT2 and CBT3 - as an attempt to satisfy everyone's concerns while still pushing forward with an unpopular plan. It didn't work.
Since then the seasonal model has helped turned every aspect of this game into a sad joke. It's why the progression feels meaningless, it's why the game is so ridiculously easy, it's why they literally provide you with food, drink, and medicine through a daily claim menu in what was supposed to be a "survival" game, and it's why you have little pokemon creatures warping around gathering more materials for you each day than you could probably use in ten seasons.
Everything in this game is now designed around pushing you through the content as quickly as possible, as if the world is ending in 6 weeks, because it is.
I get it.. some of you played the demo and had fun. Maybe some people aren't aware, but Once Human used to have a lot more depth and was much more challenging. It more closely resembled those earlier videos on the Steam store page, and was a lot more fun to play. People are unhappy with the direction it has gone and the extent at which a seasonal model has decimated what could have been a great, long-term MMO.
Nothing wrong with this, you guys sound like its a full wipe.
Except your character's levels, your memetic tree progress, your map progress..
If you've put any meaningful effort into your base at all it will likely require advanced materials and memetic tree options you don't have access to immediately. Until then your housing blueprint is just an unusable concept, and by the time you can actually place it down you'll likely have a new house established.
I know they try to sweeten the list of what we keep between wipes by including nonsense like "your friends list" and "character achievements" in their charts, but let's not pretend like nothing of value is getting lost in the process.
It's not that they don't understand. It's that they don't care about the same things you do.
For some it's a wipe in every way that matters. Certainly for me, once a developer requires the player to create and level up a new character (again) to experience the next part of the game they have effectively killed any sense of attachment to that character (and along with it, any immersion in the game world).
Our characters now simply become tools we use to chase down the next set of FOMO unlockables introduced with each season. I am no longer enjoying a game or immersive experience, we are instead mice chasing down the cheese in the maze.
Being able to hoard some of my acquisitions from each maze-run doesn't really make it any better, it just makes the mouse feel more like a pack rat.