Once Human

Once Human

Any info on monetization?
Cash shop? Seasons? Pay to win? Very few people are talking about it
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Showing 1-15 of 30 comments
Gyson Jul 9, 2024 @ 9:02am 
Most of what they're selling are cosmetics and housing decorations. They are also selling very minor pay-to-win advantages (supplies, limited amounts of starchrom). I mainly find this a bit concerning because they've been reassuring everyone with the "we hate P2W and they would have to fire us first before we add it" speech. But when they then turn around and sell any advantages, even minor ones, that tells me they are willing to be loose with their interpretation, and over time they are likely to be even looser with that rule.

Honestly I'm not even a fan of cash-shop cosmetics because it a financial incentive for the developers to make the cosmetics we can earn less appealing.

However, I accept that money has to be made somehow. I just wish we still had subscription models and no cash shops. The frustrating thing is this game does offer a subscription option, but on top of that they have a paid premium battlepass, and on top of that they sell currency for their cash shop. They have everything from the $100 options to the $1 option to get you comfortable with parting with your payment details so it's simpler for you after the first purchase.. the typical microtransaction headgames.

Seasons are six weeks in length and require you to level up a new character each season, and all map progress is reset. Some of the things you unlock during play (e.g. blueprints, mods) are considered account-wide unlocks and are retained from season to season.
Last edited by Gyson; Jul 9, 2024 @ 9:05am
negligentWarren Jul 9, 2024 @ 9:04am 
Doesnt matter. Even if the company states they hate it nothing is stopping them from doing a 180 . Happens all the time when a game slows down in popularity

Me personally im not getting attached to this game ill play it here and there and see how it goes
Last edited by negligentWarren; Jul 9, 2024 @ 9:05am
Cosmetic Shop, Seasons with Battlepass, the payed path of the Battlepass is Cosmetic only, free Path has ressources in it. Gacha System for Blueprints, currency for the Gacha was not purchasable as far as we could see. 2 Purchasable currency for a general Skinshop and a Seasonal one.

Possible P2W only if you consider the 10Lvl Boost from the Premium Battlepass as P2W.

Of course this still could be changed in the release version today but so far it seems the devs kept their word of no p2w.
Gyson Jul 9, 2024 @ 9:09am 
Originally posted by General Manager of Awesome:
currency for the Gacha was not purchasable as far as we could see.

It is purchasable in limited quantities because you can spend real money to boost through 15 levels of the reward track, which includes Starchrom on it.

Real Money > Starchrom = pay to win.
Real Money > Reward Track Boost > Starchrom = still pay to win.
Last edited by Gyson; Jul 9, 2024 @ 9:09am
Yhtill Jul 9, 2024 @ 9:09am 
https://www.youtube.com/watch?v=pzq9-hrw2kk

Around 4:30 this fellow mentions that the devs have stated that they changed the crate items (presumably) to cosmetic currency.

Obviously I can't confirm but figured I'd mention it.
Yhtill Jul 9, 2024 @ 9:12am 
Originally posted by Gyson:
Originally posted by General Manager of Awesome:
currency for the Gacha was not purchasable as far as we could see.

It is purchasable in limited quantities because you can spend real money to boost through 15 levels of the reward track, which includes Starchrom on it.

To be more clear, you get the Starcrom from the FREE battlepass and you will earn the same amounts without buying the premium battlepass. (There are NO currencies in the paid BP.)

Gyson is just stating that you get the starcrom somewhat faster if you have the paid BP as you get both the free BP items (including the currencies) as well as the paid cosmetic items.
Spud32 Jul 9, 2024 @ 9:27am 
Originally posted by Yhtill:
https://www.youtube.com/watch?v=pzq9-hrw2kk

Around 4:30 this fellow mentions that the devs have stated that they changed the crate items (presumably) to cosmetic currency.

Obviously I can't confirm but figured I'd mention it.
Well at least that answers the concerns we had from yesterday over the video removal. It was just for damage control. I do find it a little odd how the backlash seems to be centred around the molotovs and grenades and not the 15 level battle pass head start. They are both minor things but are both the same in principle.
Neyreyan_Youtube Jul 9, 2024 @ 9:28am 
Interesting but this sadly means that if you buy the pass, some starchrom and other advantages every 6 weeks your character will be pay2win superman.
A new character will never compete with an inflated seasonal character.
Well, its not as bad as it could have been but its a major advantage over time.
At least we know each account has only 1 character.
Imagine geting the pass for 3 characters at the same time?😬👍
Spud32 Jul 9, 2024 @ 9:31am 
Originally posted by Neyreyan_Youtube:
Interesting but this sadly means that if you buy the pass, some starchrom and other advantages every 6 weeks your character will be pay2win superman.
A new character will never compete with an inflated seasonal character.
Well, its not as bad as it could have been but its a major advantage over time.
At least we know each account has only 1 character.
Imagine geting the pass for 3 characters at the same time?😬👍
You are not buying any extra starchrom, you are just speeding it up a little, by how much we do not yet know. Nobody is getting a major advantage over anyone. They are not getting anything extra, only faster.
Nemo Jul 9, 2024 @ 9:31am 
Originally posted by Gyson:
Most of what they're selling are cosmetics and housing decorations. They are also selling very minor pay-to-win advantages (supplies, limited amounts of starchrom). I mainly find this a bit concerning because they've been reassuring everyone with the "we hate P2W and they would have to fire us first before we add it" speech. But when they then turn around and sell any advantages, even minor ones, that tells me they are willing to be loose with their interpretation, and over time they are likely to be even looser with that rule.

Honestly I'm not even a fan of cash-shop cosmetics because it a financial incentive for the developers to make the cosmetics we can earn less appealing.

However, I accept that money has to be made somehow. I just wish we still had subscription models and no cash shops. The frustrating thing is this game does offer a subscription option, but on top of that they have a paid premium battlepass, and on top of that they sell currency for their cash shop. They have everything from the $100 options to the $1 option to get you comfortable with parting with your payment details so it's simpler for you after the first purchase.. the typical microtransaction headgames.

Seasons are six weeks in length and require you to level up a new character each season, and all map progress is reset. Some of the things you unlock during play (e.g. blueprints, mods) are considered account-wide unlocks and are retained from season to season.
Well, play on a pve server so it won't be p2w
Yhtill Jul 9, 2024 @ 9:33am 
The crate items are limited only to the paid line as the silver keys are only in the paid. Since the currency gain is just a jump ahead in time (I'm thinking you'll get 7-10 levels in the free BP before level 10) acknowledging it as potential P2W just adds fuel to a fire (I don't see it as that big a blaze personally).
Yhtill Jul 9, 2024 @ 9:37am 
One of the vids (now removed) showed the fellow getting 14 battlepass xp. I forget if he had killed a single mob or chopped down a tree but I do remember the 14xp. Then they showed the current BP progression and it was 7 or 800 XP (battlepass xp) to go from level 7 BP to level 8.

I can't say how it scales with each BP level up, but the first 15 levels aren't going to take long, of that I am 97% sure.
Gyson Jul 9, 2024 @ 9:37am 
Originally posted by Nemo:
Originally posted by Gyson:
Most of what they're selling are cosmetics and housing decorations. They are also selling very minor pay-to-win advantages (supplies, limited amounts of starchrom). I mainly find this a bit concerning because they've been reassuring everyone with the "we hate P2W and they would have to fire us first before we add it" speech. But when they then turn around and sell any advantages, even minor ones, that tells me they are willing to be loose with their interpretation, and over time they are likely to be even looser with that rule.

Honestly I'm not even a fan of cash-shop cosmetics because it a financial incentive for the developers to make the cosmetics we can earn less appealing.

However, I accept that money has to be made somehow. I just wish we still had subscription models and no cash shops. The frustrating thing is this game does offer a subscription option, but on top of that they have a paid premium battlepass, and on top of that they sell currency for their cash shop. They have everything from the $100 options to the $1 option to get you comfortable with parting with your payment details so it's simpler for you after the first purchase.. the typical microtransaction headgames.

Seasons are six weeks in length and require you to level up a new character each season, and all map progress is reset. Some of the things you unlock during play (e.g. blueprints, mods) are considered account-wide unlocks and are retained from season to season.
Well, play on a pve server so it won't be p2w

A game doesn't need to be PvP to have pay-to-win. Pay-to-win is simply being able to use real money to purchase an advantage/power in a video game. There doesn't have to be a "win" condition or any sort of competition involved, it's just a phrase that has always been used to describe buying power.

If you're playing a single-player PvE shooter and can swipe your credit card to purchase more ammo, that's pay-to-win.

Like I said, in the context of Once Human it's not a massive deal. It's only concerning in that it shows the developers are willing to be loose with their definition, which rarely works out well for players in the long term.
Last edited by Gyson; Jul 9, 2024 @ 9:40am
Spud32 Jul 9, 2024 @ 9:37am 
Originally posted by Yhtill:
The crate items are limited only to the paid line as the silver keys are only in the paid. Since the currency gain is just a jump ahead in time (I'm thinking you'll get 7-10 levels in the free BP before level 10) acknowledging it as potential P2W just adds fuel to a fire (I don't see it as that big a blaze personally).
There a few silver keys in the free battle pass as well, you just get extra ones from the paid one. Sorry not trying to be a jerk, just accurate. It is still in the latest video you linked.
Spud32 Jul 9, 2024 @ 9:42am 
Originally posted by Yhtill:
One of the vids (now removed) showed the fellow getting 14 battlepass xp. I forget if he had killed a single mob or chopped down a tree but I do remember the 14xp. Then they showed the current BP progression and it was 7 or 800 XP (battlepass xp) to go from level 7 BP to level 8.

I can't say how it scales with each BP level up, but the first 15 levels aren't going to take long, of that I am 97% sure.
Very observant
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Date Posted: Jul 9, 2024 @ 8:53am
Posts: 30