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https://www.oncehuman.game/devBlog/20240310/37623_1141357.html
Once Human makes heavy use of FOMO by offering rewards for completing various tasks that must be completed within specific time limits. They do this through limited-time seasonal objective rewards and battlepass reward tracks. This is one of those games that expects you to hop in often/daily, else you are likely missing out on something obtainable for a limited time.
If you're familiar with how Gacha game events operate, it's the same principle.