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On the face of it there are only 2 advantages that you can buy, one is an upgraded outpost which gives advanced crafting and deconstruction options. Hopefully no more of an advantage than doing so at your main base. And second which will most likely become a bone of contention for some, is the ability to purchase a 15 level head start on the battle pass. The free battle pass has materials on it, including starchrom. You cannot gain any extra materials or starchrom by paying but you can get this faster. This means you will be able to get better guns/armour faster by paying. It appears to be the only kind of pay to win mechanic in the game.
I had not considered this but you are correct in assuming that some people will see this as an advantage. I did see some folks mumbling complaints about the 'silver keys' being able to buy the random loot crates for 30 keys (crates which give a couple of activators, some gunpowder and a few other minor items). I think you can buy 3 or 4 crates total if you spent all the keys on those and some people are considering this as the devs breaking their word (no P2W) because there is a grenade and a molotov in the crates as well.
Can never please everyone is the general rule. I was honestly shocked at how much starcrom and stardust source is given away with the free/no pay battlepass and how they kept entirely (other than the potential 3 or 4 silver key chests) to cosmetics for the premium.
Time will tell how quickly the BP levels raise, but since most actions of any sort, crafting (although not cooking), killing mobs, harvesting ore and trees advances it, I think most of free BP players wont be too disappointed.
The description for the key is a for a specific cosmetic shop, as described. the advanced battle pass is skipping the first 15 levels of cosmetic unlocks. Anything with cash, has been nothing but cosmetics.
I don't know anything about that advance camp yet but it does not really matter if it gives you a larger selection crafting items/cycling. You fast travel back and forth on the map so I guess you would save yourself...15 seconds of load time (unless your computer is a potato)
But still, simply pay attention and see what they do over the months. Should never blindly trust any of these studios these days.
I do not believe Spud32 nor I were arguing for or against the key shop selection. That said, there is a crate in the 'key shop' that might in theory give a minuscule advantage in a PvP scenario for a handful of minutes. I could care less but there are already people grumbling about this (thankfully only a tiny percent of the rabid 'It's P2W!' crowd thus far) that I have seen.
The crates do leave some room for future possibilities for more potentially aggressive P2W options, imo. Being on the more moderate side of the tin foil hat brigade (the Chicken Little's of the world NOT screaming that 'the sky is falling') I do wonder why, if these crate items were to be a forever static value, they would have them in the first place. They add so little (Chicken Little, even) as to make them negligible unless they are placeholders for the future.
You are incorrect about everything that can be paid for being cosmetic only. That is a fact, I am not telling you it is a good or bad thing. I am only pointing it out and letting you make up your own mind. The cosmetic key that paid players get more of can be used to open a chest that contains molotovs and grenades. Paid players can also get guns and armour faster due to the 15 level battle pass head start. These are facts (based on the currently available information), not opinions.
I was slightly puzzled over this as well, Spud32. I tend to believe in the 'good of others' until otherwise proven wrong, so in the end I decided it was just a re-statement of general support of what you had already said.
Sort of 'I agree, we all need to be cautious and I appreciate your insight into the matter.'
I don't want to get into a debate about what is considered Pay-to-win. If you can pay for an advantage then that's a pay-to-win mechanic.
The battlepass (both the free one and paid reward track) provide keys (a game currency) which you can use to purchase in-game supplies. There is also a paid Premium option that boosts you through the reward track, providing you with those keys more quickly.
Being able to obtain in-game supplies through the spending of real money is being able to pay for an advantage. Those supplies are not a huge deal, but they are a huge deal in the sense that they show us that the developers have different ideas about what "pay to win" means to them versus what it means to gamers.
This is the type of nonsense where (as an example) a developer will argue that using USD to purchase an in-game weapon = pay to win, but using USD to buy an in-game currency which is then used to buy an in-game weapon is somehow not pay to win.
These are also the developers that swore they hated pay to win, and that they would sooner quit their job than add it to their game. And yet already they're quite comfortably dipping their toes into the pay-to-win pool. It will only get worse from here. They are already testing the waters to see what players will let them get away with.