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Yes, you would not be able to keep the stuff you bought through the store (at least thats what they wrote) - but my bet is, you’d be able to server jump and still keep your level and blueprints, once launch hits.
I could be wrong though.
2. Pve server do include pvp content, which mean that would still be a pretty big head up
3. they would get 2 extra week worth of starchrom refining (limited to 40) and weekly activity which mean a pretty big chunk of blueprint more than other, check point 2 as to why this is a problem
I don't want to get into a big discussion about whether pay-to-win is bad or not (spoiler alert : it's bad), but at a bare minimum you should understand that the moment a developer makes the decision to monetize power, convenience, cosmetics, etc. in their video game, that developer now has a very real incentive to make elements of their game intentionally and unnecessarily worse so they can then turn around and sell you the solution to a problem they intentionally created.
So by that logic, anyone who plays more than another person e.g., plays content unlocking starchrom more than a player who has not gains an advantage as well?
with starchrom you roll BP, with more BP shard to feed it you get more star on that BP which mean more stats.
and stop claiming that PvE server mean no pvp, it's a lie, there is many pvp content even on pve server.
not sure what's your point ? if people don't play the game of course they will fall behind, how is that the same as a random selection from the devs giving you 2 week worth of farming ? also even if they play less they'll still have the same weekly limite for starchrom refining.
Now you just Have to WAIT _ LIKE Everyone else.