Once Human

Once Human

AJrektu Jun 12, 2024 @ 9:49am
Difficulty / Additions
Suggestions after playing the game: make hunger and thirst descend faster, I rarely need to carry those items on me since it has nearly no effect. Make the weight and backpack size smaller, or add backpacks that are craftable and decrease the size of the starting weight. It feels too easy to carry all my items on me at once, and since the entities I fight don't deal much damage, I don't worry about dying and losing all my items. Along with that, the health of entities such as zombies and spiders is reasonable, although damage should be increased for them, but most bosses health bars are minimal and definitely need an increase. I've noticed the map size is extremely large and I think it may be better to have a circular map build rather than an extending one. Make the difficulty increase as the player moves inward more, and have the outside of the island for newer and lower level players, this is just an idea. Also, make a barrier or anti-build zone around monument similar to what Rust does, where players cannot connect their builds right next to structures. Another addition could be a few worlds added with PVP inside it, where players can attack other players. I have played only on the current PVP mode and that feature is not here, but would love to see fights between large groups and possibly raiding other players loot boxes. This would of course only be on certain servers, the servers for more casual play should be kept as they are with other suggestions I have seen in the community posts. Hopefully the game is prepared for server stability on release, as I presume there will be a large group of players attempting to join at once.
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Showing 1-15 of 35 comments
Goompas Jun 12, 2024 @ 10:58am 
No, thank you.
Muisteloinen Jun 12, 2024 @ 11:16am 
I fu hating hunger and thirst systems in game. More harder mode but not more thirst and no hunger.
Jyria Jun 12, 2024 @ 11:20am 
Enemies need to be more dangerous instead of em being a 2 shot fest. One thing I'll keep mentioning I've been frozen by a fridge and got slapped by 2 zombies while frozen and I still had half hp left. There aint much danger at all in the game unless u play PvP servers and the danger are other players
NijimaXL Jun 12, 2024 @ 11:26am 
Gets harder in around 3rd boss mark.
Innominatam Jun 12, 2024 @ 11:32am 
Originally posted by Muisteloinen:
I fu hating hunger and thirst systems in game. More harder mode but not more thirst and no hunger.

then they shouldn't have advertised it as a survival game but that is what they did and in proper Sirv games you need to take care of your characters health and what not
videXX Jun 13, 2024 @ 5:55am 
Originally posted by E.:
Originally posted by Muisteloinen:
I fu hating hunger and thirst systems in game. More harder mode but not more thirst and no hunger.

then they shouldn't have advertised it as a survival game but that is what they did and in proper Sirv games you need to take care of your characters health and what not

This exactly, the way they advertised this a few months ago as a more hardcore survival game is MILES away from the current state and we'll probably never get there considering it's coming to mobile and... Netease.
Innominatam Jun 13, 2024 @ 8:03am 
Originally posted by videXX:
Originally posted by E.:

then they shouldn't have advertised it as a survival game but that is what they did and in proper Sirv games you need to take care of your characters health and what not

This exactly, the way they advertised this a few months ago as a more hardcore survival game is MILES away from the current state and we'll probably never get there considering it's coming to mobile and... Netease.

In CBT2 it was much harder to survive to the point the advertisement was justified now it just feels like false advertising tbh, their is no "survival" in this game its Get an oven in 30 min, and never worry about food again and the enemies literally pose no threat at all, not a dam single threat one bit if you die in this game, Imma say it bluntly you as complete ass at gaming lol.

What am I surviving from in this game? my attention span not dying as I play it, because once you get past the honeymoon pause you realize how easy and boring it really is, your just walking around with no sense of concern that anything can harm you.

Add in the six week resets and there only so much of doing the same brain dead gameplay one can take
Ketamarine Jun 13, 2024 @ 10:43am 
DO NOT follow this person's advice please... inventory management is... ick.
videXX Jun 13, 2024 @ 11:02am 
Originally posted by E.:
Originally posted by videXX:

This exactly, the way they advertised this a few months ago as a more hardcore survival game is MILES away from the current state and we'll probably never get there considering it's coming to mobile and... Netease.

In CBT2 it was much harder to survive to the point the advertisement was justified now it just feels like false advertising tbh, their is no "survival" in this game its Get an oven in 30 min, and never worry about food again and the enemies literally pose no threat at all, not a dam single threat one bit if you die in this game, Imma say it bluntly you as complete ass at gaming lol.

What am I surviving from in this game? my attention span not dying as I play it, because once you get past the honeymoon pause you realize how easy and boring it really is, your just walking around with no sense of concern that anything can harm you.

Add in the six week resets and there only so much of doing the same brain dead gameplay one can take

Another thing I found really weird is the character choice and pacing.
I was REALLY on board with the story and setting in the intro. Clearly inspired by SCP, but that is definitely not a bad thing imo.

To be fair, the dialogues between the girl and the researcher are already kind of edgy and unfitting but alright, they're not an english studio. I won't think much about it.
Then, suddenly, you somehow teleport to that house in the middle of nowhere and start talking to a literal anime character with the same or worse quality of voice acting??
That kind of killed all my immersion and tension that the pretty neat intro built up.

The pacing of story- and of the gameplay of killing that giant ass deviation in the tutorial with a crossbow is also just weird.

Like- maybe start out with something... less, this massive sirenhead knockoff is a bit much for the pretty nonexistent tension at that point.

Overall it feels like a Hollywood movie that has been rewritten too many times, and I assume something similar is happening in the background.
Spud32 Jun 13, 2024 @ 4:35pm 
I personally find the reduced hunger and thirst rate in this game refreshing. How are people saying it is not a survival game because you don't have to eat and drink 20-30 times every day? Do you people do that in real life? I find the mechanic of rapid hunger and thirst drain in games to be more of an annoyance without making things harder, most survival games the hunger and thirst makes it harder for the first hour or so, then you get infrastructure of some type to deal with it and from that point having to eat and drink every 30 seconds is just an annoyance. The food and drink in this game does have stat benefits outside of satiation. Food is way to easy to find, there is no need to even farm yourself really, You just walk about a bit and find more than enough of everything.

I do however agree that this in it's current state it is not much of a survival game, it appears to have been intended to be though as it has medicines for healing fractures and diseases etc. which I have never had to use. Maybe this will be expanded on in the future. This game will not be ready for full release next month, it will effectively be an early access that gets changed as it develops and they are just calling a full release because it is free and live service. I actually really enjoy the game but it is way too easy and don't think the 6 week seasons is going to be a very popular decision.
SilvaBlad3 Jun 13, 2024 @ 8:08pm 
nope hell no, no thank you, what crap is that
Tannoy Jun 13, 2024 @ 10:26pm 
I like the balance now because it doesnt make everything feel like a chore
Gyson Jun 13, 2024 @ 10:55pm 
Originally posted by Spud32:
I personally find the reduced hunger and thirst rate in this game refreshing. How are people saying it is not a survival game because you don't have to eat and drink 20-30 times every day? Do you people do that in real life? I find the mechanic of rapid hunger and thirst drain in games to be more of an annoyance without making things harder, most survival games the hunger and thirst makes it harder for the first hour or so, then you get infrastructure of some type to deal with it and from that point having to eat and drink every 30 seconds is just an annoyance. The food and drink in this game does have stat benefits outside of satiation. Food is way to easy to find, there is no need to even farm yourself really, You just walk about a bit and find more than enough of everything.

That's kind of the problem, isn't it? If the system quickly becomes pointless then what's the point of the system?

I don't think there's anything wrong with the hunger or thirst rate (although the 80% reduction in your territory is too much in my opinion), and I don't think the solution is to make players eat and drink more, but I do think that drinking and eating in a survival game should do more than simply fill a meter.

This is going to be a long read so I totally understand if you don't bother with it, but let me try to explain how eating and drinking used to work in Once Human, back when survival was more challenging and meaningful.

First, food came from three sources: scavenging, hunting/fishing, and growing. However, most food was not good for your character (I'll go into this more later).

Scavenging allowed you to get canned foods that bypassed the problem with food spoilage, but it wasn't very common. If you've watched the first few seasons of The Walking Dead this game had a similar vibe in that respect. Scavenging also allowed you to recover fruits and vegetables, but they spoiled quickly and often caused the player to lose sanity (it had to do with the Stardust), which caps your maximum health (among other things).

In fact most foods caused sanity loss. Cooking the food typically helped to avoid this, but primarily only once you reached the stage of unlocking advanced cooking recipes. And progressing through the memetic tree to unlock these skills was both slower and took more effort in earlier betas because memetic tree progression was gated by objectives like defeating specific bosses. Points for unlocking skills in the tree were also harder to come by.

Hunting was a decent way to get meat, but it was challenging because the crossbow took more effort/time to get, and chasing the deer down to kill them with a melee weapon failed as often as it succeeded. The most effective method I found back then was using line of sight with the trees combined with crouching to sneak close enough to deer while they were resting, and then sprint at them with club in hand and shoulder-tackle them.

Plus, the newbie area was filled with aggressive gators and wolves back then, making chasing deer through landscapes peppered with ponds of water pretty unsafe. And cooked meat also had the problem of lowering your sanity. You could use it to make safer salted meat (which also didn't spoil), but that took a lot of effort (relative to now) to set up (again, memetic progress to unlock the meat racks was slower, getting salt was time consuming and required trips to the sea, etc.).

Growing your own crops was the long term goal, but that required a fair bit of progression through (and investment in) the memetic tree. And in the beginner stages you had to spend a lot of time tending to them by hand to get a decent yield. The amount of sunlight and the amount and type of water they received impacted the yield greatly. Getting purified water was a real challenge, and the lower quality boiled water was time consuming and resource intensive (you used to have to craft your own limited-use water containers), produced lower quality crops, and greatly cut into your water supply. Just getting a water system set up at your base to assist with all of this was a major milestone. A lot of this has been since nerfed into nothingness.

I mentioned earlier that not all food was "good" for your character, and I wasn't only talking about the sanity issue. How often you ate, and what you were eating, and the activities you were performing had an impact on your characters body weight and appearance, and the game would automatically adjust it. And your character's body weight impacted your stats.

These days your character's body weight at character creation still impacts your stats, but with the current setup it's nearly impossible to accidentally change your weight while playing. In the past, players were constantly struggling with their characters being malnourished or overweight from not eating enough or eating the wrong (easier to make) foods. Maintaining a stable body weight and keeping your character fit took effort. Food, as an aspect of survival in a survival genre, was something we were always having to think about.

Which brings us to now. When is the last time you've had to worry about food or any of this stuff I mentioned in this demo (or in CBT3)? Outside of the first few minutes of creating a character, food is almost never an issue. Within my first 30 minutes I had more food on me than I could use. If I log on and have no unspoiled food in my pocket I just run and grab a few hawthorn berries, grill them, and I'm set for the evening. That used to not work well (they caused extreme sanity loss).

And it's not just food. Everything in the game used to be deep and interesting and tied together like this. Not anymore, though, and that's where the frustration is coming from.

And I get that this may not be everyone's cup of tea, and some people just prefer mindless-easy levels of relaxation, but that should be reserved more for games like Dorfromantik, and not post-apocalyptic horror-themed survival sims.
Last edited by Gyson; Jun 13, 2024 @ 11:02pm
TheFrackingDane Jun 14, 2024 @ 1:19am 
Or just bring the gsme back to how it was during CBT2 :) most of us seemed to like that version.
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Date Posted: Jun 12, 2024 @ 9:49am
Posts: 35